myWorkspace = new OpenGl_Workspace (this, NULL);
- Handle(Graphic3d_CLight) aLight = new Graphic3d_CLight (Graphic3d_TOLS_AMBIENT);
+ Handle(Graphic3d_CLight) aLight = new Graphic3d_CLight (Graphic3d_TypeOfLightSource_Ambient);
aLight->SetColor (Quantity_NOC_WHITE);
myLights = new Graphic3d_LightSet();
myNoShadingLight = new Graphic3d_LightSet();