// images used by ISS mode
OpenGl_RT_uRenderImage,
+ OpenGl_RT_uTilesImage,
OpenGl_RT_uOffsetImage,
OpenGl_RT_uTileSize,
OpenGl_RT_uVarianceScaleFactor,
OpenGl_RT_OutputImage = 0,
OpenGl_RT_VisualErrorImage = 1,
OpenGl_RT_TileOffsetsImage = 2,
+ OpenGl_RT_TileSamplesImage = 3
};
//! Tool class for management of shader sources.
//! Enables/disables adaptive screen sampling for path tracing.
Standard_Boolean AdaptiveScreenSampling;
+ //! Enables/disables 1-pass atomic mode for AdaptiveScreenSampling.
+ Standard_Boolean AdaptiveScreenSamplingAtomic;
+
//! Enables/disables environment map for background.
Standard_Boolean UseEnvMapForBackground;
UseBindlessTextures (Standard_False),
TwoSidedBsdfModels (Standard_False),
AdaptiveScreenSampling (Standard_False),
+ AdaptiveScreenSamplingAtomic (Standard_False),
UseEnvMapForBackground (Standard_False),
RadianceClampingValue (30.0),
DepthOfField (Standard_False),
//! Texture containing offsets of sampled screen tiles (2 textures are used in stereo mode).
//! Used if adaptive screen sampling is activated.
Handle(OpenGl_Texture) myRaytraceTileOffsetsTexture[2];
+ //! Texture containing amount of extra per-tile samples (2 textures are used in stereo mode).
+ //! Used if adaptive screen sampling is activated.
+ Handle(OpenGl_Texture) myRaytraceTileSamplesTexture[2];
//! Vertex buffer (VBO) for drawing dummy quad.
OpenGl_VertexBuffer myRaytraceScreenQuad;