OpenGl_VertexBuffer myFullScreenQuadFlip;
Standard_Boolean myToFlipOutput; //!< Flag to draw result image upside-down
unsigned int myFrameCounter; //!< redraw counter, for debugging
- Standard_Boolean myHasFboBlit;
+ Standard_Boolean myHasFboBlit; //!< disable FBOs on failure
+ Standard_Boolean myToDisableMSAA; //!< disable MSAA after failure
Standard_Boolean myTransientDrawToFront; //!< optimization flag for immediate mode (to render directly to the front buffer)
Standard_Boolean myBackBufferRestored;
Standard_Boolean myIsImmediateDrawn; //!< flag indicates that immediate mode buffer contains some data