//call_togl_redraw_layer2d
void OpenGl_View::RedrawLayer2d (const Handle(OpenGl_PrinterContext)& thePrintContext,
const Handle(OpenGl_Workspace)& theWorkspace,
- const Graphic3d_CView& ACView,
+ const Graphic3d_CView& /*ACView*/,
const Aspect_CLayer2d& ACLayer)
{
#if !defined(GL_ES_VERSION_2_0)