// modifications. This is light-weight procedure performed on each frame
if (theMode == OpenGl_GUM_CHECK)
{
- if (myLayerListState != myZLayers.ModificationState())
+ if (myRaytraceLayerListState != myZLayers.ModificationStateOfRaytracable())
{
return updateRaytraceGeometry (OpenGl_GUM_PREPARE, theViewId, theGlContext);
}
}
// Actualize OpenGL layer list state
- myLayerListState = myZLayers.ModificationState();
+ myRaytraceLayerListState = myZLayers.ModificationStateOfRaytracable();
// Rebuild two-level acceleration structure
myRaytraceGeometry.ProcessAcceleration();