Graphic3d_BndBox4f aBox2d (Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f),
Graphic3d_Vec4 (float(theWindowWidth), float(theWindowHeight), 0.0f, 0.0f));
- Graphic3d_TransformPers aTrsfPers;
- aTrsfPers.Flags = Graphic3d_TMF_2d;
- aTrsfPers.Point = Graphic3d_Vec3d(-1.0, -1.0, 0.0);
+ Graphic3d_TransformPers aTrsfPers (Graphic3d_TMF_2d, Aspect_TOTP_LEFT_LOWER);
aTrsfPers.Apply (theCamera,
aProjectionMat,
aWorldViewMat,