Standard_EXPORT bool Create (const Handle(OpenGl_Context)& theGlCtx);
//! Destroy object - will release GPU memory if any.
- Standard_EXPORT virtual void Release (const OpenGl_Context* theGlCtx);
+ Standard_EXPORT virtual void Release (OpenGl_Context* theGlCtx);
//! Bind this VBO.
Standard_EXPORT void Bind (const Handle(OpenGl_Context)& theGlCtx) const;