static const OpenGl_Vec4 THE_WHITE_COLOR (1.0f, 1.0f, 1.0f, 1.0f);
static const OpenGl_Vec4 THE_BLACK_COLOR (0.0f, 0.0f, 0.0f, 1.0f);
- static const OpenGl_AspectLine myDefaultAspectLine;
- static const OpenGl_AspectFace myDefaultAspectFace;
- static const OpenGl_AspectMarker myDefaultAspectMarker;
- static const OpenGl_AspectText myDefaultAspectText;
-
static const OpenGl_Matrix myDefaultMatrix =
{
{{ 1.0F, 0.0F, 0.0F, 0.0F },
myGlContext->SetLineWidth (myDefaultAspectLine.Aspect()->Width());
}
+// =======================================================================
+// function : SetDefaultPolygonOffset
+// purpose :
+// =======================================================================
+Graphic3d_PolygonOffset OpenGl_Workspace::SetDefaultPolygonOffset (const Graphic3d_PolygonOffset& theOffset)
+{
+ Graphic3d_PolygonOffset aPrev = myDefaultAspectFace.Aspect()->PolygonOffset();
+ myDefaultAspectFace.Aspect()->SetPolygonOffset (theOffset);
+ if (myAspectFaceApplied == myDefaultAspectFace.Aspect()
+ || myAspectFaceApplied.IsNull()
+ || (myAspectFaceApplied->PolygonOffset().Mode & Aspect_POM_None) == Aspect_POM_None)
+ {
+ myGlContext->SetPolygonOffset (theOffset);
+ }
+ return aPrev;
+}
+
// =======================================================================
// function : SetAspectLine
// purpose :