ApplyAspects();
myGlContext->SetTypeOfLine (myDefaultAspects.Aspect()->LineType());
myGlContext->SetLineWidth (myDefaultAspects.Aspect()->LineWidth());
+ if (myGlContext->core15fwd != NULL)
+ {
+ myGlContext->core15fwd->glActiveTexture (GL_TEXTURE0);
+ }
}
// =======================================================================