myCurrLightSourceState (theCounter->Increment()),
myLightsRevision (0),
myLastLightSourceState (0, 0),
-#if !defined(GL_ES_VERSION_2_0)
myFboColorFormat (GL_RGBA8),
-#else
- myFboColorFormat (GL_RGBA),
-#endif
myFboDepthFormat (GL_DEPTH24_STENCIL8),
myToFlipOutput (Standard_False),
myFrameCounter (0),
void OpenGl_View::ReleaseGlResources (const Handle(OpenGl_Context)& theCtx)
{
myGraduatedTrihedron.Release (theCtx.operator->());
+ myFrameStatsPrs.Release (theCtx.operator->());
if (!myTextureEnv.IsNull())
{