Standard_Boolean initRaytraceResources (const Handle(OpenGl_Context)& theGlContext);
//! Releases OpenGL/GLSL shader programs.
- void releaseRaytraceResources (const Handle(OpenGl_Context)& theGlContext);
+ void releaseRaytraceResources (const Handle(OpenGl_Context)& theGlContext,
+ const Standard_Boolean theToRebuild = Standard_False);
//! Updates auxiliary OpenGL frame buffers.
Standard_Boolean updateRaytraceBuffers (const Standard_Integer theSizeX,