//! Set of IDs of non-raytracable elements (to detect updates).
std::set<Standard_Integer> myNonRaytraceStructureIDs;
- //! Render filter to filter out all raytracable structures.
- Handle(OpenGl_RaytraceFilter) myRaytraceFilter;
-
//! Marks if environment map should be updated.
Standard_Boolean myToUpdateEnvironmentMap;