*/
- glPushAttrib( GL_FOG_BIT | GL_LIGHTING_BIT );
+ glPushAttrib( GL_FOG_BIT | GL_LIGHTING_BIT | GL_ENABLE_BIT );
// Apply Fog
if ( myFog.IsOn )
if (!myGraduatedTrihedron.IsNull())
myGraduatedTrihedron->Render(AWorkspace);
- glPopAttrib(); // GL_FOG_BIT | GL_LIGHTING_BIT
+ glPopAttrib(); // GL_FOG_BIT | GL_LIGHTING_BIT | GL_ENABLE_BIT
// Restore face culling
if ( myBackfacing )