// Created on: 2011-09-20
// Created by: Sergey ZERCHANINOV
-// Copyright (c) 2011-2012 OPEN CASCADE SAS
+// Copyright (c) 2011-2014 OPEN CASCADE SAS
//
-// The content of this file is subject to the Open CASCADE Technology Public
-// License Version 6.5 (the "License"). You may not use the content of this file
-// except in compliance with the License. Please obtain a copy of the License
-// at http://www.opencascade.org and read it completely before using this file.
+// This file is part of Open CASCADE Technology software library.
//
-// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
-// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
//
-// The Original Code and all software distributed under the License is
-// distributed on an "AS IS" basis, without warranty of any kind, and the
-// Initial Developer hereby disclaims all such warranties, including without
-// limitation, any warranties of merchantability, fitness for a particular
-// purpose or non-infringement. Please see the License for the specific terms
-// and conditions governing the rights and limitations under the License.
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
-#include <OpenGl_GlCore11.hxx>
-
-#include <InterfaceGraphic.hxx>
-
-#include <OpenGl_Window.hxx>
+#include <OpenGl_GlCore12.hxx>
#include <OpenGl_Context.hxx>
-#include <OpenGl_Display.hxx>
+#include <OpenGl_GraphicDriver.hxx>
+#include <OpenGl_Window.hxx>
+#include <OpenGl_FrameBuffer.hxx>
#include <Aspect_GraphicDeviceDefinitionError.hxx>
+#include <Graphic3d_TransformUtils.hxx>
#include <TCollection_AsciiString.hxx>
+#include <TCollection_ExtendedString.hxx>
+#include <Graphic3d_GraphicDriver.hxx>
+
+#include <memory>
+
+IMPLEMENT_STANDARD_RTTIEXT(OpenGl_Window,Standard_Transient)
+
+#if defined(HAVE_EGL)
+ #include <EGL/egl.h>
+#endif
-IMPLEMENT_STANDARD_HANDLE(OpenGl_Window,MMgt_TShared)
-IMPLEMENT_STANDARD_RTTIEXT(OpenGl_Window,MMgt_TShared)
#if !defined(__APPLE__) || defined(MACOSX_USE_GLX)
namespace
{
- static const TEL_COLOUR THE_DEFAULT_BG_COLOR = { { 0.F, 0.F, 0.F, 1.F } };
-#if defined(_WIN32)
+#if defined(HAVE_EGL)
+ //
+#elif defined(_WIN32)
// WGL_ARB_pixel_format
#ifndef WGL_NUMBER_PIXEL_FORMATS_ARB
return DefWindowProcW (theWin, theMsg, theParamW, theParamL);
}
#else
- static Bool WaitForNotify (Display* theDisp, XEvent* theEv, char* theArg)
+
+ // GLX_ARB_create_context
+#ifndef GLX_CONTEXT_MAJOR_VERSION_ARB
+ #define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001
+ #define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
+ #define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
+ #define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
+ #define GLX_CONTEXT_FLAGS_ARB 0x2094
+
+ // GLX_ARB_create_context_profile
+ #define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+ #define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+ #define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
+#endif
+
+ //! Dummy XError handler which just skips errors
+ static int xErrorDummyHandler (Display* /*theDisplay*/,
+ XErrorEvent* /*theErrorEvent*/)
+ {
+ return 0;
+ }
+
+ //! Auxiliary method to format list.
+ static void addMsgToList (TCollection_ExtendedString& theList,
+ const TCollection_ExtendedString& theMsg)
{
- return (theEv->type == MapNotify) && (theEv->xmap.window == (Window )theArg);
+ if (!theList.IsEmpty())
+ {
+ theList += ", ";
+ }
+ theList += theMsg;
}
#endif
-};
+}
// =======================================================================
// function : OpenGl_Window
// purpose :
// =======================================================================
-OpenGl_Window::OpenGl_Window (const Handle(OpenGl_Display)& theDisplay,
- const CALL_DEF_WINDOW& theCWindow,
+OpenGl_Window::OpenGl_Window (const Handle(OpenGl_GraphicDriver)& theDriver,
+ const Handle(Aspect_Window)& thePlatformWindow,
Aspect_RenderingContext theGContext,
const Handle(OpenGl_Caps)& theCaps,
const Handle(OpenGl_Context)& theShareCtx)
-: myDisplay (theDisplay),
- myGlContext (new OpenGl_Context (theCaps)),
+: myGlContext (new OpenGl_Context (theCaps)),
myOwnGContext (theGContext == 0),
-#if defined(_WIN32)
- mySysPalInUse (FALSE),
-#endif
- myWidth ((Standard_Integer )theCWindow.dx),
- myHeight ((Standard_Integer )theCWindow.dy),
- myBgColor (THE_DEFAULT_BG_COLOR),
- myDither (theDisplay->Dither()),
- myBackDither (theDisplay->BackDither())
+ myPlatformWindow (thePlatformWindow),
+ mySwapInterval (theCaps->swapInterval)
{
- myBgColor.rgb[0] = theCWindow.Background.r;
- myBgColor.rgb[1] = theCWindow.Background.g;
- myBgColor.rgb[2] = theCWindow.Background.b;
+ myPlatformWindow->Size (myWidth, myHeight);
+
+ Standard_Boolean isCoreProfile = Standard_False;
+
+#if defined(HAVE_EGL)
+ EGLDisplay anEglDisplay = (EGLDisplay )theDriver->getRawGlDisplay();
+ EGLContext anEglContext = (EGLContext )theDriver->getRawGlContext();
+ EGLConfig anEglConfig = (EGLConfig )theDriver->getRawGlConfig();
+ if (anEglDisplay == EGL_NO_DISPLAY
+ || anEglContext == EGL_NO_CONTEXT
+ || (anEglConfig == NULL
+ && (EGLContext )theGContext == EGL_NO_CONTEXT))
+ {
+ throw Aspect_GraphicDeviceDefinitionError("OpenGl_Window, EGL does not provide compatible configurations!");
+ return;
+ }
-#if defined(_WIN32)
- HWND aWindow = (HWND )theCWindow.XWindow;
+ EGLSurface anEglSurf = EGL_NO_SURFACE;
+ if ((EGLContext )theGContext == EGL_NO_CONTEXT)
+ {
+ // create new surface
+ anEglSurf = eglCreateWindowSurface (anEglDisplay,
+ anEglConfig,
+ (EGLNativeWindowType )myPlatformWindow->NativeHandle(),
+ NULL);
+ if (anEglSurf == EGL_NO_SURFACE)
+ {
+ throw Aspect_GraphicDeviceDefinitionError("OpenGl_Window, EGL is unable to create surface for window!");
+ return;
+ }
+ }
+ else if (theGContext != anEglContext)
+ {
+ throw Aspect_GraphicDeviceDefinitionError("OpenGl_Window, EGL is used in unsupported combination!");
+ return;
+ }
+ else
+ {
+ anEglSurf = eglGetCurrentSurface(EGL_DRAW);
+ if (anEglSurf == EGL_NO_SURFACE)
+ {
+ // window-less EGL context (off-screen)
+ //throw Aspect_GraphicDeviceDefinitionError("OpenGl_Window, EGL is unable to retrieve current surface!");
+ if (anEglConfig != NULL)
+ {
+ const int aSurfAttribs[] =
+ {
+ EGL_WIDTH, myWidth,
+ EGL_HEIGHT, myHeight,
+ EGL_NONE
+ };
+ anEglSurf = eglCreatePbufferSurface (anEglDisplay, anEglConfig, aSurfAttribs);
+ if (anEglSurf == EGL_NO_SURFACE)
+ {
+ throw Aspect_GraphicDeviceDefinitionError("OpenGl_Window, EGL is unable to create off-screen surface!");
+ }
+ }
+ myGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_PORTABILITY, 0, GL_DEBUG_SEVERITY_LOW,
+ "OpenGl_Window::CreateWindow: WARNING, a Window is created without a EGL Surface!");
+ }
+ }
+
+ myGlContext->Init ((Aspect_Drawable )anEglSurf, (Aspect_Display )anEglDisplay, (Aspect_RenderingContext )anEglContext, isCoreProfile);
+#elif defined(_WIN32)
+ (void )theDriver;
+ HWND aWindow = (HWND )myPlatformWindow->NativeHandle();
HDC aWindowDC = GetDC (aWindow);
HGLRC aGContext = (HGLRC )theGContext;
}
int aPixelFrmtId = ChoosePixelFormat (aWindowDC, &aPixelFrmt);
+
+ // in case of failure try without stereo if any
+ const Standard_Boolean hasStereo = aPixelFrmtId != 0 && theCaps->contextStereo;
+ if (aPixelFrmtId == 0 && theCaps->contextStereo)
+ {
+ TCollection_ExtendedString aMsg ("OpenGl_Window::CreateWindow: "
+ "ChoosePixelFormat is unable to find stereo supported pixel format. "
+ "Choosing similar non stereo format.");
+ myGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION,
+ GL_DEBUG_TYPE_OTHER,
+ 0, GL_DEBUG_SEVERITY_HIGH, aMsg);
+
+ aPixelFrmt.dwFlags &= ~PFD_STEREO;
+ aPixelFrmtId = ChoosePixelFormat (aWindowDC, &aPixelFrmt);
+ }
+
if (aPixelFrmtId == 0)
{
ReleaseDC (aWindow, aWindowDC);
TCollection_AsciiString aMsg ("OpenGl_Window::CreateWindow: ChoosePixelFormat failed. Error code: ");
aMsg += (int )GetLastError();
- Aspect_GraphicDeviceDefinitionError::Raise (aMsg.ToCString());
+ throw Aspect_GraphicDeviceDefinitionError(aMsg.ToCString());
return;
}
DescribePixelFormat (aWindowDC, aPixelFrmtId, sizeof(aPixelFrmt), &aPixelFrmt);
- if (aPixelFrmt.dwFlags & PFD_NEED_PALETTE)
- {
- WINDOW_DATA* aWndData = (WINDOW_DATA* )GetWindowLongPtr (aWindow, GWLP_USERDATA);
-
- mySysPalInUse = (aPixelFrmt.dwFlags & PFD_NEED_SYSTEM_PALETTE) ? TRUE : FALSE;
- InterfaceGraphic_RealizePalette (aWindowDC, aWndData->hPal, FALSE, mySysPalInUse);
- }
-
- if (myDither)
- {
- myDither = (aPixelFrmt.cColorBits <= 8);
- }
-
- if (myBackDither)
- {
- myBackDither = (aPixelFrmt.cColorBits <= 8);
- }
HGLRC aSlaveCtx = !theShareCtx.IsNull() ? (HGLRC )theShareCtx->myGContext : NULL;
if (aGContext == NULL)
HWND aWinTmp = NULL;
HDC aDevCtxTmp = NULL;
HGLRC aRendCtxTmp = NULL;
- if ((!theCaps->contextDebug && !theCaps->contextNoAccel)
+ if ((!theCaps->contextDebug && !theCaps->contextNoAccel && theCaps->contextCompatible)
|| RegisterClassW (&aClass) == 0)
{
aClass.lpszClassName = NULL;
}
if (aClass.lpszClassName != NULL)
{
- aWinTmp = CreateWindowExW(WS_EX_TOOLWINDOW | WS_EX_WINDOWEDGE | WS_EX_NOACTIVATE,
+ DWORD anExStyle = WS_EX_TOOLWINDOW | WS_EX_WINDOWEDGE;
+ #if (_WIN32_WINNT >= 0x0500)
+ anExStyle |= WS_EX_NOACTIVATE;
+ #endif
+ aWinTmp = CreateWindowExW(anExStyle,
aClass.lpszClassName, L"OpenGl_WindowTmp",
WS_POPUP | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_DISABLED,
2, 2, 4, 4,
WGL_DRAW_TO_WINDOW_ARB, GL_TRUE,
WGL_SUPPORT_OPENGL_ARB, GL_TRUE,
WGL_DOUBLE_BUFFER_ARB, GL_TRUE,
- WGL_STEREO_ARB, theCaps->contextStereo ? GL_TRUE : GL_FALSE,
+ WGL_STEREO_ARB, hasStereo ? GL_TRUE : GL_FALSE,
WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,
//WGL_SAMPLE_BUFFERS_ARB, 1,
//WGL_SAMPLES_ARB, 8,
TCollection_AsciiString aMsg("OpenGl_Window::CreateWindow: SetPixelFormat failed. Error code: ");
aMsg += (int )GetLastError();
- Aspect_GraphicDeviceDefinitionError::Raise (aMsg.ToCString());
+ throw Aspect_GraphicDeviceDefinitionError(aMsg.ToCString());
return;
}
// create GL context with extra options
if (aCreateCtxProc != NULL)
{
- // Beware! NVIDIA drivers reject context creation when WGL_CONTEXT_PROFILE_MASK_ARB are specified
- // but not WGL_CONTEXT_MAJOR_VERSION_ARB/WGL_CONTEXT_MINOR_VERSION_ARB.
- int aCtxAttribs[] =
+ if (!theCaps->contextCompatible)
{
- //WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
- //WGL_CONTEXT_MINOR_VERSION_ARB, 2,
- //WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB, //WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
- WGL_CONTEXT_FLAGS_ARB, theCaps->contextDebug ? WGL_CONTEXT_DEBUG_BIT_ARB : 0,
- 0, 0
- };
+ int aCoreCtxAttribs[] =
+ {
+ WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
+ WGL_CONTEXT_MINOR_VERSION_ARB, 2,
+ WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
+ WGL_CONTEXT_FLAGS_ARB, theCaps->contextDebug ? WGL_CONTEXT_DEBUG_BIT_ARB : 0,
+ 0, 0
+ };
+
+ // Try to create the core profile of highest OpenGL version supported by OCCT
+ // (this will be done automatically by some drivers when requesting 3.2,
+ // but some will not (e.g. AMD Catalyst) since WGL_ARB_create_context_profile specification allows both implementations).
+ for (int aLowVer4 = 5; aLowVer4 >= 0 && aGContext == NULL; --aLowVer4)
+ {
+ aCoreCtxAttribs[1] = 4;
+ aCoreCtxAttribs[3] = aLowVer4;
+ aGContext = aCreateCtxProc (aWindowDC, aSlaveCtx, aCoreCtxAttribs);
+ }
+ for (int aLowVer3 = 3; aLowVer3 >= 2 && aGContext == NULL; --aLowVer3)
+ {
+ aCoreCtxAttribs[1] = 3;
+ aCoreCtxAttribs[3] = aLowVer3;
+ aGContext = aCreateCtxProc (aWindowDC, aSlaveCtx, aCoreCtxAttribs);
+ }
+ isCoreProfile = aGContext != NULL;
+ }
+
+ if (aGContext == NULL)
+ {
+ int aCtxAttribs[] =
+ {
+ // Beware! NVIDIA drivers reject context creation when WGL_CONTEXT_PROFILE_MASK_ARB are specified
+ // but not WGL_CONTEXT_MAJOR_VERSION_ARB/WGL_CONTEXT_MINOR_VERSION_ARB.
+ //WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
+ WGL_CONTEXT_FLAGS_ARB, theCaps->contextDebug ? WGL_CONTEXT_DEBUG_BIT_ARB : 0,
+ 0, 0
+ };
+ isCoreProfile = Standard_False;
+ aGContext = aCreateCtxProc (aWindowDC, aSlaveCtx, aCtxAttribs);
+
+ if (aGContext != NULL
+ && !theCaps->contextCompatible)
+ {
+ TCollection_ExtendedString aMsg("OpenGl_Window::CreateWindow: core profile creation failed.");
+ myGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_PORTABILITY, 0, GL_DEBUG_SEVERITY_LOW, aMsg);
+ }
+ }
- aGContext = aCreateCtxProc (aWindowDC, aSlaveCtx, aCtxAttribs);
if (aGContext != NULL)
{
aSlaveCtx = NULL;
TCollection_AsciiString aMsg ("OpenGl_Window::CreateWindow: wglCreateContext failed. Error code: ");
aMsg += (int )GetLastError();
- Aspect_GraphicDeviceDefinitionError::Raise (aMsg.ToCString());
+ throw Aspect_GraphicDeviceDefinitionError(aMsg.ToCString());
return;
}
}
{
TCollection_AsciiString aMsg ("OpenGl_Window::CreateWindow: wglShareLists failed. Error code: ");
aMsg += (int )GetLastError();
- Aspect_GraphicDeviceDefinitionError::Raise (aMsg.ToCString());
+ throw Aspect_GraphicDeviceDefinitionError(aMsg.ToCString());
return;
}
- myGlContext->Init ((Aspect_Handle )aWindow, (Aspect_Handle )aWindowDC, (Aspect_RenderingContext )aGContext);
+ myGlContext->Init ((Aspect_Handle )aWindow, (Aspect_Handle )aWindowDC, (Aspect_RenderingContext )aGContext, isCoreProfile);
#else
- WINDOW aParent = (WINDOW )theCWindow.XWindow;
- WINDOW aWindow = 0;
- DISPLAY* aDisp = (DISPLAY* )myDisplay->GetDisplay();
+ Window aWindow = (Window )myPlatformWindow->NativeHandle();
+ Display* aDisp = theDriver->GetDisplayConnection()->GetDisplay();
GLXContext aGContext = (GLXContext )theGContext;
-
- XWindowAttributes wattr;
- XGetWindowAttributes (aDisp, aParent, &wattr);
- const int scr = DefaultScreen (aDisp);
-
- XVisualInfo* aVis = NULL;
+ GLXContext aSlaveCtx = !theShareCtx.IsNull() ? (GLXContext )theShareCtx->myGContext : NULL;
+
+ XWindowAttributes aWinAttribs;
+ XGetWindowAttributes (aDisp, aWindow, &aWinAttribs);
+ XVisualInfo aVisInfo;
+ aVisInfo.visualid = aWinAttribs.visual->visualid;
+ aVisInfo.screen = DefaultScreen (aDisp);
+ int aNbItems;
+ std::unique_ptr<XVisualInfo, int(*)(void*)> aVis (XGetVisualInfo (aDisp, VisualIDMask | VisualScreenMask, &aVisInfo, &aNbItems), &XFree);
+ int isGl = 0;
+ if (aVis.get() == NULL)
{
- unsigned long aVisInfoMask = VisualIDMask | VisualScreenMask;
- XVisualInfo aVisInfo;
- aVisInfo.visualid = wattr.visual->visualid;
- aVisInfo.screen = scr;
- int aNbItems;
- aVis = XGetVisualInfo (aDisp, aVisInfoMask, &aVisInfo, &aNbItems);
+ throw Aspect_GraphicDeviceDefinitionError("OpenGl_Window::CreateWindow: XGetVisualInfo is unable to choose needed configuration in existing OpenGL context. ");
+ return;
}
-
- if (!myOwnGContext)
+ else if (glXGetConfig (aDisp, aVis.get(), GLX_USE_GL, &isGl) != 0 || !isGl)
{
- if (aVis != NULL)
- {
- Aspect_GraphicDeviceDefinitionError::Raise ("OpenGl_Window::CreateWindow: XGetVisualInfo failed.");
- return;
- }
-
- aWindow = aParent;
+ throw Aspect_GraphicDeviceDefinitionError("OpenGl_Window::CreateWindow: window Visual does not support GL rendering!");
+ return;
}
- else
+
+ // create new context
+ GLXFBConfig anFBConfig = myPlatformWindow->NativeFBConfig();
+ const char* aGlxExts = glXQueryExtensionsString (aDisp, aVisInfo.screen);
+ if (myOwnGContext
+ && anFBConfig != NULL
+ && OpenGl_Context::CheckExtension (aGlxExts, "GLX_ARB_create_context_profile"))
{
- #if defined(__linux) || defined(Linux) || defined(__APPLE__)
- if (aVis != NULL)
+ // Replace default XError handler to ignore errors.
+ // Warning - this is global for all threads!
+ typedef int (*xerrorhandler_t)(Display* , XErrorEvent* );
+ xerrorhandler_t anOldHandler = XSetErrorHandler(xErrorDummyHandler);
+
+ typedef GLXContext (*glXCreateContextAttribsARB_t)(Display* dpy, GLXFBConfig config,
+ GLXContext share_context, Bool direct,
+ const int* attrib_list);
+ glXCreateContextAttribsARB_t aCreateCtxProc = (glXCreateContextAttribsARB_t )glXGetProcAddress((const GLubyte* )"glXCreateContextAttribsARB");
+ if (!theCaps->contextCompatible)
{
- // check Visual for OpenGl context's parameters compability
- int isGl = 0, isDoubleBuffer = 0, isRGBA = 0, aDepthSize = 0, aStencilSize = 0;
-
- if (glXGetConfig (aDisp, aVis, GLX_USE_GL, &isGl) != 0)
- isGl = 0;
-
- if (glXGetConfig (aDisp, aVis, GLX_RGBA, &isRGBA) != 0)
- isRGBA = 0;
-
- if (glXGetConfig (aDisp, aVis, GLX_DOUBLEBUFFER, &isDoubleBuffer) != 0)
- isDoubleBuffer = 0;
-
- if (glXGetConfig (aDisp, aVis, GLX_DEPTH_SIZE, &aDepthSize) != 0)
- aDepthSize = 0;
-
- if (glXGetConfig (aDisp, aVis, GLX_STENCIL_SIZE, &aStencilSize) != 0)
- aStencilSize = 0;
+ int aCoreCtxAttribs[] =
+ {
+ GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
+ GLX_CONTEXT_MINOR_VERSION_ARB, 2,
+ GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
+ GLX_CONTEXT_FLAGS_ARB, theCaps->contextDebug ? GLX_CONTEXT_DEBUG_BIT_ARB : 0,
+ 0, 0
+ };
- if (!isGl || !aDepthSize || !isRGBA || (isDoubleBuffer ? 1 : 0) != (myDisplay->DBuffer()? 1 : 0))
+ // try to create the core profile of highest OpenGL version supported by OCCT
+ for (int aLowVer4 = 5; aLowVer4 >= 0 && aGContext == NULL; --aLowVer4)
{
- XFree (aVis);
- aVis = NULL;
+ aCoreCtxAttribs[1] = 4;
+ aCoreCtxAttribs[3] = aLowVer4;
+ aGContext = aCreateCtxProc (aDisp, anFBConfig, aSlaveCtx, True, aCoreCtxAttribs);
}
+ for (int aLowVer3 = 3; aLowVer3 >= 2 && aGContext == NULL; --aLowVer3)
+ {
+ aCoreCtxAttribs[1] = 3;
+ aCoreCtxAttribs[3] = aLowVer3;
+ aGContext = aCreateCtxProc (aDisp, anFBConfig, aSlaveCtx, True, aCoreCtxAttribs);
+ }
+ isCoreProfile = aGContext != NULL;
}
- #endif
- if (aVis == NULL)
+ if (aGContext == NULL)
{
- int anIter = 0;
- int anAttribs[13];
- anAttribs[anIter++] = GLX_RGBA;
-
- anAttribs[anIter++] = GLX_DEPTH_SIZE;
- anAttribs[anIter++] = 1;
-
- anAttribs[anIter++] = GLX_STENCIL_SIZE;
- anAttribs[anIter++] = 1;
-
- anAttribs[anIter++] = GLX_RED_SIZE;
- anAttribs[anIter++] = (wattr.depth <= 8) ? 0 : 1;
-
- anAttribs[anIter++] = GLX_GREEN_SIZE;
- anAttribs[anIter++] = (wattr.depth <= 8) ? 0 : 1;
-
- anAttribs[anIter++] = GLX_BLUE_SIZE;
- anAttribs[anIter++] = (wattr.depth <= 8) ? 0 : 1;
-
- if (myDisplay->DBuffer())
- anAttribs[anIter++] = GLX_DOUBLEBUFFER;
-
- anAttribs[anIter++] = None;
+ int aCtxAttribs[] =
+ {
+ GLX_CONTEXT_FLAGS_ARB, theCaps->contextDebug ? GLX_CONTEXT_DEBUG_BIT_ARB : 0,
+ 0, 0
+ };
+ isCoreProfile = Standard_False;
+ aGContext = aCreateCtxProc (aDisp, anFBConfig, aSlaveCtx, True, aCtxAttribs);
- aVis = glXChooseVisual (aDisp, scr, anAttribs);
- if (aVis == NULL)
+ if (aGContext != NULL
+ && !theCaps->contextCompatible)
{
- Aspect_GraphicDeviceDefinitionError::Raise ("OpenGl_Window::CreateWindow: glXChooseVisual failed.");
- return;
+ TCollection_ExtendedString aMsg("OpenGl_Window::CreateWindow: core profile creation failed.");
+ myGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_PORTABILITY, 0, GL_DEBUG_SEVERITY_LOW, aMsg);
}
}
+ XSetErrorHandler(anOldHandler);
+ }
- if (!theShareCtx.IsNull())
- {
- // ctx est une copie du previous
- aGContext = glXCreateContext (aDisp, aVis, (GLXContext )theShareCtx->myGContext, GL_TRUE);
- }
- else
- {
- aGContext = glXCreateContext (aDisp, aVis, NULL, GL_TRUE);
- }
-
- if (!aGContext)
+ if (myOwnGContext
+ && aGContext == NULL)
+ {
+ aGContext = glXCreateContext (aDisp, aVis.get(), aSlaveCtx, GL_TRUE);
+ if (aGContext == NULL)
{
- Aspect_GraphicDeviceDefinitionError::Raise ("OpenGl_Window::CreateWindow: glXCreateContext failed.");
+ throw Aspect_GraphicDeviceDefinitionError("OpenGl_Window::CreateWindow: glXCreateContext failed.");
return;
}
-
- Colormap cmap = XCreateColormap (aDisp, aParent, aVis->visual, AllocNone);
-
- XColor color;
- color.red = (unsigned short) (myBgColor.rgb[0] * 0xFFFF);
- color.green = (unsigned short) (myBgColor.rgb[1] * 0xFFFF);
- color.blue = (unsigned short) (myBgColor.rgb[2] * 0xFFFF);
- color.flags = DoRed | DoGreen | DoBlue;
- XAllocColor (aDisp, cmap, &color);
-
- XSetWindowAttributes cwa;
- cwa.colormap = cmap;
- cwa.event_mask = StructureNotifyMask;
- cwa.border_pixel = color.pixel;
- cwa.background_pixel = color.pixel;
-
- if (aVis->visualid == wattr.visual->visualid)
- {
- aWindow = aParent;
- }
- else
- {
- unsigned long mask = CWBackPixel | CWColormap | CWBorderPixel | CWEventMask;
- aWindow = XCreateWindow (aDisp, aParent, 0, 0, myWidth, myHeight, 0/*bw*/, aVis->depth, InputOutput, aVis->visual, mask, &cwa);
- }
-
- XSetWindowBackground (aDisp, aWindow, cwa.background_pixel);
- XClearWindow (aDisp, aWindow);
-
- if (aWindow != aParent)
- {
- XEvent anEvent;
- XMapWindow (aDisp, aWindow);
- XIfEvent (aDisp, &anEvent, WaitForNotify, (char* )aWindow);
- }
}
- /*
- * Le BackDitherProp est utilise pour le clear du background
- * Pour eviter une difference de couleurs avec la couleur choisie
- * par l'application (XWindow) il faut desactiver le dithering
- * au dessus de 8 plans.
- *
- * Pour le DitherProp:
- * On cherchera a activer le Dithering que si le Visual a au moins
- * 8 plans pour le GLX_RED_SIZE. Le test est plus sur car on peut
- * avoir une profondeur superieure a 12 mais avoir besoin du dithering.
- * (Carte Impact avec GLX_RED_SIZE a 5 par exemple)
- */
-
- int aValue;
- glXGetConfig (aDisp, aVis, GLX_RED_SIZE, &aValue);
-
- if (myDither)
- myDither = (aValue < 8);
-
- if (myBackDither)
- myBackDither = (aVis->depth <= 8);
-
- XFree ((char* )aVis);
+ // check Visual for OpenGl context's parameters compatibility
+ TCollection_ExtendedString aList;
+ int isDoubleBuffer = 0, isRGBA = 0, isStereo = 0;
+ int aDepthSize = 0, aStencilSize = 0;
+ glXGetConfig (aDisp, aVis.get(), GLX_RGBA, &isRGBA);
+ glXGetConfig (aDisp, aVis.get(), GLX_DOUBLEBUFFER, &isDoubleBuffer);
+ glXGetConfig (aDisp, aVis.get(), GLX_STEREO, &isStereo);
+ glXGetConfig (aDisp, aVis.get(), GLX_DEPTH_SIZE, &aDepthSize);
+ glXGetConfig (aDisp, aVis.get(), GLX_STENCIL_SIZE, &aStencilSize);
+ if (aDepthSize < 1) addMsgToList (aList, "no depth buffer");
+ if (aStencilSize < 1) addMsgToList (aList, "no stencil buffer");
+ if (isRGBA == 0) addMsgToList (aList, "no RGBA color buffer");
+ if (isDoubleBuffer == 0) addMsgToList (aList, "no Double Buffer");
+ if (theCaps->contextStereo && isStereo == 0)
+ {
+ addMsgToList (aList, "no Quad Buffer");
+ }
+ else if (!theCaps->contextStereo && isStereo == 1)
+ {
+ addMsgToList (aList, "extra Quad Buffer");
+ }
+ if (!aList.IsEmpty())
+ {
+ TCollection_ExtendedString aMsg = TCollection_ExtendedString ("OpenGl_Window::CreateWindow: window Visual is incomplete: ") + aList;
+ myGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION,
+ GL_DEBUG_TYPE_OTHER,
+ 0, GL_DEBUG_SEVERITY_MEDIUM, aMsg);
+ }
- myGlContext->Init ((Aspect_Drawable )aWindow, (Aspect_Display )myDisplay->GetDisplay(), (Aspect_RenderingContext )aGContext);
+ myGlContext->Init ((Aspect_Drawable )aWindow, (Aspect_Display )aDisp, (Aspect_RenderingContext )aGContext, isCoreProfile);
#endif
myGlContext->Share (theShareCtx);
-
+ myGlContext->SetSwapInterval (mySwapInterval);
Init();
}
// =======================================================================
OpenGl_Window::~OpenGl_Window()
{
-#if defined(_WIN32)
- HWND aWindow = (HWND )myGlContext->myWindow;
- HDC aWindowDC = (HDC )myGlContext->myWindowDC;
- HGLRC aGContext = (HGLRC )myGlContext->myGContext;
+ if (!myOwnGContext
+ || myGlContext.IsNull())
+ {
+ myGlContext.Nullify();
+ return;
+ }
+
+ // release "GL" context if it is owned by window
+ // Mesa implementation can fail to destroy GL context if it set for current thread.
+ // It should be safer to unset thread GL context before its destruction.
+#if defined(HAVE_EGL)
+ if ((EGLSurface )myGlContext->myWindow != EGL_NO_SURFACE)
+ {
+ eglDestroySurface ((EGLDisplay )myGlContext->myDisplay,
+ (EGLSurface )myGlContext->myWindow);
+ }
+#elif defined(_WIN32)
+ HWND aWindow = (HWND )myGlContext->myWindow;
+ HDC aWindowDC = (HDC )myGlContext->myWindowDC;
+ HGLRC aWindowGContext = (HGLRC )myGlContext->myGContext;
+ HGLRC aThreadGContext = wglGetCurrentContext();
myGlContext.Nullify();
- if (myOwnGContext)
+ if (aThreadGContext != NULL)
{
- if (wglGetCurrentContext() != NULL)
+ if (aThreadGContext == aWindowGContext)
{
- wglDeleteContext (aGContext);
+ wglMakeCurrent (NULL, NULL);
}
- ReleaseDC (aWindow, aWindowDC);
+
+ wglDeleteContext (aWindowGContext);
}
+ ReleaseDC (aWindow, aWindowDC);
#else
- Display* aDisplay = (Display* )myGlContext->myDisplay;
- GLXContext aGContext = (GLXContext )myGlContext->myGContext;
+ Display* aDisplay = (Display* )myGlContext->myDisplay;
+ GLXContext aWindowGContext = (GLXContext )myGlContext->myGContext;
+ GLXContext aThreadGContext = glXGetCurrentContext();
myGlContext.Nullify();
- if (aDisplay != NULL && myOwnGContext)
+ if (aDisplay != NULL)
{
+ if (aThreadGContext == aWindowGContext)
+ {
+ glXMakeCurrent (aDisplay, None, NULL);
+ }
+
// FSXXX sync necessary if non-direct rendering
glXWaitGL();
- glXDestroyContext (aDisplay, aGContext);
+ glXDestroyContext (aDisplay, aWindowGContext);
}
#endif
}
// function : Resize
// purpose : call_subr_resize
// =======================================================================
-void OpenGl_Window::Resize (const CALL_DEF_WINDOW& theCWindow)
+void OpenGl_Window::Resize()
{
- DISPLAY* aDisp = (DISPLAY* )myDisplay->GetDisplay();
+#if !defined(_WIN32) && !defined(HAVE_EGL)
+ Display* aDisp = (Display* )myGlContext->myDisplay;
if (aDisp == NULL)
return;
+#endif
+
+ Standard_Integer aWidth = 0;
+ Standard_Integer aHeight = 0;
+ myPlatformWindow->Size (aWidth, aHeight);
// If the size is not changed - do nothing
- if ((myWidth == theCWindow.dx) && (myHeight == theCWindow.dy))
+ if ((myWidth == aWidth) && (myHeight == aHeight))
return;
- myWidth = (Standard_Integer )theCWindow.dx;
- myHeight = (Standard_Integer )theCWindow.dy;
+ myWidth = aWidth;
+ myHeight = aHeight;
-#if !defined(_WIN32)
+#if !defined(_WIN32) && !defined(HAVE_EGL)
XResizeWindow (aDisp, myGlContext->myWindow, (unsigned int )myWidth, (unsigned int )myHeight);
XSync (aDisp, False);
#endif
Init();
}
-#endif // !__APPLE__
-
-// =======================================================================
-// function : ReadDepths
-// purpose : TelReadDepths
-// =======================================================================
-void OpenGl_Window::ReadDepths (const Standard_Integer theX, const Standard_Integer theY,
- const Standard_Integer theWidth, const Standard_Integer theHeight,
- float* theDepths)
-{
- if (theDepths == NULL || !Activate())
- return;
-
- glMatrixMode (GL_PROJECTION);
- glLoadIdentity();
- gluOrtho2D (0.0, (GLdouble )myWidth, 0.0, (GLdouble )myHeight);
- glMatrixMode (GL_MODELVIEW);
- glLoadIdentity();
-
- glRasterPos2i (theX, theY);
- DisableFeatures();
- glReadPixels (theX, theY, theWidth, theHeight, GL_DEPTH_COMPONENT, GL_FLOAT, theDepths);
- EnableFeatures();
-}
-
-// =======================================================================
-// function : SetBackgroundColor
-// purpose : call_subr_set_background
-// =======================================================================
-void OpenGl_Window::SetBackgroundColor (const Standard_ShortReal theR,
- const Standard_ShortReal theG,
- const Standard_ShortReal theB)
-{
- myBgColor.rgb[0] = theR;
- myBgColor.rgb[1] = theG;
- myBgColor.rgb[2] = theB;
-}
-
-#if !defined(__APPLE__) || defined(MACOSX_USE_GLX)
-
// =======================================================================
// function : Init
// purpose :
if (!Activate())
return;
-#if defined(_WIN32)
- RECT cr;
- GetClientRect ((HWND )myGlContext->myWindow, &cr);
- myWidth = cr.right - cr.left;
- myHeight = cr.bottom - cr.top;
+#if defined(HAVE_EGL)
+ if ((EGLSurface )myGlContext->myWindow == EGL_NO_SURFACE)
+ {
+ // define an offscreen default FBO to avoid rendering into EGL_NO_SURFACE;
+ // note that this code is currently never called, since eglCreatePbufferSurface() is used instead as more robust solution
+ // for offscreen rendering on bugged OpenGL ES drivers
+ Handle(OpenGl_FrameBuffer) aDefFbo = myGlContext->SetDefaultFrameBuffer (Handle(OpenGl_FrameBuffer)());
+ if (!aDefFbo.IsNull())
+ {
+ aDefFbo->Release (myGlContext.operator->());
+ }
+ else
+ {
+ aDefFbo = new OpenGl_FrameBuffer();
+ }
+
+ if (!aDefFbo->InitWithRB (myGlContext, myWidth, myHeight, GL_RGBA8, GL_DEPTH24_STENCIL8))
+ {
+ TCollection_AsciiString aMsg ("OpenGl_Window::CreateWindow: default FBO creation failed");
+ throw Aspect_GraphicDeviceDefinitionError(aMsg.ToCString());
+ }
+ myGlContext->SetDefaultFrameBuffer (aDefFbo);
+ aDefFbo->BindBuffer (myGlContext);
+ }
+ else if (!myPlatformWindow->IsVirtual())
+ {
+ eglQuerySurface ((EGLDisplay )myGlContext->myDisplay, (EGLSurface )myGlContext->myWindow, EGL_WIDTH, &myWidth);
+ eglQuerySurface ((EGLDisplay )myGlContext->myDisplay, (EGLSurface )myGlContext->myWindow, EGL_HEIGHT, &myHeight);
+ }
+#elif defined(_WIN32)
+ //
#else
Window aRootWin;
int aDummy;
unsigned int aDummyU;
unsigned int aNewWidth = 0;
unsigned int aNewHeight = 0;
- DISPLAY* aDisp = (DISPLAY* )myDisplay->GetDisplay();
+ Display* aDisp = (Display* )myGlContext->myDisplay;
XGetGeometry (aDisp, myGlContext->myWindow, &aRootWin, &aDummy, &aDummy, &aNewWidth, &aNewHeight, &aDummyU, &aDummyU);
myWidth = aNewWidth;
myHeight = aNewHeight;
#endif
- glMatrixMode (GL_MODELVIEW);
- glViewport (0, 0, myWidth, myHeight);
-
- glDisable (GL_SCISSOR_TEST);
- glDrawBuffer (GL_BACK);
-}
-
-#endif // !__APPLE__
-
-// =======================================================================
-// function : EnablePolygonOffset
-// purpose : call_subr_enable_polygon_offset
-// =======================================================================
-void OpenGl_Window::EnablePolygonOffset() const
-{
- Standard_ShortReal aFactor, aUnits;
- myDisplay->PolygonOffset (aFactor, aUnits);
- glPolygonOffset (aFactor, aUnits);
- glEnable (GL_POLYGON_OFFSET_FILL);
-}
-
-// =======================================================================
-// function : DisablePolygonOffset
-// purpose : call_subr_disable_polygon_offset
-// =======================================================================
-void OpenGl_Window::DisablePolygonOffset() const
-{
- glDisable (GL_POLYGON_OFFSET_FILL);
-}
-
-// =======================================================================
-// function : EnableFeatures
-// purpose :
-// =======================================================================
-void OpenGl_Window::EnableFeatures() const
-{
- /*glPixelTransferi (GL_MAP_COLOR, GL_TRUE);*/
-
- if (myDither)
- glEnable (GL_DITHER);
- else
- glDisable (GL_DITHER);
-}
-
-// =======================================================================
-// function : DisableFeatures
-// purpose :
-// =======================================================================
-void OpenGl_Window::DisableFeatures() const
-{
glDisable (GL_DITHER);
- glPixelTransferi (GL_MAP_COLOR, GL_FALSE);
-
- /*
- * Disable stuff that's likely to slow down glDrawPixels.
- * (Omit as much of this as possible, when you know in advance
- * that the OpenGL state will already be set correctly.)
- */
- glDisable(GL_ALPHA_TEST);
- glDisable(GL_BLEND);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_FOG);
- glDisable(GL_LIGHTING);
-
- glDisable(GL_LOGIC_OP);
- glDisable(GL_STENCIL_TEST);
- glDisable(GL_TEXTURE_1D);
- glDisable(GL_TEXTURE_2D);
- glPixelTransferi(GL_MAP_COLOR, GL_FALSE);
- glPixelTransferi(GL_RED_SCALE, 1);
- glPixelTransferi(GL_RED_BIAS, 0);
- glPixelTransferi(GL_GREEN_SCALE, 1);
- glPixelTransferi(GL_GREEN_BIAS, 0);
- glPixelTransferi(GL_BLUE_SCALE, 1);
- glPixelTransferi(GL_BLUE_BIAS, 0);
- glPixelTransferi(GL_ALPHA_SCALE, 1);
- glPixelTransferi(GL_ALPHA_BIAS, 0);
-
- /*
- * Disable extensions that could slow down glDrawPixels.
- * (Actually, you should check for the presence of the proper
- * extension before making these calls. I've omitted that
- * code for simplicity.)
- */
-
-#ifdef GL_EXT_convolution
- glDisable(GL_CONVOLUTION_1D_EXT);
- glDisable(GL_CONVOLUTION_2D_EXT);
- glDisable(GL_SEPARABLE_2D_EXT);
-#endif
-
-#ifdef GL_EXT_histogram
- glDisable(GL_HISTOGRAM_EXT);
- glDisable(GL_MINMAX_EXT);
-#endif
-
-#ifdef GL_EXT_texture3D
- glDisable(GL_TEXTURE_3D_EXT);
+ glDisable (GL_SCISSOR_TEST);
+ const Standard_Integer aViewport[4] = { 0, 0, myWidth, myHeight };
+ myGlContext->ResizeViewport (aViewport);
+#if !defined(GL_ES_VERSION_2_0)
+ myGlContext->SetDrawBuffer (GL_BACK);
+ if (myGlContext->core11 != NULL)
+ {
+ glMatrixMode (GL_MODELVIEW);
+ }
#endif
}
// =======================================================================
-// function : MakeFrontBufCurrent
-// purpose : TelMakeFrontBufCurrent
-// =======================================================================
-void OpenGl_Window::MakeFrontBufCurrent() const
-{
- glDrawBuffer (GL_FRONT);
-}
-
-// =======================================================================
-// function : MakeBackBufCurrent
-// purpose : TelMakeBackBufCurrent
-// =======================================================================
-void OpenGl_Window::MakeBackBufCurrent() const
-{
- glDrawBuffer (GL_BACK);
-}
-
-// =======================================================================
-// function : MakeFrontAndBackBufCurrent
-// purpose : TelMakeFrontAndBackBufCurrent
-// =======================================================================
-void OpenGl_Window::MakeFrontAndBackBufCurrent() const
-{
- glDrawBuffer (GL_FRONT_AND_BACK);
-}
-
-// =======================================================================
-// function : GetGContext
+// function : SetSwapInterval
// purpose :
// =======================================================================
-GLCONTEXT OpenGl_Window::GetGContext() const
+void OpenGl_Window::SetSwapInterval()
{
- return (GLCONTEXT )myGlContext->myGContext;
+ if (mySwapInterval != myGlContext->caps->swapInterval)
+ {
+ mySwapInterval = myGlContext->caps->swapInterval;
+ myGlContext->SetSwapInterval (mySwapInterval);
+ }
}
+
+#endif // !__APPLE__