Standard_EXPORT virtual void SetZLayerSettings (const Graphic3d_ZLayerId theLayerId,
const Graphic3d_ZLayerSettings& theSettings) Standard_OVERRIDE;
+ //! Returns the maximum Z layer ID.
+ //! First layer ID is Graphic3d_ZLayerId_Default, last ID is ZLayerMax().
+ Standard_EXPORT virtual Standard_Integer ZLayerMax() const Standard_OVERRIDE;
+
+ //! Returns the bounding box of all structures displayed in the Z layer.
+ //! Never fails. If Z layer does not exist nothing happens.
+ Standard_EXPORT virtual void InvalidateZLayerBoundingBox (const Graphic3d_ZLayerId theLayerId) const Standard_OVERRIDE;
+
+ //! Returns the bounding box of all structures displayed in the Z layer.
+ //! Never fails. If Z layer does not exist the empty box is returned.
+ Standard_EXPORT virtual Graphic3d_BndBox4f ZLayerBoundingBox (const Graphic3d_ZLayerId theLayerId,
+ const Handle(Graphic3d_Camera)& theCamera,
+ const Standard_Integer theWindowWidth,
+ const Standard_Integer theWindowHeight,
+ const Standard_Boolean theToIgnoreInfiniteFlag) const Standard_OVERRIDE;
+
//! Returns pointer to an assigned framebuffer object.
Standard_EXPORT virtual Handle(Standard_Transient) FBO() const Standard_OVERRIDE;
Standard_EXPORT virtual void changePriority (const Handle(Graphic3d_CStructure)& theCStructure,
const Standard_Integer theNewPriority) Standard_OVERRIDE;
+ //! Returns zoom-scale factor.
+ Standard_EXPORT virtual Standard_Real considerZoomPersistenceObjects (const Graphic3d_ZLayerId theLayerId,
+ const Handle(Graphic3d_Camera)& theCamera,
+ const Standard_Integer theWindowWidth,
+ const Standard_Integer theWindowHeight,
+ const Standard_Boolean theToIgnoreInfiniteFlag) const Standard_OVERRIDE;
+
private:
//! Copy content of Back buffer to the Front buffer.