//! Creates shader program from the given vertex and fragment shaders.
Handle(OpenGl_ShaderProgram) initProgram (const Handle(OpenGl_Context)& theGlContext,
const Handle(OpenGl_ShaderObject)& theVertShader,
- const Handle(OpenGl_ShaderObject)& theFragShader);
+ const Handle(OpenGl_ShaderObject)& theFragShader,
+ const TCollection_AsciiString& theName);
//! Initializes OpenGL/GLSL shader programs.
Standard_Boolean initRaytraceResources (const Standard_Integer theSizeX,