// Created by: Kirill GAVRILOV
-// Copyright (c) 2014 OPEN CASCADE SAS
+// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
-// This library is free software; you can redistribute it and / or modify it
-// under the terms of the GNU Lesser General Public version 2.1 as published
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
const GLsizei theElemsNb,
const GLfloat* theData);
+ //! Perform TBO initialization with specified data.
+ //! Existing data will be deleted.
+ Standard_EXPORT bool Init (const Handle(OpenGl_Context)& theGlCtx,
+ const GLuint theComponentsNb,
+ const GLsizei theElemsNb,
+ const GLuint* theData);
+
//! Bind TBO to specified Texture Unit.
Standard_EXPORT void BindTexture (const Handle(OpenGl_Context)& theGlCtx,
const GLenum theTextureUnit = GL_TEXTURE0) const;