// fetch OpenGl context state
aCtx->FetchState();
- OpenGl_FrameBuffer* aFrameBuffer = myFBO.operator->();
+ OpenGl_FrameBuffer* aFrameBuffer = myFBO.get();
bool toSwap = aCtx->IsRender()
&& !aCtx->caps->buffersNoSwap
&& aFrameBuffer == NULL;
const Graphic3d_StereoMode aStereoMode = myRenderParams.StereoMode;
Graphic3d_Camera::Projection aProjectType = myCamera->ProjectionType();
- OpenGl_FrameBuffer* aFrameBuffer = myFBO.operator->();
+ OpenGl_FrameBuffer* aFrameBuffer = myFBO.get();
aCtx->FrameStats()->FrameStart (myWorkspace->View(), true);
if ( aFrameBuffer == NULL