//! Adds OpenGL groups to ray-traced scene geometry.
Standard_Boolean addRaytraceGroups (const OpenGl_Structure* theStructure,
const OpenGl_RaytraceMaterial& theStructMat,
- const Standard_ShortReal* theTransform,
+ const Graphic3d_Mat4* theTransform,
const Handle(OpenGl_Context)& theGlContext);
//! Creates ray-tracing material properties.