//! Bind TBO to specified Texture Unit.
Standard_EXPORT void BindTexture (const Handle(OpenGl_Context)& theGlCtx,
- const GLenum theTextureUnit = GL_TEXTURE0) const;
+ const Graphic3d_TextureUnit theTextureUnit) const;
//! Unbind TBO.
Standard_EXPORT void UnbindTexture (const Handle(OpenGl_Context)& theGlCtx,
- const GLenum theTextureUnit = GL_TEXTURE0) const;
+ const Graphic3d_TextureUnit theTextureUnit) const;
protected: