}
//! Returns list of clip planes set for the view.
- virtual const Graphic3d_SequenceOfHClipPlane& ClipPlanes() const Standard_OVERRIDE { return myClipPlanes; }
+ virtual const Handle(Graphic3d_SequenceOfHClipPlane)& ClipPlanes() const Standard_OVERRIDE { return myClipPlanes; }
//! Sets list of clip planes for the view.
- virtual void SetClipPlanes (const Graphic3d_SequenceOfHClipPlane& thePlanes) Standard_OVERRIDE { myClipPlanes = thePlanes; }
+ virtual void SetClipPlanes (const Handle(Graphic3d_SequenceOfHClipPlane)& thePlanes) Standard_OVERRIDE { myClipPlanes = thePlanes; }
//! Fill in the dictionary with diagnostic info.
//! Should be called within rendering thread.
Graphic3d_TypeOfShadingModel myShadingModel;
Graphic3d_TypeOfBackfacingModel myBackfacing;
Quantity_ColorRGBA myBgColor;
- Graphic3d_SequenceOfHClipPlane myClipPlanes;
+ Handle(Graphic3d_SequenceOfHClipPlane) myClipPlanes;
Handle(Graphic3d_Camera) myCamera;
Handle(OpenGl_FrameBuffer) myFBO;
Standard_Boolean myUseGLLight;