#include <Graphic3d_CView.hxx>
#include <Graphic3d_CGraduatedTrihedron.hxx>
#include <Graphic3d_SequenceOfHClipPlane.hxx>
+#include <Graphic3d_ZLayerSettings.hxx>
#include <Visual3d_TypeOfSurfaceDetail.hxx>
#include <OpenGl_LayerList.hxx>
void ChangeZLayer (const OpenGl_Structure *theStructure,
const Standard_Integer theNewLayerId);
+ //! Sets the settings for a single Z layer of specified view.
+ void SetZLayerSettings (const Standard_Integer theLayerId,
+ const Graphic3d_ZLayerSettings theSettings);
+
void CreateBackgroundTexture (const Standard_CString AFileName, const Aspect_FillMethod AFillStyle);
void SetBackgroundTextureStyle (const Aspect_FillMethod FillStyle);
void SetBackgroundGradient (const Quantity_Color& AColor1, const Quantity_Color& AColor2, const Aspect_GradientFillMethod AType);