// Created by: Kirill GAVRILOV
-// Copyright (c) 2012 OPEN CASCADE SAS
+// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
-// The content of this file is subject to the Open CASCADE Technology Public
-// License Version 6.5 (the "License"). You may not use the content of this file
-// except in compliance with the License. Please obtain a copy of the License
-// at http://www.opencascade.org and read it completely before using this file.
+// This file is part of Open CASCADE Technology software library.
//
-// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
-// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
//
-// The Original Code and all software distributed under the License is
-// distributed on an "AS IS" basis, without warranty of any kind, and the
-// Initial Developer hereby disclaims all such warranties, including without
-// limitation, any warranties of merchantability, fitness for a particular
-// purpose or non-infringement. Please see the License for the specific terms
-// and conditions governing the rights and limitations under the License.
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
#ifndef _OpenGl_TextureBufferArb_H__
#define _OpenGl_TextureBufferArb_H__
Standard_EXPORT virtual ~OpenGl_TextureBufferArb();
//! Override VBO target
- Standard_EXPORT virtual GLenum GetTarget() const;
+ Standard_EXPORT virtual GLenum GetTarget() const Standard_OVERRIDE;
//! Returns true if TBO is valid.
//! Notice that no any real GL call is performed!
}
//! Destroy object - will release GPU memory if any.
- Standard_EXPORT virtual void Release (const OpenGl_Context* theGlCtx);
+ Standard_EXPORT virtual void Release (OpenGl_Context* theGlCtx) Standard_OVERRIDE;
//! Creates VBO and Texture names (ids) if not yet generated.
//! Data should be initialized by another method.
- Standard_EXPORT bool Create (const Handle(OpenGl_Context)& theGlCtx);
+ Standard_EXPORT bool Create (const Handle(OpenGl_Context)& theGlCtx) Standard_OVERRIDE;
//! Perform TBO initialization with specified data.
//! Existing data will be deleted.
const GLsizei theElemsNb,
const GLfloat* theData);
+ //! Perform TBO initialization with specified data.
+ //! Existing data will be deleted.
+ Standard_EXPORT bool Init (const Handle(OpenGl_Context)& theGlCtx,
+ const GLuint theComponentsNb,
+ const GLsizei theElemsNb,
+ const GLuint* theData);
+
+ //! Perform TBO initialization with specified data.
+ //! Existing data will be deleted.
+ Standard_EXPORT bool Init (const Handle(OpenGl_Context)& theGlCtx,
+ const GLuint theComponentsNb,
+ const GLsizei theElemsNb,
+ const GLushort* theData);
+
+ //! Perform TBO initialization with specified data.
+ //! Existing data will be deleted.
+ Standard_EXPORT bool Init (const Handle(OpenGl_Context)& theGlCtx,
+ const GLuint theComponentsNb,
+ const GLsizei theElemsNb,
+ const GLubyte* theData);
+
//! Bind TBO to specified Texture Unit.
Standard_EXPORT void BindTexture (const Handle(OpenGl_Context)& theGlCtx,
const GLenum theTextureUnit = GL_TEXTURE0) const;
public:
- DEFINE_STANDARD_RTTI(OpenGl_TextureBufferArb) // Type definition
+ DEFINE_STANDARD_RTTIEXT(OpenGl_TextureBufferArb,OpenGl_VertexBuffer) // Type definition
};