Standard_EXPORT OpenGl_View (const Handle(Graphic3d_StructureManager)& theMgr,
const Handle(OpenGl_GraphicDriver)& theDriver,
const Handle(OpenGl_Caps)& theCaps,
- Standard_Boolean& theDeviceLostFlag,
OpenGl_StateCounter* theCounter);
//! Default destructor.
Handle(OpenGl_Window) myWindow;
Handle(OpenGl_Workspace) myWorkspace;
Handle(OpenGl_Caps) myCaps;
- Standard_Boolean& myDeviceLostFlag;
Standard_Boolean myWasRedrawnGL;
Standard_Boolean myCulling;