{
theReadFbo->ColorTexture() ->Bind (myGlContext, GL_TEXTURE0 + 0);
theReadFbo->DepthStencilTexture()->Bind (myGlContext, GL_TEXTURE0 + 1);
- myFullScreenQuad.BindVertexAttrib (myGlContext, 0);
+ myFullScreenQuad.BindVertexAttrib (myGlContext, Graphic3d_TOA_POS);
myGlContext->core20fwd->glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
- myFullScreenQuad.UnbindVertexAttrib (myGlContext, 0);
+ myFullScreenQuad.UnbindVertexAttrib (myGlContext, Graphic3d_TOA_POS);
theReadFbo->DepthStencilTexture()->Unbind (myGlContext, GL_TEXTURE0 + 1);
theReadFbo->ColorTexture() ->Unbind (myGlContext, GL_TEXTURE0 + 0);
}