Standard_EXPORT bool Create (const Handle(OpenGl_Context)& theCtx);
//! Destroy object - will release GPU memory if any.
- Standard_EXPORT virtual void Release (OpenGl_Context* theCtx);
+ Standard_EXPORT virtual void Release (OpenGl_Context* theCtx) Standard_OVERRIDE;
//! Bind this Texture to specified unit.
Standard_EXPORT void Bind (const Handle(OpenGl_Context)& theCtx,