#include <Handle_OpenGl_Context.hxx>
#include <Handle_OpenGl_Window.hxx>
-#include <Aspect_DisplayConnection.hxx>
+#include <Handle_OpenGl_GraphicDriver.hxx>
#include <MMgt_TShared.hxx>
public:
//! Main constructor - prepare GL context for specified window.
- OpenGl_Window (const Handle(Aspect_DisplayConnection)& theDisplayConnection,
+ OpenGl_Window (const Handle(OpenGl_GraphicDriver)& theDriver,
const CALL_DEF_WINDOW& theCWindow,
Aspect_RenderingContext theGContext,
const Handle(OpenGl_Caps)& theCaps,