// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_TextureBufferArb_H__
-#define _OpenGl_TextureBufferArb_H__
+#ifndef OpenGl_TextureBufferArb_HeaderFile
+#define OpenGl_TextureBufferArb_HeaderFile
#include <OpenGl_TextureBuffer.hxx>