// ray-tracing params
OpenGl_RT_uShadowsEnabled,
OpenGl_RT_uReflectEnabled,
- OpenGl_RT_uSphereMapEnabled,
- OpenGl_RT_uSphereMapForBack,
+ OpenGl_RT_uEnvMapEnabled,
+ OpenGl_RT_uEnvMapForBack,
OpenGl_RT_uTexSamplersArray,
OpenGl_RT_uBlockedRngEnabled,
//! Enables/disables depth-of-field effect (path tracing, perspective camera).
Standard_Boolean DepthOfField;
+ //! Enables/disables cubemap backgraund.
+ Standard_Boolean CubemapForBack;
+
//! Tone mapping method for path tracing.
Graphic3d_ToneMappingMethod ToneMappingMethod;
UseEnvMapForBackground (Standard_False),
RadianceClampingValue (30.0),
DepthOfField (Standard_False),
+ CubemapForBack (Standard_False),
ToneMappingMethod (Graphic3d_ToneMappingMethod_Disabled) { }
};