Standard_EXPORT virtual ~OpenGl_TextureBufferArb();
//! Override VBO target
- Standard_EXPORT virtual GLenum GetTarget() const;
+ Standard_EXPORT virtual GLenum GetTarget() const Standard_OVERRIDE;
//! Returns true if TBO is valid.
//! Notice that no any real GL call is performed!
}
//! Destroy object - will release GPU memory if any.
- Standard_EXPORT virtual void Release (OpenGl_Context* theGlCtx);
+ Standard_EXPORT virtual void Release (OpenGl_Context* theGlCtx) Standard_OVERRIDE;
//! Creates VBO and Texture names (ids) if not yet generated.
//! Data should be initialized by another method.
- Standard_EXPORT bool Create (const Handle(OpenGl_Context)& theGlCtx);
+ Standard_EXPORT bool Create (const Handle(OpenGl_Context)& theGlCtx) Standard_OVERRIDE;
//! Perform TBO initialization with specified data.
//! Existing data will be deleted.