0023457: Slow text rendering
[occt.git] / src / OpenGl / OpenGl_Text.hxx
index 3251b43..b350488 100644 (file)
@@ -1,6 +1,6 @@
 // Created on: 2011-07-13
 // Created by: Sergey ZERCHANINOV
-// Copyright (c) 2011-2012 OPEN CASCADE SAS
+// Copyright (c) 2011-2013 OPEN CASCADE SAS
 //
 // The content of this file is subject to the Open CASCADE Technology Public
 // License Version 6.5 (the "License"). You may not use the content of this file
 // purpose or non-infringement. Please see the License for the specific terms
 // and conditions governing the rights and limitations under the License.
 
-
 #ifndef OpenGl_Text_Header
 #define OpenGl_Text_Header
 
 #include <OpenGl_Element.hxx>
 
+#include <OpenGl_AspectText.hxx>
 #include <OpenGl_TextParam.hxx>
+#include <OpenGl_TextFormatter.hxx>
 
 #include <TCollection_ExtendedString.hxx>
 #include <Graphic3d_Vertex.hxx>
 #include <Graphic3d_HorizontalTextAlignment.hxx>
 #include <Graphic3d_VerticalTextAlignment.hxx>
 
+class Handle(OpenGl_PrinterContext);
+
+//! Text rendering
 class OpenGl_Text : public OpenGl_Element
 {
 
 public:
 
-  OpenGl_Text (const TCollection_ExtendedString& AText,
-              const Graphic3d_Vertex& APoint,
-              const Standard_Real AHeight,
-              const Graphic3d_HorizontalTextAlignment AHta,
-              const Graphic3d_VerticalTextAlignment AVta);
+  //! Main constructor
+  Standard_EXPORT OpenGl_Text (const TCollection_ExtendedString& theText,
+                               const OpenGl_Vec3&                thePoint,
+                               const OpenGl_TextParam&           theParams);
+
+  //! Setup new string and position
+  Standard_EXPORT void Init (const Handle(OpenGl_Context)& theCtx,
+                             const Standard_Utf8Char*      theText,
+                             const OpenGl_Vec3&            thePoint);
+
+  //! Setup new string and parameters
+  Standard_EXPORT void Init (const Handle(OpenGl_Context)& theCtx,
+                             const Standard_Utf8Char*      theText,
+                             const OpenGl_Vec3&            thePoint,
+                             const OpenGl_TextParam&       theParams);
+
+  //! Setup new position
+  Standard_EXPORT void SetPosition (const OpenGl_Vec3& thePoint);
+
+  //! Setup new font size
+  Standard_EXPORT void SetFontSize (const Handle(OpenGl_Context)& theContext,
+                                    const Standard_Integer        theFontSize);
+
+  Standard_EXPORT virtual void Render  (const Handle(OpenGl_Workspace)& theWorkspace) const;
+  Standard_EXPORT virtual void Release (const Handle(OpenGl_Context)&   theContext);
+
+public: //! @name methods for compatibility with layers
+
+  //! Empty constructor
+  OpenGl_Text();
+
+  //! Create key for shared resource
+  static TCollection_AsciiString FontKey (const OpenGl_AspectText& theAspect,
+                                          const Standard_Integer   theHeight);
+
+  //! Find shared resource for specified font or initialize new one
+  static Handle(OpenGl_Font) FindFont (const Handle(OpenGl_Context)& theCtx,
+                                       const OpenGl_AspectText&      theAspect,
+                                       const Standard_Integer        theHeight,
+                                       const TCollection_AsciiString theKey);
+
+  //! Compute text width
+  static void StringSize (const Handle(OpenGl_Context)& theCtx,
+                          const NCollection_String&     theText,
+                          const OpenGl_AspectText&      theTextAspect,
+                          const OpenGl_TextParam&       theParams,
+                          Standard_ShortReal&           theWidth,
+                          Standard_ShortReal&           theAscent,
+                          Standard_ShortReal&           theDescent);
+
+  //! Setup new string and parameters
+  void Init (const Handle(OpenGl_Context)&     theCtx,
+             const TCollection_ExtendedString& theText,
+             const OpenGl_Vec2&                thePoint,
+             const OpenGl_TextParam&           theParams);
+
+  //! Perform rendering
+  void Render (const Handle(OpenGl_PrinterContext)& thePrintCtx,
+               const Handle(OpenGl_Context)&        theCtx,
+               const OpenGl_AspectText&             theTextAspect) const;
+
+protected:
+
+  //! Destructor
+  Standard_EXPORT virtual ~OpenGl_Text();
+
+  friend class OpenGl_Trihedron;
+  friend class OpenGl_GraduatedTrihedron;
+
+private:
+
+  //! Release cached VBO resources
+  void releaseVbos (const Handle(OpenGl_Context)& theCtx);
+
+  //! Setup matrix.
+  void setupMatrix (const Handle(OpenGl_PrinterContext)& thePrintCtx,
+                    const Handle(OpenGl_Context)&        theCtx,
+                    const OpenGl_AspectText&             theTextAspect,
+                    const OpenGl_Vec3                    theDVec) const;
+
+  //! Draw arrays of vertices.
+  void drawText (const Handle(OpenGl_PrinterContext)& thePrintCtx,
+                 const Handle(OpenGl_Context)&        theCtx,
+                 const OpenGl_AspectText&             theTextAspect) const;
+
+  //! Main rendering code
+  void render (const Handle(OpenGl_PrinterContext)& thePrintCtx,
+               const Handle(OpenGl_Context)&        theCtx,
+               const OpenGl_AspectText&             theTextAspect,
+               const TEL_COLOUR&                    theColorText,
+               const TEL_COLOUR&                    theColorSubs) const;
+
+protected:
 
-  virtual void Render  (const Handle(OpenGl_Workspace)& theWorkspace) const;
-  virtual void Release (const Handle(OpenGl_Context)&   theContext);
+  mutable Handle(OpenGl_Font)                             myFont;
+  mutable NCollection_Vector<GLuint>                      myTextures;   //!< textures' IDs
+  mutable NCollection_Vector<Handle(OpenGl_VertexBuffer)> myVertsVbo;   //!< VBOs of vertices
+  mutable NCollection_Vector<Handle(OpenGl_VertexBuffer)> myTCrdsVbo;   //!< VBOs of texture coordinates
+  mutable NCollection_Vector<Handle(OpenGl_Vec2Array)>    myVertsArray; //!< arrays of vertices (for compatibility mode)
+  mutable NCollection_Vector<Handle(OpenGl_Vec2Array)>    myTCrdsArray; //!< arrays of vertices (for compatibility mode)
+  mutable Font_FTFont::Rect                               myBndBox;
 
 protected:
 
-  virtual ~OpenGl_Text();
+  mutable GLdouble myProjMatrix[16];
+  mutable GLdouble myModelMatrix[16];
+  mutable GLint    myViewport[4];
+  mutable GLdouble myWinX;
+  mutable GLdouble myWinY;
+  mutable GLdouble myWinZ;
+  mutable GLdouble myScaleHeight;
+  mutable GLdouble myExportHeight;
 
 protected:
 
-  OpenGl_TextParam myParam;
-  TEL_POINT       myAttachPnt;
-  const wchar_t  *myString;
+  OpenGl_TextParam   myParams;
+  NCollection_String myString;
+  OpenGl_Vec3        myPoint;
+  bool               myIs2d;
 
 public: