-// File: OpenGl_View.cxx
-// Created: 20 September 2011
-// Author: Sergey ZERCHANINOV
-// Copyright: OPEN CASCADE 2011
-
-#include <OpenGl_GlCore11.hxx>
+// Created on: 2011-09-20
+// Created by: Sergey ZERCHANINOV
+// Copyright (c) 2011-2014 OPEN CASCADE SAS
+//
+// This file is part of Open CASCADE Technology software library.
+//
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
+//
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
#include <OpenGl_View.hxx>
-#include <OpenGl_Workspace.hxx>
-#include <OpenGl_Display.hxx>
-
-#include <OpenGl_Display.hxx>
-#include <OpenGl_Trihedron.hxx>
+#include <Aspect_RenderingContext.hxx>
+#include <Aspect_Window.hxx>
+#include <Graphic3d_AspectFillArea3d.hxx>
+#include <Graphic3d_Texture2Dmanual.hxx>
+#include <Graphic3d_TextureEnv.hxx>
+#include <Graphic3d_Mat4d.hxx>
+#include <NCollection_Mat4.hxx>
+#include <OpenGl_Context.hxx>
+#include <OpenGl_FrameBuffer.hxx>
+#include <OpenGl_GlCore11.hxx>
#include <OpenGl_GraduatedTrihedron.hxx>
+#include <OpenGl_GraphicDriver.hxx>
+#include <OpenGl_ShaderManager.hxx>
+#include <OpenGl_Texture.hxx>
+#include <OpenGl_Trihedron.hxx>
+#include <OpenGl_Window.hxx>
+#include <OpenGl_Workspace.hxx>
+#include <Standard_CLocaleSentry.hxx>
-#include <OpenGl_transform_persistence.hxx>
-
-#include <GL/glu.h> // gluUnProject()
+IMPLEMENT_STANDARD_RTTIEXT(OpenGl_View,Graphic3d_CView)
-IMPLEMENT_STANDARD_HANDLE(OpenGl_View,MMgt_TShared)
-IMPLEMENT_STANDARD_RTTIEXT(OpenGl_View,MMgt_TShared)
+#ifdef HAVE_GL2PS
+#include <gl2ps.h>
+#endif
/*----------------------------------------------------------------------*/
-static const OPENGL_BG_TEXTURE myDefaultBgTexture = { 0, 0, 0, Aspect_FM_CENTERED };
-static const OPENGL_BG_GRADIENT myDefaultBgGradient = { {{ 0.F, 0.F, 0.F, 1.F }}, {{ 0.F, 0.F, 0.F, 1.F }}, Aspect_GFM_NONE };
-static const Tmatrix3 myDefaultMatrix = { { 1.F, 0.F, 0.F, 0.F }, { 0.F, 1.F, 0.F, 0.F }, { 0.F, 0.F, 1.F, 0.F }, { 0.F, 0.F, 0.F, 1.F } };
-static const OPENGL_ZCLIP myDefaultZClip = { { Standard_True, 0.F }, { Standard_True, 1.F } };
-static const OPENGL_EXTRA_REP myDefaultExtra =
-{
- //vrp
- { 0.F, 0.F, 0.F },
- //vpn
- { 0.F, 0.F, 1.F },
- //vup
- { 0.F, 1.F, 0.F },
- //map
- {
- //window
- { 0.F, 0.F, 1.F, 1.F },
- //viewport
- { 0.F, 0.F, 0.F, 1.F, 1.F, 1.F },
- //proj
- TelParallel,
- //prp
- { 0.F, 0.F, 0.F },
- //vpd
- 0.F,
- //fpd
- 0.F,
- //bpd
- -1.F
- },
- //scaleFactors
- { 1.F, 1.F, 1.F }
-};
-
-static const OPENGL_FOG myDefaultFog = { Standard_False, 0.F, 1.F, { { 0.F, 0.F, 0.F, 1.F } } };
-static const TEL_TRANSFORM_PERSISTENCE myDefaultTransPers = { 0, 0.F, 0.F, 0.F };
+namespace
+{
+ static const OPENGL_ZCLIP myDefaultZClip = { { Standard_False, 0.F }, { Standard_False, 1.F } };
+ static const OPENGL_FOG myDefaultFog = { Standard_False, 0.F, 1.F, { { 0.F, 0.F, 0.F, 1.F } } };
+ static const TEL_COLOUR myDefaultBg = { { 0.F, 0.F, 0.F, 1.F } };
+}
-/*----------------------------------------------------------------------*/
+// =======================================================================
+// function : Constructor
+// purpose :
+// =======================================================================
+OpenGl_View::OpenGl_View (const Handle(Graphic3d_StructureManager)& theMgr,
+ const Handle(OpenGl_GraphicDriver)& theDriver,
+ const Handle(OpenGl_Caps)& theCaps,
+ Standard_Boolean& theDeviceLostFlag,
+ OpenGl_StateCounter* theCounter)
+: Graphic3d_CView (theMgr),
+ myDriver (theDriver.operator->()),
+ myCaps (theCaps),
+ myDeviceLostFlag (theDeviceLostFlag),
+ myWasRedrawnGL (Standard_False),
+ myAntiAliasing (Standard_False),
+ myCulling (Standard_True),
+ myShadingModel (Graphic3d_TOSM_FACET),
+ myBackfacing (Graphic3d_TOBM_AUTOMATIC),
+ myBgColor (myDefaultBg),
+ myFog (myDefaultFog),
+ myZClip (myDefaultZClip),
+ myCamera (new Graphic3d_Camera()),
+ myUseGLLight (Standard_True),
+ myToShowTrihedron (false),
+ myToShowGradTrihedron (false),
+ myStateCounter (theCounter),
+ myLastLightSourceState (0, 0),
+ myFboColorFormat (GL_RGBA8),
+ myFboDepthFormat (GL_DEPTH24_STENCIL8),
+ myToFlipOutput (Standard_False),
+ myFrameCounter (0),
+ myHasFboBlit (Standard_True),
+ myTransientDrawToFront (Standard_True),
+ myBackBufferRestored (Standard_False),
+ myIsImmediateDrawn (Standard_False),
+ myTextureParams (new OpenGl_AspectFace()),
+ myBgGradientArray (new OpenGl_BackgroundArray (Graphic3d_TOB_GRADIENT)),
+ myBgTextureArray (new OpenGl_BackgroundArray (Graphic3d_TOB_TEXTURE)),
+ // ray-tracing fields initialization
+ myRaytraceInitStatus (OpenGl_RT_NONE),
+ myIsRaytraceDataValid (Standard_False),
+ myIsRaytraceWarnTextures (Standard_False),
+ myToUpdateEnvironmentMap (Standard_False),
+ myLayerListState (0)
+{
+ myWorkspace = new OpenGl_Workspace (this, NULL);
-OpenGl_View::OpenGl_View (const CALL_DEF_VIEWCONTEXT &AContext)
-: myTextureEnv(0),
- mySurfaceDetail(Visual3d_TOD_NONE),
- myBackfacing(0),
- myBgTexture(myDefaultBgTexture),
- myBgGradient(myDefaultBgGradient),
- //myOrientationMatrix(myDefaultMatrix),
- //myMappingMatrix(myDefaultMatrix),
- //shield_indicator = TOn,
- //shield_colour = { { 0.F, 0.F, 0.F, 1.F } },
- //border_indicator = TOff,
- //border_colour = { { 0.F, 0.F, 0.F, 1.F } },
- //active_status = TOn,
- myZClip(myDefaultZClip),
- myExtra(myDefaultExtra),
- myFog(myDefaultFog),
- myVisualization(AContext.Visualization),
- myIntShadingMethod(TEL_SM_GOURAUD),
- myAntiAliasing(Standard_False),
- myAnimationListIndex(0),
- myAnimationListReady(Standard_False),
- myTransPers(&myDefaultTransPers),
- myIsTransPers(Standard_False),
- myResetFLIST(Standard_False)
-{
- // Initialize matrices
- memcpy(myOrientationMatrix,myDefaultMatrix,sizeof(Tmatrix3));
- memcpy(myMappingMatrix,myDefaultMatrix,sizeof(Tmatrix3));
-
- // Shading method
- switch (AContext.Model)
+ // AA mode
+ const char* anAaEnv = ::getenv ("CALL_OPENGL_ANTIALIASING_MODE");
+ if (anAaEnv != NULL)
{
- case 1 : /* VISUAL3D_TOM_INTERP_COLOR */
- case 3 : /* VISUAL3D_TOM_VERTEX */
- myIntShadingMethod = TEL_SM_GOURAUD;
- break;
- default :
- myIntShadingMethod = TEL_SM_FLAT;
- break;
+ int v;
+ if (sscanf (anAaEnv, "%d", &v) > 0) myAntiAliasing = v;
}
-}
-/*----------------------------------------------------------------------*/
-
-OpenGl_View::~OpenGl_View ()
-{
- if (myAnimationListIndex)
- glDeleteLists((GLuint)myAnimationListIndex,1);
-
- if ( myBgTexture.TexId != 0 )
- glDeleteTextures( 1, (GLuint*)&(myBgTexture.TexId) );
+ OpenGl_Light aLight;
+ aLight.Type = Graphic3d_TOLS_AMBIENT;
+ aLight.IsHeadlight = Standard_False;
+ aLight.Color.r() = 1.;
+ aLight.Color.g() = 1.;
+ aLight.Color.b() = 1.;
+ myNoShadingLight.Append (aLight);
+
+ myCurrLightSourceState = myStateCounter->Increment();
+ myMainSceneFbos[0] = new OpenGl_FrameBuffer();
+ myMainSceneFbos[1] = new OpenGl_FrameBuffer();
+ myImmediateSceneFbos[0] = new OpenGl_FrameBuffer();
+ myImmediateSceneFbos[1] = new OpenGl_FrameBuffer();
+ myOpenGlFBO = new OpenGl_FrameBuffer();
+ myOpenGlFBO2 = new OpenGl_FrameBuffer();
+ myRaytraceFBO1[0] = new OpenGl_FrameBuffer();
+ myRaytraceFBO1[1] = new OpenGl_FrameBuffer();
+ myRaytraceFBO2[0] = new OpenGl_FrameBuffer();
+ myRaytraceFBO2[1] = new OpenGl_FrameBuffer();
}
-/*----------------------------------------------------------------------*/
-
-void OpenGl_View::SetBackfacing (const Standard_Integer AMode)
+// =======================================================================
+// function : Destructor
+// purpose :
+// =======================================================================
+OpenGl_View::~OpenGl_View()
{
- myBackfacing = AMode;
- myResetFLIST = Standard_True;
+ ReleaseGlResources (NULL); // ensure ReleaseGlResources() was called within valid context
+ OpenGl_Element::Destroy (NULL, myBgGradientArray);
+ OpenGl_Element::Destroy (NULL, myBgTextureArray);
+ OpenGl_Element::Destroy (NULL, myTextureParams);
}
-/*----------------------------------------------------------------------*/
-
-//call_togl_setlight
-void OpenGl_View::SetLights (const CALL_DEF_VIEWCONTEXT &AContext)
+// =======================================================================
+// function : ReleaseGlResources
+// purpose :
+// =======================================================================
+void OpenGl_View::ReleaseGlResources (const Handle(OpenGl_Context)& theCtx)
{
- myLights.Clear();
-
- const int nb_lights = AContext.NbActiveLight;
+ myTrihedron .Release (theCtx.operator->());
+ myGraduatedTrihedron.Release (theCtx.operator->());
- int i = 0;
- const CALL_DEF_LIGHT *alight = &(AContext.ActiveLight[0]);
- for ( ; i < nb_lights; i++, alight++ )
+ if (!myTextureEnv.IsNull())
{
- OpenGl_Light rep;
+ theCtx->DelayedRelease (myTextureEnv);
+ myTextureEnv.Nullify();
+ }
- switch( alight->LightType )
- {
- case 0 : /* TOLS_AMBIENT */
- rep.type = TLightAmbient;
- rep.col.rgb[0] = alight->Color.r;
- rep.col.rgb[1] = alight->Color.g;
- rep.col.rgb[2] = alight->Color.b;
- break;
-
- case 1 : /* TOLS_DIRECTIONAL */
- rep.type = TLightDirectional;
- rep.col.rgb[0] = alight->Color.r;
- rep.col.rgb[1] = alight->Color.g;
- rep.col.rgb[2] = alight->Color.b;
- rep.dir[0] = alight->Direction.x;
- rep.dir[1] = alight->Direction.y;
- rep.dir[2] = alight->Direction.z;
- break;
-
- case 2 : /* TOLS_POSITIONAL */
- rep.type = TLightPositional;
- rep.col.rgb[0] = alight->Color.r;
- rep.col.rgb[1] = alight->Color.g;
- rep.col.rgb[2] = alight->Color.b;
- rep.pos[0] = alight->Position.x;
- rep.pos[1] = alight->Position.y;
- rep.pos[2] = alight->Position.z;
- rep.atten[0] = alight->Attenuation[0];
- rep.atten[1] = alight->Attenuation[1];
- break;
-
- case 3 : /* TOLS_SPOT */
- rep.type = TLightSpot;
- rep.col.rgb[0] = alight->Color.r;
- rep.col.rgb[1] = alight->Color.g;
- rep.col.rgb[2] = alight->Color.b;
- rep.pos[0] = alight->Position.x;
- rep.pos[1] = alight->Position.y;
- rep.pos[2] = alight->Position.z;
- rep.dir[0] = alight->Direction.x;
- rep.dir[1] = alight->Direction.y;
- rep.dir[2] = alight->Direction.z;
- rep.shine = alight->Concentration;
- rep.atten[0] = alight->Attenuation[0];
- rep.atten[1] = alight->Attenuation[1];
- rep.angle = alight->Angle;
- break;
- }
+ if (myTextureParams != NULL)
+ {
+ myTextureParams->Release (theCtx.operator->());
+ }
+ if (myBgGradientArray != NULL)
+ {
+ myBgGradientArray->Release (theCtx.operator->());
+ }
+ if (myBgTextureArray != NULL)
+ {
+ myBgTextureArray->Release (theCtx.operator->());
+ }
- rep.HeadLight = alight->Headlight;
+ myMainSceneFbos[0] ->Release (theCtx.operator->());
+ myMainSceneFbos[1] ->Release (theCtx.operator->());
+ myImmediateSceneFbos[0]->Release (theCtx.operator->());
+ myImmediateSceneFbos[1]->Release (theCtx.operator->());
+ myOpenGlFBO ->Release (theCtx.operator->());
+ myOpenGlFBO2 ->Release (theCtx.operator->());
+ myFullScreenQuad .Release (theCtx.operator->());
+ myFullScreenQuadFlip .Release (theCtx.operator->());
- myLights.Append(rep);
- }
+ releaseRaytraceResources (theCtx);
}
-/*----------------------------------------------------------------------*/
-
-//call_togl_setplane
-void OpenGl_View::SetClippingPlanes (const CALL_DEF_VIEWCONTEXT &AContext)
+// =======================================================================
+// function : Remove
+// purpose :
+// =======================================================================
+void OpenGl_View::Remove()
{
- // clear clipping planes information
- myClippingPlanes.Clear();
- // update information
- int i = 0;
- for (; i < AContext.NbActivePlane; i++)
+ if (IsRemoved())
{
- const CALL_DEF_PLANE &aCPlane = AContext.ActivePlane[i];
- if ( aCPlane.Active && aCPlane.PlaneId > 0 )
- {
- OPENGL_CLIP_REP aPlane;
- aPlane.equation[0] = aCPlane.CoefA;
- aPlane.equation[1] = aCPlane.CoefB;
- aPlane.equation[2] = aCPlane.CoefC;
- aPlane.equation[3] = aCPlane.CoefD;
- myClippingPlanes.Append( aPlane );
- }
+ return;
}
-}
-/*----------------------------------------------------------------------*/
+ myDriver->RemoveView (this);
+ myWindow.Nullify();
-//call_togl_setvisualisation
-void OpenGl_View::SetVisualisation (const CALL_DEF_VIEWCONTEXT &AContext)
-{
- myVisualization = AContext.Visualization;
- // Shading method
- switch (AContext.Model)
- {
- case 1 : /* VISUAL3D_TOM_INTERP_COLOR */
- case 3 : /* VISUAL3D_TOM_VERTEX */
- myIntShadingMethod = TEL_SM_GOURAUD;
- break;
- default :
- myIntShadingMethod = TEL_SM_FLAT;
- break;
- }
+ Graphic3d_CView::Remove();
}
-/*----------------------------------------------------------------------*/
-
-//call_togl_cliplimit
-void OpenGl_View::SetClipLimit (const CALL_DEF_VIEW &ACView)
-{
- myZClip.Back.Limit =
- ( ACView.Context.ZClipBackPlane - ACView.Mapping.BackPlaneDistance ) /
- ( ACView.Mapping.FrontPlaneDistance - ACView.Mapping.BackPlaneDistance );
- myZClip.Front.Limit =
- ( ACView.Context.ZClipFrontPlane - ACView.Mapping.BackPlaneDistance ) /
- ( ACView.Mapping.FrontPlaneDistance - ACView.Mapping.BackPlaneDistance );
- if ( myZClip.Back.Limit < 0.F )
- myZClip.Back.Limit = 0.F;
- if ( myZClip.Front.Limit > 1.F )
- myZClip.Front.Limit = 1.F;
- if ( myZClip.Back.Limit > myZClip.Front.Limit )
+// =======================================================================
+// function : SetTextureEnv
+// purpose :
+// =======================================================================
+void OpenGl_View::SetTextureEnv (const Handle(Graphic3d_TextureEnv)& theTextureEnv)
+{
+ Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext();
+ if (!aCtx.IsNull() && !myTextureEnv.IsNull())
{
- myZClip.Back.Limit = 0.F;
- myZClip.Front.Limit = 1.F;
+ aCtx->DelayedRelease (myTextureEnv);
}
- myZClip.Back.IsOn = (ACView.Context.BackZClipping != 0);
- myZClip.Front.IsOn = (ACView.Context.FrontZClipping != 0);
+ myToUpdateEnvironmentMap = Standard_True;
+ myTextureEnvData = theTextureEnv;
+ myTextureEnv.Nullify();
+ initTextureEnv (aCtx);
}
-/*----------------------------------------------------------------------*/
-
-//call_togl_viewmapping
-void OpenGl_View::SetMapping (const CALL_DEF_VIEW &ACView)
+// =======================================================================
+// function : initTextureEnv
+// purpose :
+// =======================================================================
+void OpenGl_View::initTextureEnv (const Handle(OpenGl_Context)& theContext)
{
- const float ratio = ACView.DefWindow.dy / ACView.DefWindow.dx;
- const float r_ratio = ACView.DefWindow.dx / ACView.DefWindow.dy;
-
- TEL_VIEW_MAPPING Map;
-
- Map.window.xmin = ACView.Mapping.WindowLimit.um;
- Map.window.ymin = ACView.Mapping.WindowLimit.vm;
- Map.window.xmax = ACView.Mapping.WindowLimit.uM;
- Map.window.ymax = ACView.Mapping.WindowLimit.vM;
-
- Map.viewport.xmin = 0.F;
- Map.viewport.xmax = ( 1.F < r_ratio ? 1.F : r_ratio );
- Map.viewport.ymin = 0.F;
- Map.viewport.ymax = ( 1.F < ratio ? 1.F : ratio );
- Map.viewport.zmin = 0.F;
- Map.viewport.zmax = 1.F;
-
- /* projection type */
- switch( ACView.Mapping.Projection )
+ if (myTextureEnvData.IsNull()
+ || theContext.IsNull()
+ || !theContext->MakeCurrent())
{
- case 0 :
- Map.proj = TelPerspective;
- break;
- case 1 :
- Map.proj = TelParallel;
- break;
+ return;
}
- /* projection reference point */
- Map.prp[0] = ACView.Mapping.ProjectionReferencePoint.x;
- Map.prp[1] = ACView.Mapping.ProjectionReferencePoint.y;
- Map.prp[2] = ACView.Mapping.ProjectionReferencePoint.z;
- if (!openglDisplay.IsNull() && !openglDisplay->Walkthrough())
- Map.prp[2] += ACView.Mapping.FrontPlaneDistance;
+ myTextureEnv = new OpenGl_Texture (myTextureEnvData->GetParams());
+ Handle(Image_PixMap) anImage = myTextureEnvData->GetImage();
+ if (!anImage.IsNull())
+ {
+ myTextureEnv->Init (theContext, *anImage.operator->(), myTextureEnvData->Type());
+ }
+}
- /* view plane distance */
- Map.vpd = ACView.Mapping.ViewPlaneDistance;
+// =======================================================================
+// function : SetImmediateModeDrawToFront
+// purpose :
+// =======================================================================
+Standard_Boolean OpenGl_View::SetImmediateModeDrawToFront (const Standard_Boolean theDrawToFrontBuffer)
+{
+ const Standard_Boolean aPrevMode = myTransientDrawToFront;
+ myTransientDrawToFront = theDrawToFrontBuffer;
+ return aPrevMode;
+}
- /* back plane distance */
- Map.bpd = ACView.Mapping.BackPlaneDistance;
+// =======================================================================
+// function : SetWindow
+// purpose :
+// =======================================================================
+void OpenGl_View::SetWindow (const Handle(Aspect_Window)& theWindow,
+ const Aspect_RenderingContext theContext)
+{
+ myWindow = myDriver->CreateRenderWindow (theWindow, theContext);
+ Standard_ASSERT_RAISE (!myWindow.IsNull(),
+ "OpenGl_View::SetWindow, "
+ "Failed to create OpenGl window.");
+
+ myWorkspace = new OpenGl_Workspace (this, myWindow);
+ myWorldViewProjState.Reset();
+ myToUpdateEnvironmentMap = Standard_True;
+ myHasFboBlit = Standard_True;
+ Invalidate();
+
+ // Environment texture resource does not support lazy initialization.
+ initTextureEnv (myWorkspace->GetGlContext());
+}
- /* front plane distance */
- Map.fpd = ACView.Mapping.FrontPlaneDistance;
+// =======================================================================
+// function : Resized
+// purpose :
+// =======================================================================
+void OpenGl_View::Resized()
+{
+ if (myWindow.IsNull())
+ return;
- Tint err_ind = 0;
+ myWindow->Resize();
+}
- /* use user-defined matrix */
- if ( ACView.Mapping.IsCustomMatrix )
- {
- int i, j;
- for( i = 0; i < 4; i++ )
- for( j = 0; j < 4; j++ )
- myMappingMatrix[i][j] = ACView.Mapping.ProjectionMatrix[i][j];
- }
- else
- TelEvalViewMappingMatrix( &Map, &err_ind, myMappingMatrix );
+// =======================================================================
+// function : TriedronDisplay
+// purpose :
+// =======================================================================
+void OpenGl_View::TriedronDisplay (const Aspect_TypeOfTriedronPosition thePosition,
+ const Quantity_NameOfColor theColor,
+ const Standard_Real theScale,
+ const Standard_Boolean theAsWireframe)
+{
+ myToShowTrihedron = true;
+ myTrihedron.SetWireframe (theAsWireframe);
+ myTrihedron.SetPosition (thePosition);
+ myTrihedron.SetScale (theScale);
+ myTrihedron.SetLabelsColor (theColor);
+}
- if ( !err_ind )
- myExtra.map = Map;
+// =======================================================================
+// function : TriedronErase
+// purpose :
+// =======================================================================
+void OpenGl_View::TriedronErase()
+{
+ myToShowTrihedron = false;
+ myTrihedron.Release (myWorkspace->GetGlContext().operator->());
}
-/*----------------------------------------------------------------------*/
+// =======================================================================
+// function : ZBufferTriedronSetup
+// purpose :
+// =======================================================================
+void OpenGl_View::ZBufferTriedronSetup (const Quantity_NameOfColor theXColor,
+ const Quantity_NameOfColor theYColor,
+ const Quantity_NameOfColor theZColor,
+ const Standard_Real theSizeRatio,
+ const Standard_Real theAxisDiametr,
+ const Standard_Integer theNbFacettes)
+{
+ myTrihedron.SetArrowsColors (theXColor, theYColor, theZColor);
+ myTrihedron.SetSizeRatio (theSizeRatio);
+ myTrihedron.SetNbFacets (theNbFacettes);
+ myTrihedron.SetArrowDiameter (theAxisDiametr);
+}
-//call_togl_vieworientation
-void OpenGl_View::SetOrientation (const CALL_DEF_VIEW &ACView)
+// =======================================================================
+// function : TriedronEcho
+// purpose :
+// =======================================================================
+void OpenGl_View::TriedronEcho (const Aspect_TypeOfTriedronEcho /*theType*/)
{
- Tfloat Vrp[3];
- Tfloat Vpn[3];
- Tfloat Vup[3];
- Tfloat ScaleFactors[3];
+ // do nothing
+}
- Vrp[0] = ACView.Orientation.ViewReferencePoint.x;
- Vrp[1] = ACView.Orientation.ViewReferencePoint.y;
- Vrp[2] = ACView.Orientation.ViewReferencePoint.z;
+// =======================================================================
+// function : SetMinMaxValuesCallback
+// purpose :
+// =======================================================================
+static void SetMinMaxValuesCallback (Graphic3d_CView* theView)
+{
+ OpenGl_View* aView = dynamic_cast<OpenGl_View*>(theView);
+ if (aView == NULL)
+ return;
- Vpn[0] = ACView.Orientation.ViewReferencePlane.x;
- Vpn[1] = ACView.Orientation.ViewReferencePlane.y;
- Vpn[2] = ACView.Orientation.ViewReferencePlane.z;
+ Bnd_Box aBox = theView->MinMaxValues();
+ if (!aBox.IsVoid())
+ {
+ gp_Pnt aMin = aBox.CornerMin();
+ gp_Pnt aMax = aBox.CornerMax();
- Vup[0] = ACView.Orientation.ViewReferenceUp.x;
- Vup[1] = ACView.Orientation.ViewReferenceUp.y;
- Vup[2] = ACView.Orientation.ViewReferenceUp.z;
+ Graphic3d_Vec3 aMinVec ((Standard_ShortReal )aMin.X(), (Standard_ShortReal )aMin.Y(), (Standard_ShortReal )aMin.Z());
+ Graphic3d_Vec3 aMaxVec ((Standard_ShortReal )aMax.X(), (Standard_ShortReal )aMax.Y(), (Standard_ShortReal )aMax.Z());
+ aView->GraduatedTrihedronMinMaxValues (aMinVec, aMaxVec);
+ }
+}
- ScaleFactors[0] = ACView.Orientation.ViewScaleX;
- ScaleFactors[1] = ACView.Orientation.ViewScaleY;
- ScaleFactors[2] = ACView.Orientation.ViewScaleZ;
+// =======================================================================
+// function : GraduatedTrihedronDisplay
+// purpose :
+// =======================================================================
+void OpenGl_View::GraduatedTrihedronDisplay (const Graphic3d_GraduatedTrihedron& theTrihedronData)
+{
+ myGTrihedronData = theTrihedronData;
+ myGTrihedronData.PtrView = this;
+ myGTrihedronData.CubicAxesCallback = SetMinMaxValuesCallback;
+ myGraduatedTrihedron.SetValues (myGTrihedronData);
+ myToShowGradTrihedron = true;
+}
- Tint err_ind = 0;
+// =======================================================================
+// function : GraduatedTrihedronErase
+// purpose :
+// =======================================================================
+void OpenGl_View::GraduatedTrihedronErase()
+{
+ myGTrihedronData.PtrView = NULL;
+ myGraduatedTrihedron.Release (myWorkspace->GetGlContext().operator->());
+ myToShowGradTrihedron = false;
+}
- // use user-defined matrix
- if ( ACView.Orientation.IsCustomMatrix )
- {
- int i, j;
- for( i = 0; i < 4; i++ )
- for( j = 0; j < 4; j++ )
- myOrientationMatrix[i][j] = ACView.Orientation.ModelViewMatrix[i][j];
- }
- else
- TelEvalViewOrientationMatrix( Vrp, Vpn, Vup, ScaleFactors, &err_ind, myOrientationMatrix );
+// =======================================================================
+// function : GraduatedTrihedronMinMaxValues
+// purpose :
+// =======================================================================
+void OpenGl_View::GraduatedTrihedronMinMaxValues (const Graphic3d_Vec3 theMin, const Graphic3d_Vec3 theMax)
+{
+ myGraduatedTrihedron.SetMinMax (theMin, theMax);
+}
- if ( !err_ind )
- {
- myExtra.vrp[0] = Vrp[0];
- myExtra.vrp[1] = Vrp[1];
- myExtra.vrp[2] = Vrp[2];
+// =======================================================================
+// function : BufferDump
+// purpose :
+// =======================================================================
+Standard_Boolean OpenGl_View::BufferDump (Image_PixMap& theImage, const Graphic3d_BufferType& theBufferType)
+{
+ return myWorkspace->BufferDump (myFBO, theImage, theBufferType);
+}
- myExtra.vpn[0] = Vpn[0];
- myExtra.vpn[1] = Vpn[1];
- myExtra.vpn[2] = Vpn[2];
+// =======================================================================
+// function : Background
+// purpose :
+// =======================================================================
+Aspect_Background OpenGl_View::Background() const
+{
+ return Aspect_Background (Quantity_Color (myBgColor.rgb[0], myBgColor.rgb[1], myBgColor.rgb[2], Quantity_TOC_RGB));
+}
- myExtra.vup[0] = Vup[0];
- myExtra.vup[1] = Vup[1];
- myExtra.vup[2] = Vup[2];
+// =======================================================================
+// function : SetBackground
+// purpose :
+// =======================================================================
+void OpenGl_View::SetBackground (const Aspect_Background& theBackground)
+{
+ Quantity_Color aBgColor = theBackground.Color();
+ myBgColor.rgb[0] = static_cast<float> (aBgColor.Red());
+ myBgColor.rgb[1] = static_cast<float> (aBgColor.Green());
+ myBgColor.rgb[2] = static_cast<float> (aBgColor.Blue());
+ myFog.Color = myBgColor;
+}
- myExtra.scaleFactors[0] = ScaleFactors[0],
- myExtra.scaleFactors[1] = ScaleFactors[1],
- myExtra.scaleFactors[2] = ScaleFactors[2];
- }
+// =======================================================================
+// function : GradientBackground
+// purpose :
+// =======================================================================
+Aspect_GradientBackground OpenGl_View::GradientBackground() const
+{
+ Quantity_Color aColor1, aColor2;
+ aColor1.SetValues (myBgGradientArray->GradientColor (0).r(),
+ myBgGradientArray->GradientColor (0).g(),
+ myBgGradientArray->GradientColor (0).b(), Quantity_TOC_RGB);
+ aColor2.SetValues (myBgGradientArray->GradientColor (1).r(),
+ myBgGradientArray->GradientColor (1).g(),
+ myBgGradientArray->GradientColor (1).b(), Quantity_TOC_RGB);
+ return Aspect_GradientBackground (aColor1, aColor2, myBgGradientArray->GradientFillMethod());
}
-/*----------------------------------------------------------------------*/
+// =======================================================================
+// function : SetGradientBackground
+// purpose :
+// =======================================================================
+void OpenGl_View::SetGradientBackground (const Aspect_GradientBackground& theBackground)
+{
+ Quantity_Color aColor1, aColor2;
+ theBackground.Colors (aColor1, aColor2);
+ myBgGradientArray->SetGradientParameters (aColor1, aColor2, theBackground.BgGradientFillMethod());
+}
-void OpenGl_View::SetFog (const CALL_DEF_VIEW &ACView, const Standard_Boolean AFlag)
+// =======================================================================
+// function : SetBackgroundImage
+// purpose :
+// =======================================================================
+void OpenGl_View::SetBackgroundImage (const TCollection_AsciiString& theFilePath)
{
- if( !AFlag )
+ // Prepare aspect for texture storage
+ myBackgroundImagePath = theFilePath;
+ Handle(Graphic3d_AspectFillArea3d) anAspect = new Graphic3d_AspectFillArea3d();
+ Handle(Graphic3d_Texture2Dmanual) aTextureMap = new Graphic3d_Texture2Dmanual (TCollection_AsciiString (theFilePath));
+ aTextureMap->EnableRepeat();
+ aTextureMap->DisableModulate();
+ aTextureMap->GetParams()->SetGenMode (Graphic3d_TOTM_MANUAL,
+ Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f),
+ Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f));
+ anAspect->SetTextureMap (aTextureMap);
+ anAspect->SetInteriorStyle (Aspect_IS_SOLID);
+ // Enable texture mapping
+ if (aTextureMap->IsDone())
{
- myFog.IsOn = Standard_False;
+ anAspect->SetTextureMapOn();
}
else
{
- myFog.IsOn = Standard_True;
-
- myFog.Front =
- (ACView.Context.DepthFrontPlane - ACView.Mapping.BackPlaneDistance) /
- (ACView.Mapping.FrontPlaneDistance - ACView.Mapping.BackPlaneDistance);
-
- myFog.Back =
- (ACView.Context.DepthBackPlane - ACView.Mapping.BackPlaneDistance) /
- (ACView.Mapping.FrontPlaneDistance - ACView.Mapping.BackPlaneDistance);
-
- if (myFog.Front < 0.F)
- myFog.Front = 0.F;
- else if (myFog.Front > 1.F)
- myFog.Front = 1.F;
-
- if (myFog.Back < 0.F)
- myFog.Back = 0.F;
- else if (myFog.Back > 1.F)
- myFog.Back = 1.F;
-
- if (myFog.Back > myFog.Front)
- {
- myFog.Front = 1.F;
- myFog.Back = 0.F;
- }
-
- myFog.Color.rgb[0] = ACView.DefWindow.Background.r;
- myFog.Color.rgb[1] = ACView.DefWindow.Background.g;
- myFog.Color.rgb[2] = ACView.DefWindow.Background.b;
- myFog.Color.rgb[3] = 1.F;
+ anAspect->SetTextureMapOff();
+ return;
}
-}
-/*----------------------------------------------------------------------*/
+ // Set texture parameters
+ myTextureParams->SetAspect (anAspect);
+}
-void OpenGl_View::TriedronDisplay (const Aspect_TypeOfTriedronPosition APosition, const Quantity_NameOfColor AColor,
- const Standard_Real AScale, const Standard_Boolean AsWireframe)
+// =======================================================================
+// function : BackgroundImageStyle
+// purpose :
+// =======================================================================
+Aspect_FillMethod OpenGl_View::BackgroundImageStyle() const
{
- myTrihedron = new OpenGl_Trihedron (APosition, AColor, AScale, AsWireframe);
+ return myBgTextureArray->TextureFillMethod();
}
-/*----------------------------------------------------------------------*/
+// =======================================================================
+// function : SetBackgroundImageStyle
+// purpose :
+// =======================================================================
+void OpenGl_View::SetBackgroundImageStyle (const Aspect_FillMethod theFillStyle)
+{
+ myBgTextureArray->SetTextureFillMethod (theFillStyle);
+}
-void OpenGl_View::TriedronErase ()
+//=======================================================================
+//function : AddZLayer
+//purpose :
+//=======================================================================
+void OpenGl_View::AddZLayer (const Graphic3d_ZLayerId theLayerId)
{
- myTrihedron.Nullify();
+ myZLayers.AddLayer (theLayerId);
}
-/*----------------------------------------------------------------------*/
+//=======================================================================
+//function : RemoveZLayer
+//purpose :
+//=======================================================================
+void OpenGl_View::RemoveZLayer (const Graphic3d_ZLayerId theLayerId)
+{
+ myZLayers.RemoveLayer (theLayerId);
+}
-void OpenGl_View::GraduatedTrihedronDisplay (const Graphic3d_CGraduatedTrihedron &data)
+//=======================================================================
+//function : SetZLayerSettings
+//purpose :
+//=======================================================================
+void OpenGl_View::SetZLayerSettings (const Graphic3d_ZLayerId theLayerId,
+ const Graphic3d_ZLayerSettings& theSettings)
{
- myGraduatedTrihedron = new OpenGl_GraduatedTrihedron(data);
+ myZLayers.SetLayerSettings (theLayerId, theSettings);
}
-/*----------------------------------------------------------------------*/
+//=======================================================================
+//function : FBO
+//purpose :
+//=======================================================================
+Handle(Standard_Transient) OpenGl_View::FBO() const
+{
+ return Handle(Standard_Transient)(myFBO);
+}
-void OpenGl_View::GraduatedTrihedronErase ()
+//=======================================================================
+//function : SetFBO
+//purpose :
+//=======================================================================
+void OpenGl_View::SetFBO (const Handle(Standard_Transient)& theFbo)
{
- myGraduatedTrihedron.Nullify();
+ myFBO = Handle(OpenGl_FrameBuffer)::DownCast (theFbo);
}
-/*----------------------------------------------------------------------*/
+//=======================================================================
+//function : FBOCreate
+//purpose :
+//=======================================================================
+Handle(Standard_Transient) OpenGl_View::FBOCreate (const Standard_Integer theWidth,
+ const Standard_Integer theHeight)
+{
+ return myWorkspace->FBOCreate (theWidth, theHeight);
+}
-//transform_persistence_end
-void OpenGl_View::EndTransformPersistence ()
+//=======================================================================
+//function : FBORelease
+//purpose :
+//=======================================================================
+void OpenGl_View::FBORelease (Handle(Standard_Transient)& theFbo)
{
- if ( myIsTransPers )
+ Handle(OpenGl_FrameBuffer) aFrameBuffer = Handle(OpenGl_FrameBuffer)::DownCast (theFbo);
+ if (aFrameBuffer.IsNull())
{
- /* restore matrix */
- glMatrixMode (GL_PROJECTION);
- glPopMatrix ();
- glMatrixMode (GL_MODELVIEW);
- glPopMatrix ();
- myIsTransPers = Standard_False;
+ return;
}
-}
-/*----------------------------------------------------------------------*/
+ myWorkspace->FBORelease (aFrameBuffer);
+ theFbo.Nullify();
+}
-//transform_persistence_begin
-const TEL_TRANSFORM_PERSISTENCE * OpenGl_View::BeginTransformPersistence (const TEL_TRANSFORM_PERSISTENCE *ATransPers)
+//=======================================================================
+//function : FBOGetDimensions
+//purpose :
+//=======================================================================
+void OpenGl_View::FBOGetDimensions (const Handle(Standard_Transient)& theFbo,
+ Standard_Integer& theWidth,
+ Standard_Integer& theHeight,
+ Standard_Integer& theWidthMax,
+ Standard_Integer& theHeightMax)
{
- const TEL_TRANSFORM_PERSISTENCE *TransPers_old = myTransPers;
-
- if ( ATransPers->mode == 0 )
+ const Handle(OpenGl_FrameBuffer) aFrameBuffer = Handle(OpenGl_FrameBuffer)::DownCast (theFbo);
+ if (aFrameBuffer.IsNull())
{
- EndTransformPersistence();
- return TransPers_old;
+ return;
}
- myTransPers = ATransPers;
-
- GLint viewport[4];
- glGetIntegerv (GL_VIEWPORT, viewport);
- GLdouble modelMatrix[4][4];
- glGetDoublev( GL_MODELVIEW_MATRIX, (GLdouble *) modelMatrix );
- GLdouble projMatrix[4][4];
- glGetDoublev( GL_PROJECTION_MATRIX, (GLdouble *) projMatrix );
-
- double W = viewport[2];
- double H = viewport[3];
+ theWidth = aFrameBuffer->GetVPSizeX(); // current viewport size
+ theHeight = aFrameBuffer->GetVPSizeY();
+ theWidthMax = aFrameBuffer->GetSizeX(); // texture size
+ theHeightMax = aFrameBuffer->GetSizeY();
+}
- if ( myIsTransPers )
+//=======================================================================
+//function : FBOChangeViewport
+//purpose :
+//=======================================================================
+void OpenGl_View::FBOChangeViewport (const Handle(Standard_Transient)& theFbo,
+ const Standard_Integer theWidth,
+ const Standard_Integer theHeight)
+{
+ const Handle(OpenGl_FrameBuffer) aFrameBuffer = Handle(OpenGl_FrameBuffer)::DownCast (theFbo);
+ if (aFrameBuffer.IsNull())
{
- /* restore matrix */
- glMatrixMode (GL_PROJECTION);
- glPopMatrix ();
- glMatrixMode (GL_MODELVIEW);
- glPopMatrix ();
+ return;
}
- else
- myIsTransPers = Standard_True;
-
- glMatrixMode( GL_MODELVIEW );
- glPushMatrix();
- glLoadIdentity();
- glMatrixMode( GL_PROJECTION );
- glPushMatrix();
- glLoadIdentity();
+ aFrameBuffer->ChangeViewport (theWidth, theHeight);
+}
- /*pre loading matrix*/
- if( ATransPers->mode & TPF_PAN )
- /* Annulate translate matrix */
+// =======================================================================
+// function : Export
+// purpose :
+// =======================================================================
+#ifdef HAVE_GL2PS
+Standard_Boolean OpenGl_View::Export (const Standard_CString theFileName,
+ const Graphic3d_ExportFormat theFormat,
+ const Graphic3d_SortType theSortType)
+{
+ // gl2psBeginPage() will call OpenGL functions
+ // so we should activate correct GL context before redraw scene call
+ if (!myWorkspace->Activate())
{
- modelMatrix[3][0] = 0.;
- modelMatrix[3][1] = 0.;
- modelMatrix[3][2] = 0.;
- projMatrix[3][0] = 0.;
- projMatrix[3][1] = 0.;
- projMatrix[3][2] = 0.;
+ return Standard_False;
}
- if( ATransPers->mode & TPF_ZOOM )
- /* Annulate zoom matrix */
+ Standard_Integer aFormat = -1;
+ Standard_Integer aSortType = Graphic3d_ST_BSP_Tree;
+ switch (theFormat)
{
- const double scaleX = myExtra.scaleFactors[0];
- const double scaleY = myExtra.scaleFactors[1];
- const double scaleZ = myExtra.scaleFactors[2];
-
- for (int i = 0; i < 3; ++i)
- {
- modelMatrix[0][i] /= scaleX;
- modelMatrix[1][i] /= scaleY;
- modelMatrix[2][i] /= scaleZ;
- }
-
- const double det2 = 0.002 / ( W > H ? projMatrix[1][1] : projMatrix[0][0]);
- projMatrix[0][0] *= det2;
- projMatrix[1][1] *= det2;
+ case Graphic3d_EF_PostScript:
+ aFormat = GL2PS_PS;
+ break;
+ case Graphic3d_EF_EnhPostScript:
+ aFormat = GL2PS_EPS;
+ break;
+ case Graphic3d_EF_TEX:
+ aFormat = GL2PS_TEX;
+ break;
+ case Graphic3d_EF_PDF:
+ aFormat = GL2PS_PDF;
+ break;
+ case Graphic3d_EF_SVG:
+ aFormat = GL2PS_SVG;
+ break;
+ case Graphic3d_EF_PGF:
+ aFormat = GL2PS_PGF;
+ break;
+ case Graphic3d_EF_EMF:
+ //aFormat = GL2PS_EMF;
+ aFormat = GL2PS_PGF + 1; // 6
+ break;
+ default:
+ // unsupported format
+ return Standard_False;
}
- if( ATransPers->mode & TPF_ROTATE )
- /* Annulate rotate matrix */
+ switch (theSortType)
{
- modelMatrix[0][0] = 1.;
- modelMatrix[1][1] = 1.;
- modelMatrix[2][2] = 1.;
-
- modelMatrix[1][0] = 0.;
- modelMatrix[2][0] = 0.;
- modelMatrix[0][1] = 0.;
- modelMatrix[2][1] = 0.;
- modelMatrix[0][2] = 0.;
- modelMatrix[1][2] = 0.;
- }
- else if( ATransPers->mode & TPF_RELATIVE_ROTATE )
- /* Initialize relative rotate matrix*/
- {
- modelMatrix[3][0] = 0.;
- modelMatrix[3][1] = 0.;
- modelMatrix[3][2] = 0.;
-
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslated( ATransPers->pointX, ATransPers->pointY, ATransPers->pointZ );
+ case Graphic3d_ST_Simple:
+ aSortType = GL2PS_SIMPLE_SORT;
+ break;
+ case Graphic3d_ST_BSP_Tree:
+ aSortType = GL2PS_BSP_SORT;
+ break;
}
- if( ATransPers->mode == TPF_TRIEDRON )
- {
- /* Annulate translation matrix */
- modelMatrix[3][0] = 0.;
- modelMatrix[3][1] = 0.;
- modelMatrix[3][2] = 0.;
-
- projMatrix[3][0] = 0.;
- projMatrix[3][1] = 0.;
- projMatrix[3][2] = 0.;
-
- const double det2 = 0.002 / ( W > H ? projMatrix[1][1] : projMatrix[0][0]);
- projMatrix[0][0] *= det2;
- projMatrix[1][1] *= det2;
- }
+ GLint aViewport[4];
+ aViewport[0] = 0;
+ aViewport[1] = 0;
+ aViewport[2] = myWindow->Width();
+ aViewport[3] = myWindow->Height();
- /* load matrix */
- glMatrixMode (GL_MODELVIEW);
- glMultMatrixd ((GLdouble *) modelMatrix);
+ GLint aBufferSize = 1024 * 1024;
+ GLint anErrCode = GL2PS_SUCCESS;
- glMatrixMode (GL_PROJECTION);
- glMultMatrixd ((GLdouble *) projMatrix);
+ // gl2ps uses standard write functions and do not check locale
+ Standard_CLocaleSentry aLocaleSentry;
- /*post loading matrix*/
- if( ATransPers->mode == TPF_TRIEDRON )
+ while (aBufferSize > 0)
{
- glMatrixMode( GL_PROJECTION );
-
- double winx, winy, winz;
- const GLdouble idenMatrix[4][4] = { {1.,0.,0.,0.}, {0.,1.,0.,0.}, {0.,0.,1.,0.}, {0.,0.,0.,1.} };
-
- gluUnProject( W/2., H/2., 0., (GLdouble*)idenMatrix, (GLdouble*)projMatrix, (GLint*)viewport, &winx, &winy, &winz);
- double W1, H1;
- W1 = winx;
- H1 = winy;
- gluUnProject( -W/2., -H/2., 0., (GLdouble*)idenMatrix, (GLdouble*)projMatrix, (GLint*)viewport, &winx, &winy, &winz);
- double W2, H2;
- W2 = winx;
- H2 = winy;
-
- if( ATransPers->pointX == 0. && ATransPers->pointY == 0. )
- {
- /*center*/
- }
- else if( ATransPers->pointX > 0. && ATransPers->pointY > 0. )
+ // current patch for EMF support in gl2ps uses WinAPI functions to create file
+ FILE* aFileH = (theFormat != Graphic3d_EF_EMF) ? fopen (theFileName, "wb") : NULL;
+ anErrCode = gl2psBeginPage ("", "", aViewport, aFormat, aSortType,
+ GL2PS_DRAW_BACKGROUND | GL2PS_OCCLUSION_CULL | GL2PS_BEST_ROOT/* | GL2PS_SIMPLE_LINE_OFFSET*/,
+ GL_RGBA, 0, NULL,
+ 0, 0, 0, aBufferSize, aFileH, theFileName);
+ if (anErrCode != GL2PS_SUCCESS)
{
- /*right upper*/
- glTranslated( 0.5*(W1 - W2 - ATransPers->pointZ), 0.5*(H1 - H2 - ATransPers->pointZ), 0. );
- }
- else if( ATransPers->pointX > 0. && ATransPers->pointY < 0. )
- {
- /*right lower*/
- glTranslated( 0.5*(W1 - W2 - ATransPers->pointZ), 0.5*(H2 - H1 + ATransPers->pointZ), 0. );
- }
- else if( ATransPers->pointX < 0. && ATransPers->pointY > 0. )
- {
- /*left upper*/
- glTranslated( 0.5*(W2 - W1 + ATransPers->pointZ), 0.5*(H1 - H2 - ATransPers->pointZ), 0. );
- }
- else if( ATransPers->pointX < 0 && ATransPers->pointY < 0 )
- {
- /*left lower*/
- glTranslated( -(W1 - W2)/2. + ATransPers->pointZ/2., -(H1-H2)/2. + ATransPers->pointZ/2., 0. );
+ // initialization failed
+ if (aFileH != NULL)
+ fclose (aFileH);
+ break;
}
+ Redraw();
+
+ anErrCode = gl2psEndPage();
+ if (aFileH != NULL)
+ fclose (aFileH);
+
+ if (anErrCode == GL2PS_OVERFLOW)
+ aBufferSize *= 2;
+ else
+ break;
}
+ return anErrCode == GL2PS_SUCCESS;
+}
+#else
+Standard_Boolean OpenGl_View::Export (const Standard_CString /*theFileName*/,
+ const Graphic3d_ExportFormat /*theFormat*/,
+ const Graphic3d_SortType /*theSortType*/)
+{
+ return Standard_False;
+}
+#endif
+
+//=======================================================================
+//function : displayStructure
+//purpose :
+//=======================================================================
+void OpenGl_View::displayStructure (const Handle(Graphic3d_CStructure)& theStructure,
+ const Standard_Integer thePriority)
+{
+ const OpenGl_Structure* aStruct = reinterpret_cast<const OpenGl_Structure*> (theStructure.operator->());
+ const Graphic3d_ZLayerId aZLayer = aStruct->ZLayer();
+ myZLayers.AddStructure (aStruct, aZLayer, thePriority);
+}
- return TransPers_old;
+//=======================================================================
+//function : eraseStructure
+//purpose :
+//=======================================================================
+void OpenGl_View::eraseStructure (const Handle(Graphic3d_CStructure)& theStructure)
+{
+ const OpenGl_Structure* aStruct = reinterpret_cast<const OpenGl_Structure*> (theStructure.operator->());
+ myZLayers.RemoveStructure (aStruct);
}
-/*----------------------------------------------------------------------*/
+//=======================================================================
+//function : changeZLayer
+//purpose :
+//=======================================================================
+void OpenGl_View::changeZLayer (const Handle(Graphic3d_CStructure)& theStructure,
+ const Graphic3d_ZLayerId theNewLayerId)
+{
+ const Graphic3d_ZLayerId anOldLayer = theStructure->ZLayer();
+ const OpenGl_Structure* aStruct = reinterpret_cast<const OpenGl_Structure*> (theStructure.operator->());
+ myZLayers.ChangeLayer (aStruct, anOldLayer, theNewLayerId);
+}
+
+//=======================================================================
+//function : changePriority
+//purpose :
+//=======================================================================
+void OpenGl_View::changePriority (const Handle(Graphic3d_CStructure)& theStructure,
+ const Standard_Integer theNewPriority)
+{
+ const Graphic3d_ZLayerId aLayerId = theStructure->ZLayer();
+ const OpenGl_Structure* aStruct = reinterpret_cast<const OpenGl_Structure*> (theStructure.operator->());
+ myZLayers.ChangePriority (aStruct, aLayerId, theNewPriority);
+}