#ifndef _OpenGl_Vec_H__
#define _OpenGl_Vec_H__
-#include <NCollection_Vec4.hxx>
+#include <Graphic3d_Vec.hxx>
-typedef NCollection_Vec2<int> OpenGl_Vec2i;
-typedef NCollection_Vec3<int> OpenGl_Vec3i;
-typedef NCollection_Vec4<int> OpenGl_Vec4i;
+typedef Graphic3d_Vec2i OpenGl_Vec2i;
+typedef Graphic3d_Vec3i OpenGl_Vec3i;
+typedef Graphic3d_Vec4i OpenGl_Vec4i;
-typedef NCollection_Vec2<char> OpenGl_Vec2b;
-typedef NCollection_Vec3<char> OpenGl_Vec3b;
-typedef NCollection_Vec4<char> OpenGl_Vec4b;
+typedef Graphic3d_Vec2b OpenGl_Vec2b;
+typedef Graphic3d_Vec3b OpenGl_Vec3b;
+typedef Graphic3d_Vec4b OpenGl_Vec4b;
-typedef NCollection_Vec2<unsigned int> OpenGl_Vec2u;
-typedef NCollection_Vec3<unsigned int> OpenGl_Vec3u;
-typedef NCollection_Vec4<unsigned int> OpenGl_Vec4u;
+typedef Graphic3d_Vec2u OpenGl_Vec2u;
+typedef Graphic3d_Vec3u OpenGl_Vec3u;
+typedef Graphic3d_Vec4u OpenGl_Vec4u;
-typedef NCollection_Vec2<unsigned char> OpenGl_Vec2ub;
-typedef NCollection_Vec3<unsigned char> OpenGl_Vec3ub;
-typedef NCollection_Vec4<unsigned char> OpenGl_Vec4ub;
+typedef Graphic3d_Vec2ub OpenGl_Vec2ub;
+typedef Graphic3d_Vec3ub OpenGl_Vec3ub;
+typedef Graphic3d_Vec4ub OpenGl_Vec4ub;
-typedef NCollection_Vec2<float> OpenGl_Vec2;
-typedef NCollection_Vec3<float> OpenGl_Vec3;
-typedef NCollection_Vec4<float> OpenGl_Vec4;
+typedef Graphic3d_Vec2 OpenGl_Vec2;
+typedef Graphic3d_Vec3 OpenGl_Vec3;
+typedef Graphic3d_Vec4 OpenGl_Vec4;
-typedef NCollection_Vec2<double> OpenGl_Vec2d;
-typedef NCollection_Vec3<double> OpenGl_Vec3d;
-typedef NCollection_Vec4<double> OpenGl_Vec4d;
+typedef Graphic3d_Vec2d OpenGl_Vec2d;
+typedef Graphic3d_Vec3d OpenGl_Vec3d;
+typedef Graphic3d_Vec4d OpenGl_Vec4d;
#endif // _OpenGl_Vec_H__