#ifndef _OpenGl_View_Header
#define _OpenGl_View_Header
-#include <MMgt_TShared.hxx>
+#include <Standard_Transient.hxx>
#include <Standard_Type.hxx>
#include <TColStd_Array2OfReal.hxx>
#include <Quantity_NameOfColor.hxx>
#include <Aspect_FillMethod.hxx>
#include <Aspect_GradientFillMethod.hxx>
-#include <Aspect_TypeOfTriedronPosition.hxx>
-
-#include <InterfaceGraphic_Graphic3d.hxx>
#include <Graphic3d_CView.hxx>
+#include <Graphic3d_CullingTool.hxx>
#include <Graphic3d_GraduatedTrihedron.hxx>
#include <Graphic3d_SequenceOfHClipPlane.hxx>
+#include <Graphic3d_ToneMappingMethod.hxx>
#include <Graphic3d_TypeOfShadingModel.hxx>
-#include <Graphic3d_TypeOfSurfaceDetail.hxx>
#include <Graphic3d_WorldViewProjState.hxx>
#include <Graphic3d_ZLayerSettings.hxx>
-#include <OpenGl_AspectFace.hxx>
+#include <OpenGl_Aspects.hxx>
#include <OpenGl_BackgroundArray.hxx>
-#include <OpenGl_BVHTreeSelector.hxx>
#include <OpenGl_Context.hxx>
#include <OpenGl_FrameBuffer.hxx>
+#include <OpenGl_FrameStatsPrs.hxx>
#include <OpenGl_GraduatedTrihedron.hxx>
#include <OpenGl_LayerList.hxx>
-#include <OpenGl_Light.hxx>
#include <OpenGl_LineAttributes.hxx>
#include <OpenGl_SceneGeometry.hxx>
#include <OpenGl_Structure.hxx>
-#include <OpenGl_Trihedron.hxx>
#include <OpenGl_Window.hxx>
#include <OpenGl_Workspace.hxx>
+#include <OpenGl_TileSampler.hxx>
#include <map>
#include <set>
-struct OPENGL_ZCLIP
-{
- struct {
- Standard_Boolean IsOn;
- Standard_ShortReal Limit; /* in the range [0., 1.] */
- } Back;
- struct {
- Standard_Boolean IsOn;
- Standard_ShortReal Limit; /* in the range [0., 1.] */
- } Front;
-};
-
-struct OPENGL_FOG
-{
- Standard_Boolean IsOn;
- Standard_ShortReal Front; /* in the range [0., 1.] */
- Standard_ShortReal Back; /* in the range [0., 1.] */
- TEL_COLOUR Color;
-};
-
struct OpenGl_Matrix;
class Graphic3d_StructureManager;
Standard_EXPORT OpenGl_View (const Handle(Graphic3d_StructureManager)& theMgr,
const Handle(OpenGl_GraphicDriver)& theDriver,
const Handle(OpenGl_Caps)& theCaps,
- Standard_Boolean& theDeviceLostFlag,
OpenGl_StateCounter* theCounter);
//! Default destructor.
//! Return true if view content cache has been invalidated.
virtual Standard_Boolean IsInvalidated() Standard_OVERRIDE { return !myBackBufferRestored; }
- //! Displays z-buffer trihedron.
- Standard_EXPORT virtual void TriedronDisplay (const Aspect_TypeOfTriedronPosition thePosition = Aspect_TOTP_CENTER,
- const Quantity_NameOfColor theColor = Quantity_NOC_WHITE,
- const Standard_Real theScale = 0.02,
- const Standard_Boolean theAsWireframe = Standard_True) Standard_OVERRIDE;
-
- //! Erases z-buffer trihedron.
- Standard_EXPORT virtual void TriedronErase() Standard_OVERRIDE;
-
- //! Setup parameters of z-buffer trihedron.
- Standard_EXPORT virtual void ZBufferTriedronSetup (const Quantity_NameOfColor theXColor = Quantity_NOC_RED,
- const Quantity_NameOfColor theYColor = Quantity_NOC_GREEN,
- const Quantity_NameOfColor theZColor = Quantity_NOC_BLUE1,
- const Standard_Real theSizeRatio = 0.8,
- const Standard_Real theAxisDiametr = 0.05,
- const Standard_Integer theNbFacettes = 12) Standard_OVERRIDE;
-
- //! Displays trihedron echo.
- Standard_EXPORT virtual void TriedronEcho (const Aspect_TypeOfTriedronEcho theType = Aspect_TOTE_NONE) Standard_OVERRIDE;
-
- //! Returns data of a graduated trihedron
- const Graphic3d_GraduatedTrihedron& GetGraduatedTrihedron() Standard_OVERRIDE
- { return myGTrihedronData; }
-
- //! Displays Graduated Trihedron.
- Standard_EXPORT virtual void GraduatedTrihedronDisplay (const Graphic3d_GraduatedTrihedron& theTrihedronData) Standard_OVERRIDE;
-
- //! Erases Graduated Trihedron.
- Standard_EXPORT virtual void GraduatedTrihedronErase() Standard_OVERRIDE;
-
- //! Sets minimum and maximum points of scene bounding box for Graduated Trihedron stored in graphic view object.
- //! @param theMin [in] the minimum point of scene.
- //! @param theMax [in] the maximum point of scene.
- Standard_EXPORT virtual void GraduatedTrihedronMinMaxValues (const Graphic3d_Vec3 theMin, const Graphic3d_Vec3 theMax) Standard_OVERRIDE;
-
//! Dump active rendering buffer into specified memory buffer.
+ //! In Ray-Tracing allow to get a raw HDR buffer using Graphic3d_BT_RGB_RayTraceHdrLeft buffer type,
+ //! only Left view will be dumped ignoring stereoscopic parameter.
Standard_EXPORT virtual Standard_Boolean BufferDump (Image_PixMap& theImage,
const Graphic3d_BufferType& theBufferType) Standard_OVERRIDE;
- //! Print the contents of the view to the printer.
- //! @param thePrinterDC pass the PrinterDeviceContext (HDC)
- //! @param theToShowBackground when set to FALSE then print the view without background
- //! color (background is white) else set to TRUE for printing
- //! with current background color
- //! @param theFileName if != NULL, then the view will be printed to a file
- //! @param thePrintAlgorithm select print algorithm: stretch, tile
- //! @param theScaleFactor scaling coefficient, used internally to scale the printings
- //! accordingly to the scale factor selected in the printer properties dialog
- //! @return Standard_True if the data is passed to the printer, otherwise Standard_False if
- //! the print operation failed due to the printer errors, or lack of system memory. This might be related
- //! to insufficient memory or some internal errors.
- //! All this errors are indicated by the message boxes (on level of OpenGl_GraphicDriver).
- //! Warning: This function can reuse FBO assigned to the view, please take it into account
- //! if you use it for your purposes.
- Standard_EXPORT virtual Standard_Boolean Print (const Aspect_Handle thePrinterDC,
- const Standard_Boolean theToShowBackground,
- const Standard_CString theFileName,
- const Aspect_PrintAlgo thePrintAlgorithm = Aspect_PA_STRETCH,
- const Standard_Real theScaleFactor = 1.0) Standard_OVERRIDE;
-
- //! Export scene into the one of the Vector graphics formats (SVG, PS, PDF...).
- //! In contrast to Bitmaps, Vector graphics is scalable (so you may got quality benefits
- //! on printing to laser printer). Notice however that results may differ a lot and
- //! do not contain some elements.
- Standard_EXPORT virtual Standard_Boolean Export (const Standard_CString theFileName,
- const Graphic3d_ExportFormat theFormat,
- const Graphic3d_SortType theSortType = Graphic3d_ST_BSP_Tree) Standard_OVERRIDE;
-
//! Marks BVH tree and the set of BVH primitives of correspondent priority list with id theLayerId as outdated.
- Standard_EXPORT virtual void InvalidateBVHData (const Standard_Integer theLayerId) Standard_OVERRIDE;
+ Standard_EXPORT virtual void InvalidateBVHData (const Graphic3d_ZLayerId theLayerId) Standard_OVERRIDE;
//! Insert a new top-level z layer with the given ID.
Standard_EXPORT virtual void AddZLayer (const Graphic3d_ZLayerId theLayerId) Standard_OVERRIDE;
Standard_EXPORT virtual void SetZLayerSettings (const Graphic3d_ZLayerId theLayerId,
const Graphic3d_ZLayerSettings& theSettings) Standard_OVERRIDE;
+ //! Returns the maximum Z layer ID.
+ //! First layer ID is Graphic3d_ZLayerId_Default, last ID is ZLayerMax().
+ Standard_EXPORT virtual Standard_Integer ZLayerMax() const Standard_OVERRIDE;
+
+ //! Returns the bounding box of all structures displayed in the Z layer.
+ //! Never fails. If Z layer does not exist nothing happens.
+ Standard_EXPORT virtual void InvalidateZLayerBoundingBox (const Graphic3d_ZLayerId theLayerId) const Standard_OVERRIDE;
+
+ //! Returns the bounding box of all structures displayed in the Z layer.
+ //! If Z layer does not exist the empty box is returned.
+ //! @param theLayerId layer identifier
+ //! @param theCamera camera definition
+ //! @param theWindowWidth viewport width (for applying transformation-persistence)
+ //! @param theWindowHeight viewport height (for applying transformation-persistence)
+ //! @param theToIncludeAuxiliary consider also auxiliary presentations (with infinite flag or with trihedron transformation persistence)
+ //! @return computed bounding box
+ Standard_EXPORT virtual Bnd_Box ZLayerBoundingBox (const Graphic3d_ZLayerId theLayerId,
+ const Handle(Graphic3d_Camera)& theCamera,
+ const Standard_Integer theWindowWidth,
+ const Standard_Integer theWindowHeight,
+ const Standard_Boolean theToIncludeAuxiliary) const Standard_OVERRIDE;
+
//! Returns pointer to an assigned framebuffer object.
- Standard_EXPORT virtual Graphic3d_PtrFrameBuffer FBO() const Standard_OVERRIDE;
+ Standard_EXPORT virtual Handle(Standard_Transient) FBO() const Standard_OVERRIDE;
//! Sets framebuffer object for offscreen rendering.
- Standard_EXPORT virtual void SetFBO (const Graphic3d_PtrFrameBuffer theFBO) Standard_OVERRIDE;
+ Standard_EXPORT virtual void SetFBO (const Handle(Standard_Transient)& theFbo) Standard_OVERRIDE;
//! Generate offscreen FBO in the graphic library.
//! If not supported on hardware returns NULL.
- Standard_EXPORT virtual Graphic3d_PtrFrameBuffer FBOCreate (const Standard_Integer theWidth,
- const Standard_Integer theHeight) Standard_OVERRIDE;
+ Standard_EXPORT virtual Handle(Standard_Transient) FBOCreate (const Standard_Integer theWidth,
+ const Standard_Integer theHeight) Standard_OVERRIDE;
//! Remove offscreen FBO from the graphic library
- Standard_EXPORT virtual void FBORelease (Graphic3d_PtrFrameBuffer& theFBOPtr) Standard_OVERRIDE;
+ Standard_EXPORT virtual void FBORelease (Handle(Standard_Transient)& theFbo) Standard_OVERRIDE;
//! Read offscreen FBO configuration.
- Standard_EXPORT virtual void FBOGetDimensions (const Graphic3d_PtrFrameBuffer theFBOPtr,
+ Standard_EXPORT virtual void FBOGetDimensions (const Handle(Standard_Transient)& theFbo,
Standard_Integer& theWidth,
Standard_Integer& theHeight,
Standard_Integer& theWidthMax,
Standard_Integer& theHeightMax) Standard_OVERRIDE;
//! Change offscreen FBO viewport.
- Standard_EXPORT virtual void FBOChangeViewport (Graphic3d_PtrFrameBuffer& theFBOPtr,
+ Standard_EXPORT virtual void FBOChangeViewport (const Handle(Standard_Transient)& theFbo,
const Standard_Integer theWidth,
const Standard_Integer theHeight) Standard_OVERRIDE;
public:
- //! Returns true if anti-aliasing is enabled for the view.
- Standard_Boolean virtual IsAntialiasingEnabled() const Standard_OVERRIDE { return myAntiAliasing; }
-
- //! Enable or disable anti-aliasing in the view.
- virtual void SetAntialiasingEnabled (const Standard_Boolean theIsEnabled) Standard_OVERRIDE { myAntiAliasing = theIsEnabled; }
-
- //! Returns background fill color.
- Standard_EXPORT virtual Aspect_Background Background() const Standard_OVERRIDE;
-
- //! Sets background fill color.
- Standard_EXPORT virtual void SetBackground (const Aspect_Background& theBackground) Standard_OVERRIDE;
-
//! Returns gradient background fill colors.
Standard_EXPORT virtual Aspect_GradientBackground GradientBackground() const Standard_OVERRIDE;
Standard_EXPORT virtual void SetGradientBackground (const Aspect_GradientBackground& theBackground) Standard_OVERRIDE;
//! Returns background image texture file path.
- Standard_EXPORT virtual TCollection_AsciiString BackgroundImage() Standard_OVERRIDE { return myBackgroundImagePath; }
+ virtual TCollection_AsciiString BackgroundImage() Standard_OVERRIDE { return myBackgroundImagePath; }
//! Sets background image texture file path.
Standard_EXPORT virtual void SetBackgroundImage (const TCollection_AsciiString& theFilePath) Standard_OVERRIDE;
Standard_EXPORT virtual void SetBackgroundImageStyle (const Aspect_FillMethod theFillStyle) Standard_OVERRIDE;
//! Returns environment texture set for the view.
- Standard_EXPORT virtual Handle(Graphic3d_TextureEnv) TextureEnv() const Standard_OVERRIDE { return myTextureEnvData; }
+ virtual Handle(Graphic3d_TextureEnv) TextureEnv() const Standard_OVERRIDE { return myTextureEnvData; }
//! Sets environment texture for the view.
Standard_EXPORT virtual void SetTextureEnv (const Handle(Graphic3d_TextureEnv)& theTextureEnv) Standard_OVERRIDE;
- //! Returns the state of frustum culling optimization.
- virtual Standard_Boolean IsCullingEnabled() const Standard_OVERRIDE { return myCulling; }
-
- //! Enables or disables frustum culling optimization.
- virtual void SetCullingEnabled (const Standard_Boolean theIsEnabled) Standard_OVERRIDE { myCulling = theIsEnabled; }
-
- //! Returns shading model of the view.
- virtual Graphic3d_TypeOfShadingModel ShadingModel() const Standard_OVERRIDE { return myShadingModel; }
-
- //! Sets shading model of the view.
- virtual void SetShadingModel (const Graphic3d_TypeOfShadingModel theModel) Standard_OVERRIDE { myShadingModel = theModel; }
-
- //! Returns surface detail type of the view.
- virtual Graphic3d_TypeOfSurfaceDetail SurfaceDetailType() const Standard_OVERRIDE { return mySurfaceDetail; }
-
- //! Sets surface detail type of the view.
- virtual void SetSurfaceDetailType (const Graphic3d_TypeOfSurfaceDetail theType) Standard_OVERRIDE
- {
- mySurfaceDetail = theType;
- myToUpdateEnvironmentMap = Standard_True;
- }
-
//! Return backfacing model used for the view.
virtual Graphic3d_TypeOfBackfacingModel BackfacingModel() const Standard_OVERRIDE { return myBackfacing; }
//! Sets backfacing model for the view.
virtual void SetBackfacingModel (const Graphic3d_TypeOfBackfacingModel theModel) Standard_OVERRIDE { myBackfacing = theModel; }
- //! Returns camera object of the view.
- virtual const Handle(Graphic3d_Camera)& Camera() const Standard_OVERRIDE { return myCamera; }
-
- //! Sets camera used by the view.
- virtual void SetCamera (const Handle(Graphic3d_Camera)& theCamera) Standard_OVERRIDE { myCamera = theCamera; }
-
- //! Returns the activity of back z-clipping plane.
- virtual Standard_Boolean BackZClippingIsOn() const Standard_OVERRIDE { return myZClip.Back.IsOn; }
-
- //! Activates the back Z-clipping plane.
- virtual void SetBackZClippingOn (const Standard_Boolean theIsOn) Standard_OVERRIDE { myZClip.Back.IsOn = theIsOn; }
+ //! Returns local camera origin currently set for rendering, might be modified during rendering.
+ const gp_XYZ& LocalOrigin() const { return myLocalOrigin; }
- //! Returns the definition of the back Z-clipping plane.
- virtual Standard_Real ZClippingBackPlane() const Standard_OVERRIDE { return myZClip.Back.Limit; }
-
- //! Sets the definition of the back Z-clipping plane.
- virtual void SetZClippingBackPlane (const Standard_Real theValue) Standard_OVERRIDE
- {
- myZClip.Back.Limit = static_cast<Standard_ShortReal> (theValue);
- }
-
- //! Returns the activity of front z-clipping plane.
- virtual Standard_Boolean FrontZClippingIsOn() const Standard_OVERRIDE { return myZClip.Front.IsOn; }
-
- //! Activates the front Z-clipping plane.
- virtual void SetFrontZClippingOn (const Standard_Boolean theIsOn) Standard_OVERRIDE{ myZClip.Front.IsOn = theIsOn; }
-
- //! Returns the definition of the front Z-clipping plane.
- virtual Standard_Real ZClippingFrontPlane() const Standard_OVERRIDE { return myZClip.Front.Limit; }
-
- //! Sets the definition of the front Z-clipping plane.
- virtual void SetZClippingFrontPlane (const Standard_Real theValue) Standard_OVERRIDE
- {
- myZClip.Front.Limit = static_cast<Standard_ShortReal> (theValue);
- }
-
- //! Returns the activity of depth cueing.
- virtual Standard_Boolean DepthCueingIsOn() const Standard_OVERRIDE { return myFog.IsOn; }
-
- //! Sets the activity of depth cueing.
- virtual void SetDepthCueingOn (const Standard_Boolean theIsOn) Standard_OVERRIDE { myFog.IsOn = theIsOn; }
-
- //! Returns the back depth cueing plane.
- virtual Standard_Real DepthCueingBackPlane() const Standard_OVERRIDE { return myFog.Back; }
-
- //! Set the back depth cueing plane.
- virtual void SetDepthCueingBackPlane (const Standard_Real theValue) Standard_OVERRIDE
- {
- myFog.Back = static_cast<Standard_ShortReal> (theValue);
- }
-
- //! Returns the front depth cueing plane.
- virtual Standard_Real DepthCueingFrontPlane() const Standard_OVERRIDE { return myFog.Front; }
-
- //! Set the front depth cueing plane.
- virtual void SetDepthCueingFrontPlane (const Standard_Real theValue) Standard_OVERRIDE
- {
- myFog.Front = static_cast<Standard_ShortReal> (theValue);
- }
-
- //! Returns true if GL lighting is enabled.
- virtual Standard_Boolean IsGLLightEnabled() const Standard_OVERRIDE { return myUseGLLight; }
-
- //! Sets GL lighting enabled or disable state.
- virtual void SetGLLightEnabled (const Standard_Boolean theIsEnabled) Standard_OVERRIDE { myUseGLLight = theIsEnabled; }
+ //! Setup local camera origin currently set for rendering.
+ Standard_EXPORT void SetLocalOrigin (const gp_XYZ& theOrigin);
//! Returns list of lights of the view.
- virtual const Graphic3d_ListOfCLight& Lights() const Standard_OVERRIDE { return myLights; }
+ virtual const Handle(Graphic3d_LightSet)& Lights() const Standard_OVERRIDE { return myLights; }
//! Sets list of lights for the view.
- virtual void SetLights (const Graphic3d_ListOfCLight& theLights) Standard_OVERRIDE
+ virtual void SetLights (const Handle(Graphic3d_LightSet)& theLights) Standard_OVERRIDE
{
myLights = theLights;
myCurrLightSourceState = myStateCounter->Increment();
}
//! Returns list of clip planes set for the view.
- virtual const Graphic3d_SequenceOfHClipPlane& ClipPlanes() const Standard_OVERRIDE { return myClipPlanes; }
+ virtual const Handle(Graphic3d_SequenceOfHClipPlane)& ClipPlanes() const Standard_OVERRIDE { return myClipPlanes; }
//! Sets list of clip planes for the view.
- virtual void SetClipPlanes (const Graphic3d_SequenceOfHClipPlane& thePlanes) Standard_OVERRIDE { myClipPlanes = thePlanes; }
+ virtual void SetClipPlanes (const Handle(Graphic3d_SequenceOfHClipPlane)& thePlanes) Standard_OVERRIDE { myClipPlanes = thePlanes; }
+
+ //! Fill in the dictionary with diagnostic info.
+ //! Should be called within rendering thread.
+ //!
+ //! This API should be used only for user output or for creating automated reports.
+ //! The format of returned information (e.g. key-value layout)
+ //! is NOT part of this API and can be changed at any time.
+ //! Thus application should not parse returned information to weed out specific parameters.
+ Standard_EXPORT virtual void DiagnosticInformation (TColStd_IndexedDataMapOfStringString& theDict,
+ Graphic3d_DiagnosticInfo theFlags) const Standard_OVERRIDE;
+
+ //! Returns string with statistic performance info.
+ Standard_EXPORT virtual TCollection_AsciiString StatisticInformation() const Standard_OVERRIDE;
+
+ //! Fills in the dictionary with statistic performance info.
+ Standard_EXPORT virtual void StatisticInformation (TColStd_IndexedDataMapOfStringString& theDict) const Standard_OVERRIDE;
public:
//! Returns background color.
- const TEL_COLOUR& BackgroundColor() const { return myBgColor; }
-
- //! Change trihedron.
- OpenGl_Trihedron& ChangeTrihedron() { return myTrihedron; }
+ const Quantity_ColorRGBA& BackgroundColor() const { return myBgColor; }
//! Change graduated trihedron.
OpenGl_GraduatedTrihedron& ChangeGraduatedTrihedron() { return myGraduatedTrihedron; }
void SetTextureEnv (const Handle(OpenGl_Context)& theCtx,
const Handle(Graphic3d_TextureEnv)& theTexture);
- //! Returns height of view volume.
- Standard_Real Height () const { return myCamera->ViewDimensions().X(); }
-
- //! Returns width of view volume.
- Standard_Real Width () const { return myCamera->ViewDimensions().Y(); }
-
void SetBackgroundTextureStyle (const Aspect_FillMethod FillStyle);
void SetBackgroundGradient (const Quantity_Color& AColor1, const Quantity_Color& AColor2, const Aspect_GradientFillMethod AType);
//! Returns list of OpenGL Z-layers.
const OpenGl_LayerList& LayerList() const { return myZLayers; }
- //! Returns list of openGL light sources.
- const OpenGl_ListOfLight& LightList() const { return myLights; }
-
//! Returns OpenGL window implementation.
- const Handle(OpenGl_Window) GlWindow() const { return myWindow; }
+ const Handle(OpenGl_Window)& GlWindow() const { return myWindow; }
//! Returns OpenGL environment map.
- const Handle(OpenGl_Texture)& GlTextureEnv() const { return myTextureEnv; }
+ const Handle(OpenGl_TextureSet)& GlTextureEnv() const { return myTextureEnv; }
//! Returns selector for BVH tree, providing a possibility to store information
//! about current view volume and to detect which objects are overlapping it.
- OpenGl_BVHTreeSelector& BVHTreeSelector() { return myBVHSelector; }
+ const Graphic3d_CullingTool& BVHTreeSelector() const { return myBVHSelector; }
//! Returns true if there are immediate structures to display
bool HasImmediateStructures() const
return myZLayers.NbImmediateStructures() != 0;
}
+public: //! @name obsolete Graduated Trihedron functionality
+
+ //! Displays Graduated Trihedron.
+ Standard_EXPORT virtual void GraduatedTrihedronDisplay (const Graphic3d_GraduatedTrihedron& theTrihedronData) Standard_OVERRIDE;
+
+ //! Erases Graduated Trihedron.
+ Standard_EXPORT virtual void GraduatedTrihedronErase() Standard_OVERRIDE;
+
+ //! Sets minimum and maximum points of scene bounding box for Graduated Trihedron stored in graphic view object.
+ //! @param theMin [in] the minimum point of scene.
+ //! @param theMax [in] the maximum point of scene.
+ Standard_EXPORT virtual void GraduatedTrihedronMinMaxValues (const Graphic3d_Vec3 theMin, const Graphic3d_Vec3 theMax) Standard_OVERRIDE;
+
protected: //! @name Internal methods for managing GL resources
//! Initializes OpenGl resource for environment texture.
//! Redraws view for the given monographic camera projection, or left/right eye.
Standard_EXPORT virtual void redraw (const Graphic3d_Camera::Projection theProjection,
- OpenGl_FrameBuffer* theReadDrawFbo);
+ OpenGl_FrameBuffer* theReadDrawFbo,
+ OpenGl_FrameBuffer* theOitAccumFbo);
//! Redraws view for the given monographic camera projection, or left/right eye.
//!
Standard_EXPORT virtual bool redrawImmediate (const Graphic3d_Camera::Projection theProjection,
OpenGl_FrameBuffer* theReadFbo,
OpenGl_FrameBuffer* theDrawFbo,
+ OpenGl_FrameBuffer* theOitAccumFbo,
const Standard_Boolean theIsPartialUpdate = Standard_False);
//! Blit image from/to specified buffers.
//! Renders the graphical contents of the view into the preprepared window or framebuffer.
//! @param theProjection [in] the projection that should be used for rendering.
//! @param theReadDrawFbo [in] the framebuffer for rendering graphics.
+ //! @param theOitAccumFbo [in] the framebuffer for accumulating color and coverage for OIT process.
//! @param theToDrawImmediate [in] the flag indicates whether the rendering performs in immediate mode.
Standard_EXPORT virtual void render (Graphic3d_Camera::Projection theProjection,
OpenGl_FrameBuffer* theReadDrawFbo,
+ OpenGl_FrameBuffer* theOitAccumFbo,
const Standard_Boolean theToDrawImmediate);
//! Renders the graphical scene.
//! @param theProjection [in] the projection that is used for rendering.
//! @param theReadDrawFbo [in] the framebuffer for rendering graphics.
+ //! @param theOitAccumFbo [in] the framebuffer for accumulating color and coverage for OIT process.
//! @param theToDrawImmediate [in] the flag indicates whether the rendering performs in immediate mode.
Standard_EXPORT virtual void renderScene (Graphic3d_Camera::Projection theProjection,
OpenGl_FrameBuffer* theReadDrawFbo,
+ OpenGl_FrameBuffer* theOitAccumFbo,
const Standard_Boolean theToDrawImmediate);
//! Draw background (gradient / image)
//! Render set of structures presented in the view.
//! @param theProjection [in] the projection that is used for rendering.
//! @param theReadDrawFbo [in] the framebuffer for rendering graphics.
+ //! @param theOitAccumFbo [in] the framebuffer for accumulating color and coverage for OIT process.
//! @param theToDrawImmediate [in] the flag indicates whether the rendering performs in immediate mode.
Standard_EXPORT virtual void renderStructs (Graphic3d_Camera::Projection theProjection,
OpenGl_FrameBuffer* theReadDrawFbo,
+ OpenGl_FrameBuffer* theOitAccumFbo,
const Standard_Boolean theToDrawImmediate);
//! Renders trihedron.
void renderTrihedron (const Handle(OpenGl_Workspace) &theWorkspace);
+ //! Renders frame statistics.
+ void renderFrameStats();
+
private:
//! Adds the structure to display lists of the view.
Standard_EXPORT virtual void changePriority (const Handle(Graphic3d_CStructure)& theCStructure,
const Standard_Integer theNewPriority) Standard_OVERRIDE;
+ //! Returns zoom-scale factor.
+ Standard_EXPORT virtual Standard_Real considerZoomPersistenceObjects (const Graphic3d_ZLayerId theLayerId,
+ const Handle(Graphic3d_Camera)& theCamera,
+ const Standard_Integer theWindowWidth,
+ const Standard_Integer theWindowHeight) const Standard_OVERRIDE;
+
private:
//! Copy content of Back buffer to the Front buffer.
- void copyBackToFront();
+ bool copyBackToFront();
//! Initialize blit quad.
OpenGl_VertexBuffer* initBlitQuad (const Standard_Boolean theToFlip);
//! Blend together views pair into stereo image.
void drawStereoPair (OpenGl_FrameBuffer* theDrawFbo);
+ //! Check and update OIT compatibility with current OpenGL context's state.
+ bool checkOitCompatibility (const Handle(OpenGl_Context)& theGlContext,
+ const Standard_Boolean theMSAA);
+
+ //! Chooses compatible internal color format for OIT frame buffer.
+ bool chooseOitColorConfiguration (const Handle(OpenGl_Context)& theGlContext,
+ const Standard_Integer theConfigIndex,
+ OpenGl_ColorFormats& theFormats);
+
protected:
OpenGl_GraphicDriver* myDriver;
Handle(OpenGl_Window) myWindow;
Handle(OpenGl_Workspace) myWorkspace;
Handle(OpenGl_Caps) myCaps;
- Standard_Boolean& myDeviceLostFlag;
Standard_Boolean myWasRedrawnGL;
- Standard_Boolean myAntiAliasing;
- Standard_Boolean myCulling;
- Graphic3d_TypeOfShadingModel myShadingModel;
- Graphic3d_TypeOfSurfaceDetail mySurfaceDetail;
Graphic3d_TypeOfBackfacingModel myBackfacing;
- TEL_COLOUR myBgColor;
- OPENGL_FOG myFog;
- OPENGL_ZCLIP myZClip;
- Graphic3d_SequenceOfHClipPlane myClipPlanes;
- Handle(Graphic3d_Camera) myCamera;
- OpenGl_FrameBuffer* myFBO;
- Standard_Boolean myUseGLLight;
- Standard_Boolean myToShowTrihedron;
+ Handle(Graphic3d_SequenceOfHClipPlane) myClipPlanes;
+ gp_XYZ myLocalOrigin;
+ Handle(OpenGl_FrameBuffer) myFBO;
Standard_Boolean myToShowGradTrihedron;
TCollection_AsciiString myBackgroundImagePath;
Handle(Graphic3d_TextureEnv) myTextureEnvData;
Graphic3d_GraduatedTrihedron myGTrihedronData;
- OpenGl_ListOfLight myLights;
+ Handle(Graphic3d_LightSet) myNoShadingLight;
+ Handle(Graphic3d_LightSet) myLights;
OpenGl_LayerList myZLayers; //!< main list of displayed structure, sorted by layers
Graphic3d_WorldViewProjState myWorldViewProjState; //!< camera modification state
OpenGl_StateCounter* myStateCounter;
Standard_Size myCurrLightSourceState;
+ Standard_Size myLightsRevision;
typedef std::pair<Standard_Size, Standard_Size> StateInfo;
StateInfo myLastLightSourceState;
//! Is needed for selection of overlapping objects and storage of the current view volume
- OpenGl_BVHTreeSelector myBVHSelector;
+ Graphic3d_CullingTool myBVHSelector;
- OpenGl_Trihedron myTrihedron;
OpenGl_GraduatedTrihedron myGraduatedTrihedron;
+ OpenGl_FrameStatsPrs myFrameStatsPrs;
- Handle(OpenGl_Texture) myTextureEnv;
+ Handle(OpenGl_TextureSet) myTextureEnv;
+
+ //! Framebuffers for OpenGL output.
+ Handle(OpenGl_FrameBuffer) myOpenGlFBO;
+ Handle(OpenGl_FrameBuffer) myOpenGlFBO2;
protected: //! @name Rendering properties
//! of the view (without presentation of immediate layers).
GLint myFboColorFormat; //!< sized format for color attachments
GLint myFboDepthFormat; //!< sized format for depth-stencil attachments
+ OpenGl_ColorFormats myFboOitColorConfig; //!< selected color format configuration for OIT color attachments
Handle(OpenGl_FrameBuffer) myMainSceneFbos[2];
- Handle(OpenGl_FrameBuffer) myImmediateSceneFbos[2]; //!< Additional buffers for immediate layer in stereo mode.
+ Handle(OpenGl_FrameBuffer) myMainSceneFbosOit[2]; //!< Additional buffers for transparent draw of main layer.
+ Handle(OpenGl_FrameBuffer) myImmediateSceneFbos[2]; //!< Additional buffers for immediate layer in stereo mode.
+ Handle(OpenGl_FrameBuffer) myImmediateSceneFbosOit[2]; //!< Additional buffers for transparency draw of immediate layer.
OpenGl_VertexBuffer myFullScreenQuad; //!< Vertices for full-screen quad rendering.
OpenGl_VertexBuffer myFullScreenQuadFlip;
Standard_Boolean myToFlipOutput; //!< Flag to draw result image upside-down
unsigned int myFrameCounter; //!< redraw counter, for debugging
- Standard_Boolean myHasFboBlit;
+ Standard_Boolean myHasFboBlit; //!< disable FBOs on failure
+ Standard_Boolean myToDisableOIT; //!< disable OIT on failure
+ Standard_Boolean myToDisableOITMSAA; //!< disable OIT with MSAA on failure
+ Standard_Boolean myToDisableMSAA; //!< disable MSAA after failure
Standard_Boolean myTransientDrawToFront; //!< optimization flag for immediate mode (to render directly to the front buffer)
Standard_Boolean myBackBufferRestored;
Standard_Boolean myIsImmediateDrawn; //!< flag indicates that immediate mode buffer contains some data
protected: //! @name Background parameters
- OpenGl_AspectFace* myTextureParams; //!< Stores texture and its parameters for textured background
+ OpenGl_Aspects* myTextureParams; //!< Stores texture and its parameters for textured background
OpenGl_BackgroundArray* myBgGradientArray; //!< Primitive array for gradient background
OpenGl_BackgroundArray* myBgTextureArray; //!< Primitive array for texture background
OpenGl_RT_uDirectLB,
OpenGl_RT_uDirectRT,
OpenGl_RT_uDirectRB,
+ OpenGl_RT_uViewPrMat,
OpenGl_RT_uUnviewMat,
// 3D scene params
OpenGl_RT_uTexSamplersArray,
OpenGl_RT_uBlockedRngEnabled,
+ // size of render window
+ OpenGl_RT_uWinSizeX,
+ OpenGl_RT_uWinSizeY,
+
// sampled frame params
- OpenGl_RT_uSampleWeight,
+ OpenGl_RT_uAccumSamples,
OpenGl_RT_uFrameRndSeed,
// adaptive FSAA params
OpenGl_RT_uOffsetY,
OpenGl_RT_uSamples,
+ // images used by ISS mode
+ OpenGl_RT_uRenderImage,
+ OpenGl_RT_uTilesImage,
+ OpenGl_RT_uOffsetImage,
+ OpenGl_RT_uTileSize,
+ OpenGl_RT_uVarianceScaleFactor,
+
+ // maximum radiance value
+ OpenGl_RT_uMaxRadiance,
+
OpenGl_RT_NbVariables // special field
};
- //! Defines texture samplers.
- enum ShaderSamplerNames
+ //! Defines OpenGL image samplers.
+ enum ShaderImageNames
{
- OpenGl_RT_SceneNodeInfoTexture = 0,
- OpenGl_RT_SceneMinPointTexture = 1,
- OpenGl_RT_SceneMaxPointTexture = 2,
- OpenGl_RT_SceneTransformTexture = 3,
-
- OpenGl_RT_GeometryVertexTexture = 4,
- OpenGl_RT_GeometryNormalTexture = 5,
- OpenGl_RT_GeometryTexCrdTexture = 6,
- OpenGl_RT_GeometryTriangTexture = 7,
-
- OpenGl_RT_EnvironmentMapTexture = 8,
-
- OpenGl_RT_RaytraceMaterialTexture = 9,
- OpenGl_RT_RaytraceLightSrcTexture = 10,
-
- OpenGl_RT_FsaaInputTexture = 11,
- OpenGl_RT_PrevAccumTexture = 12,
-
- OpenGl_RT_OpenGlColorTexture = 13,
- OpenGl_RT_OpenGlDepthTexture = 14
+ OpenGl_RT_OutputImage = 0,
+ OpenGl_RT_VisualErrorImage = 1,
+ OpenGl_RT_TileOffsetsImage = 2,
+ OpenGl_RT_TileSamplesImage = 3
};
//! Tool class for management of shader sources.
TCollection_AsciiString Source() const;
//! Loads shader source from specified files.
- Standard_Boolean Load (const TCollection_AsciiString* theFileNames, const TCollection_AsciiString& thePrefix = EMPTY_PREFIX);
+ Standard_Boolean LoadFromFiles (const TCollection_AsciiString* theFileNames, const TCollection_AsciiString& thePrefix = EMPTY_PREFIX);
+
+ //! Loads shader source from specified strings.
+ Standard_Boolean LoadFromStrings (const TCollection_AsciiString* theStrings, const TCollection_AsciiString& thePrefix = EMPTY_PREFIX);
private:
static const Standard_Integer THE_DEFAULT_NB_BOUNCES = 3;
//! Default size of traversal stack.
- static const Standard_Integer THE_DEFAULT_STACK_SIZE = 24;
+ static const Standard_Integer THE_DEFAULT_STACK_SIZE = 10;
//! Compile-time ray-tracing parameters.
struct RaytracingParams
//! Enables/disables the use of OpenGL bindless textures.
Standard_Boolean UseBindlessTextures;
+ //! Enables/disables two-sided BSDF models instead of one-sided.
+ Standard_Boolean TwoSidedBsdfModels;
+
+ //! Enables/disables adaptive screen sampling for path tracing.
+ Standard_Boolean AdaptiveScreenSampling;
+
+ //! Enables/disables 1-pass atomic mode for AdaptiveScreenSampling.
+ Standard_Boolean AdaptiveScreenSamplingAtomic;
+
+ //! Enables/disables environment map for background.
+ Standard_Boolean UseEnvMapForBackground;
+
+ //! Maximum radiance value used for clamping radiance estimation.
+ Standard_ShortReal RadianceClampingValue;
+
+ //! Enables/disables depth-of-field effect (path tracing, perspective camera).
+ Standard_Boolean DepthOfField;
+
+ //! Tone mapping method for path tracing.
+ Graphic3d_ToneMappingMethod ToneMappingMethod;
+
//! Creates default compile-time ray-tracing parameters.
RaytracingParams()
- : StackSize (THE_DEFAULT_STACK_SIZE),
- NbBounces (THE_DEFAULT_NB_BOUNCES),
- TransparentShadows (Standard_False),
- GlobalIllumination (Standard_False),
- UseBindlessTextures (Standard_False)
- {
- //
- }
+ : StackSize (THE_DEFAULT_STACK_SIZE),
+ NbBounces (THE_DEFAULT_NB_BOUNCES),
+ TransparentShadows (Standard_False),
+ GlobalIllumination (Standard_False),
+ UseBindlessTextures (Standard_False),
+ TwoSidedBsdfModels (Standard_False),
+ AdaptiveScreenSampling (Standard_False),
+ AdaptiveScreenSamplingAtomic (Standard_False),
+ UseEnvMapForBackground (Standard_False),
+ RadianceClampingValue (30.0),
+ DepthOfField (Standard_False),
+ ToneMappingMethod (Graphic3d_ToneMappingMethod_Disabled) { }
};
//! Describes state of OpenGL structure.
//! Updates 3D scene light sources for ray-tracing.
Standard_Boolean updateRaytraceLightSources (const OpenGl_Mat4& theInvModelView, const Handle(OpenGl_Context)& theGlContext);
- //! Updates environment map for ray-tracing.
- Standard_Boolean updateRaytraceEnvironmentMap (const Handle(OpenGl_Context)& theGlContext);
-
//! Checks to see if the OpenGL structure is modified.
Standard_Boolean toUpdateStructure (const OpenGl_Structure* theStructure);
//! Adds OpenGL groups to ray-traced scene geometry.
Standard_Boolean addRaytraceGroups (const OpenGl_Structure* theStructure,
const OpenGl_RaytraceMaterial& theStructMat,
- const Standard_ShortReal* theTransform,
+ const Handle(Geom_Transformation)& theTrsf,
const Handle(OpenGl_Context)& theGlContext);
//! Creates ray-tracing material properties.
- OpenGl_RaytraceMaterial convertMaterial (const OpenGl_AspectFace* theAspect,
+ OpenGl_RaytraceMaterial convertMaterial (const OpenGl_Aspects* theAspect,
const Handle(OpenGl_Context)& theGlContext);
//! Adds OpenGL primitive array to ray-traced scene geometry.
- OpenGl_TriangleSet* addRaytracePrimitiveArray (const OpenGl_PrimitiveArray* theArray,
- const Standard_Integer theMatID,
- const OpenGl_Mat4* theTrans);
+ Handle(OpenGl_TriangleSet) addRaytracePrimitiveArray (const OpenGl_PrimitiveArray* theArray,
+ const Standard_Integer theMatID,
+ const OpenGl_Mat4* theTrans);
//! Adds vertex indices from OpenGL primitive array to ray-traced scene geometry.
Standard_Boolean addRaytraceVertexIndices (OpenGl_TriangleSet& theSet,
//! Creates shader program from the given vertex and fragment shaders.
Handle(OpenGl_ShaderProgram) initProgram (const Handle(OpenGl_Context)& theGlContext,
const Handle(OpenGl_ShaderObject)& theVertShader,
- const Handle(OpenGl_ShaderObject)& theFragShader);
+ const Handle(OpenGl_ShaderObject)& theFragShader,
+ const TCollection_AsciiString& theName);
//! Initializes OpenGL/GLSL shader programs.
- Standard_Boolean initRaytraceResources (const Handle(OpenGl_Context)& theGlContext);
+ Standard_Boolean initRaytraceResources (const Standard_Integer theSizeX,
+ const Standard_Integer theSizeY,
+ const Handle(OpenGl_Context)& theGlContext);
//! Releases OpenGL/GLSL shader programs.
- void releaseRaytraceResources (const Handle(OpenGl_Context)& theGlContext);
+ void releaseRaytraceResources (const Handle(OpenGl_Context)& theGlContext,
+ const Standard_Boolean theToRebuild = Standard_False);
//! Updates auxiliary OpenGL frame buffers.
Standard_Boolean updateRaytraceBuffers (const Standard_Integer theSizeX,
const Handle(OpenGl_Context)& theGlContext);
//! Generates viewing rays for corners of screen quad.
+ //! (ray tracing; path tracing for orthographic camera)
void updateCamera (const OpenGl_Mat4& theOrientation,
const OpenGl_Mat4& theViewMapping,
OpenGl_Vec3* theOrigins,
OpenGl_Vec3* theDirects,
+ OpenGl_Mat4& theView,
OpenGl_Mat4& theUnView);
+ //! Generate viewing rays (path tracing, perspective camera).
+ void updatePerspCameraPT(const OpenGl_Mat4& theOrientation,
+ const OpenGl_Mat4& theViewMapping,
+ Graphic3d_Camera::Projection theProjection,
+ OpenGl_Mat4& theViewPr,
+ OpenGl_Mat4& theUnview,
+ const int theWinSizeX,
+ const int theWinSizeY);
+
//! Binds ray-trace textures to corresponding texture units.
- void bindRaytraceTextures (const Handle(OpenGl_Context)& theGlContext);
+ void bindRaytraceTextures (const Handle(OpenGl_Context)& theGlContext,
+ int theStereoView);
//! Unbinds ray-trace textures from corresponding texture unit.
void unbindRaytraceTextures (const Handle(OpenGl_Context)& theGlContext);
//! Sets uniform state for the given ray-tracing shader program.
- Standard_Boolean setUniformState (const OpenGl_Vec3* theOrigins,
- const OpenGl_Vec3* theDirects,
- const OpenGl_Mat4& theUnviewMat,
- const Standard_Integer theProgramId,
+ Standard_Boolean setUniformState (const Standard_Integer theProgramId,
+ const Standard_Integer theSizeX,
+ const Standard_Integer theSizeY,
+ Graphic3d_Camera::Projection theProjection,
const Handle(OpenGl_Context)& theGlContext);
//! Runs ray-tracing shader programs.
Standard_Boolean runRaytraceShaders (const Standard_Integer theSizeX,
const Standard_Integer theSizeY,
- const OpenGl_Vec3* theOrigins,
- const OpenGl_Vec3* theDirects,
- const OpenGl_Mat4& theUnviewMat,
Graphic3d_Camera::Projection theProjection,
OpenGl_FrameBuffer* theReadDrawFbo,
const Handle(OpenGl_Context)& theGlContext);
- //! Redraws the window using OpenGL/GLSL ray-tracing.
+ //! Runs classical (Whitted-style) ray-tracing kernel.
+ Standard_Boolean runRaytrace (const Standard_Integer theSizeX,
+ const Standard_Integer theSizeY,
+ Graphic3d_Camera::Projection theProjection,
+ OpenGl_FrameBuffer* theReadDrawFbo,
+ const Handle(OpenGl_Context)& theGlContext);
+
+ //! Runs path tracing (global illumination) kernel.
+ Standard_Boolean runPathtrace (const Standard_Integer theSizeX,
+ const Standard_Integer theSizeY,
+ Graphic3d_Camera::Projection theProjection,
+ const Handle(OpenGl_Context)& theGlContext);
+
+ //! Runs path tracing (global illumination) kernel.
+ Standard_Boolean runPathtraceOut (Graphic3d_Camera::Projection theProjection,
+ OpenGl_FrameBuffer* theReadDrawFbo,
+ const Handle(OpenGl_Context)& theGlContext);
+
+ //! Redraws the window using OpenGL/GLSL ray-tracing or path tracing.
Standard_Boolean raytrace (const Standard_Integer theSizeX,
const Standard_Integer theSizeY,
Graphic3d_Camera::Projection theProjection,
protected: //! @name fields related to ray-tracing
- //! Result of shaders initialization.
+ //! Result of RT/PT shaders initialization.
RaytraceInitStatus myRaytraceInitStatus;
- //! Is geometry data valid?
+ //! Is ray-tracing geometry data valid?
Standard_Boolean myIsRaytraceDataValid;
- //! Warning about missing extension GL_ARB_bindless_texture has been displayed?
+ //! True if warning about missing extension GL_ARB_bindless_texture has been displayed.
Standard_Boolean myIsRaytraceWarnTextures;
//! 3D scene geometry data for ray-tracing.
OpenGl_RaytraceGeometry myRaytraceGeometry;
+ //! Builder for triangle set.
+ opencascade::handle<BVH_Builder<Standard_ShortReal, 3> > myRaytraceBVHBuilder;
+
//! Compile-time ray-tracing parameters.
RaytracingParams myRaytraceParameters;
ShaderSource myRaytraceShaderSource;
//! OpenGL/GLSL source of adaptive-AA fragment shader.
ShaderSource myPostFSAAShaderSource;
+ //! OpenGL/GLSL source of RT/PT display fragment shader.
+ ShaderSource myOutImageShaderSource;
//! OpenGL/GLSL ray-tracing fragment shader.
Handle(OpenGl_ShaderObject) myRaytraceShader;
//! OpenGL/GLSL adaptive-AA fragment shader.
Handle(OpenGl_ShaderObject) myPostFSAAShader;
+ //! OpenGL/GLSL ray-tracing display fragment shader.
+ Handle(OpenGl_ShaderObject) myOutImageShader;
//! OpenGL/GLSL ray-tracing shader program.
Handle(OpenGl_ShaderProgram) myRaytraceProgram;
Handle(OpenGl_TextureBufferArb) myRaytraceLightSrcTexture;
//! 1st framebuffer (FBO) to perform adaptive FSAA.
+ //! Used in compatibility mode (no adaptive sampling).
Handle(OpenGl_FrameBuffer) myRaytraceFBO1[2];
//! 2nd framebuffer (FBO) to perform adaptive FSAA.
+ //! Used in compatibility mode (no adaptive sampling).
Handle(OpenGl_FrameBuffer) myRaytraceFBO2[2];
- //! Framebuffer (FBO) for preliminary OpenGL output.
- Handle(OpenGl_FrameBuffer) myOpenGlFBO;
- Handle(OpenGl_FrameBuffer) myOpenGlFBO2;
+
+ //! Output textures (2 textures are used in stereo mode).
+ //! Used if adaptive screen sampling is activated.
+ Handle(OpenGl_Texture) myRaytraceOutputTexture[2];
+
+ //! Texture containing per-tile visual error estimation (2 textures are used in stereo mode).
+ //! Used if adaptive screen sampling is activated.
+ Handle(OpenGl_Texture) myRaytraceVisualErrorTexture[2];
+ //! Texture containing offsets of sampled screen tiles (2 textures are used in stereo mode).
+ //! Used if adaptive screen sampling is activated.
+ Handle(OpenGl_Texture) myRaytraceTileOffsetsTexture[2];
+ //! Texture containing amount of extra per-tile samples (2 textures are used in stereo mode).
+ //! Used if adaptive screen sampling is activated.
+ Handle(OpenGl_Texture) myRaytraceTileSamplesTexture[2];
//! Vertex buffer (VBO) for drawing dummy quad.
OpenGl_VertexBuffer myRaytraceScreenQuad;
//! Set of IDs of non-raytracable elements (to detect updates).
std::set<Standard_Integer> myNonRaytraceStructureIDs;
- //! Render filter to filter out all raytracable structures.
- Handle(OpenGl_RaytraceFilter) myRaytraceFilter;
-
//! Marks if environment map should be updated.
Standard_Boolean myToUpdateEnvironmentMap;
//! State of OpenGL layer list.
- Standard_Size myLayerListState;
+ Standard_Size myRaytraceLayerListState;
//! Number of accumulated frames (for progressive rendering).
Standard_Integer myAccumFrames;
//! Bullard RNG to produce random sequence.
math_BullardGenerator myRNG;
+ //! Tool object for sampling screen tiles in PT mode.
+ OpenGl_TileSampler myTileSampler;
+
+ //! Camera position used for projective mode
+ OpenGl_Vec3 myEyeOrig;
+
+ //! Camera view direction used for projective mode
+ OpenGl_Vec3 myEyeView;
+
+ //! Camera's screen vertical direction used for projective mode
+ OpenGl_Vec3 myEyeVert;
+
+ //! Camera's screen horizontal direction used for projective mode
+ OpenGl_Vec3 myEyeSide;
+
+ //! Camera's screen size used for projective mode
+ OpenGl_Vec2 myEyeSize;
+
+ //! Aperture radius of camera on previous frame used for depth-of-field (path tracing)
+ float myPrevCameraApertureRadius;
+
+ //! Focal distance of camera on previous frame used for depth-of-field (path tracing)
+ float myPrevCameraFocalPlaneDist;
+
public:
DEFINE_STANDARD_ALLOC
- DEFINE_STANDARD_RTTI(OpenGl_View, Graphic3d_CView) // Type definition
+ DEFINE_STANDARD_RTTIEXT(OpenGl_View,Graphic3d_CView) // Type definition
friend class OpenGl_GraphicDriver;
friend class OpenGl_Workspace;
+ friend class OpenGl_LayerList;
+ friend class OpenGl_FrameStats;
};
#endif // _OpenGl_View_Header