//! Resizes the window.
Standard_EXPORT virtual void Resize();
- //! Reads depth component for current scene into specified buffer.
- void ReadDepths (const Standard_Integer theX, const Standard_Integer theY,
- const Standard_Integer theWidth, const Standard_Integer theHeight,
- float* theDepths);
-
Handle(Aspect_Window) PlatformWindow() { return myPlatformWindow; }
Standard_Integer Width() const { return myWidth; }