#include <OpenGl_Element.hxx>
-#include <OpenGl_AspectText.hxx>
+#include <OpenGl_Aspects.hxx>
#include <OpenGl_TextParam.hxx>
#include <OpenGl_TextBuilder.hxx>
#include <TCollection_ExtendedString.hxx>
#include <Graphic3d_Vertex.hxx>
#include <Graphic3d_HorizontalTextAlignment.hxx>
+#include <Graphic3d_RenderingParams.hxx>
#include <Graphic3d_VerticalTextAlignment.hxx>
#include <gp_Ax2.hxx>
-class OpenGl_PrinterContext;
-
//! Text rendering
class OpenGl_Text : public OpenGl_Element
{
//! Creates new text in 3D space.
Standard_EXPORT OpenGl_Text (const Standard_Utf8Char* theText,
const gp_Ax2& theOrientation,
- const OpenGl_TextParam& theParams);
+ const OpenGl_TextParam& theParams,
+ const bool theHasOwnAnchor = true);
+
+ //! Destructor
+ Standard_EXPORT virtual ~OpenGl_Text();
//! Setup new string and position
Standard_EXPORT void Init (const Handle(OpenGl_Context)& theCtx,
Standard_EXPORT virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
Standard_EXPORT virtual void Release (OpenGl_Context* theContext);
+ //! Return defined text.
+ const NCollection_String& Text() const { return myString; }
+
+ //! Return text formatting parameters.
+ const OpenGl_TextParam& FormatParams() const { return myParams; }
+
public: //! @name methods for compatibility with layers
//! Empty constructor
Standard_EXPORT OpenGl_Text();
//! Create key for shared resource
- Standard_EXPORT static TCollection_AsciiString FontKey (const OpenGl_AspectText& theAspect,
- const Standard_Integer theHeight);
+ Standard_EXPORT static TCollection_AsciiString FontKey (const OpenGl_Aspects& theAspect,
+ Standard_Integer theHeight,
+ unsigned int theResolution);
//! Find shared resource for specified font or initialize new one
Standard_EXPORT static Handle(OpenGl_Font) FindFont (const Handle(OpenGl_Context)& theCtx,
- const OpenGl_AspectText& theAspect,
- const Standard_Integer theHeight,
- const TCollection_AsciiString theKey);
+ const OpenGl_Aspects& theAspect,
+ Standard_Integer theHeight,
+ unsigned int theResolution,
+ const TCollection_AsciiString& theKey);
//! Compute text width
Standard_EXPORT static void StringSize (const Handle(OpenGl_Context)& theCtx,
const NCollection_String& theText,
- const OpenGl_AspectText& theTextAspect,
+ const OpenGl_Aspects& theTextAspect,
const OpenGl_TextParam& theParams,
+ const unsigned int theResolution,
Standard_ShortReal& theWidth,
Standard_ShortReal& theAscent,
Standard_ShortReal& theDescent);
const OpenGl_TextParam& theParams);
//! Perform rendering
- Standard_EXPORT void Render (const Handle(OpenGl_PrinterContext)& thePrintCtx,
- const Handle(OpenGl_Context)& theCtx,
- const OpenGl_AspectText& theTextAspect) const;
+ Standard_EXPORT void Render (const Handle(OpenGl_Context)& theCtx,
+ const OpenGl_Aspects& theTextAspect,
+ unsigned int theResolution = Graphic3d_RenderingParams::THE_DEFAULT_RESOLUTION) const;
protected:
- //! Destructor
- Standard_EXPORT virtual ~OpenGl_Text();
-
friend class OpenGl_Trihedron;
friend class OpenGl_GraduatedTrihedron;
-private:
-
//! Release cached VBO resources
- void releaseVbos (OpenGl_Context* theCtx);
+ Standard_EXPORT void releaseVbos (OpenGl_Context* theCtx);
+
+private:
//! Setup matrix.
- void setupMatrix (const Handle(OpenGl_PrinterContext)& thePrintCtx,
- const Handle(OpenGl_Context)& theCtx,
- const OpenGl_AspectText& theTextAspect,
- const OpenGl_Vec3 theDVec) const;
+ void setupMatrix (const Handle(OpenGl_Context)& theCtx,
+ const OpenGl_Aspects& theTextAspect,
+ const OpenGl_Vec3& theDVec) const;
//! Draw arrays of vertices.
- void drawText (const Handle(OpenGl_PrinterContext)& thePrintCtx,
- const Handle(OpenGl_Context)& theCtx,
- const OpenGl_AspectText& theTextAspect) const;
+ void drawText (const Handle(OpenGl_Context)& theCtx,
+ const OpenGl_Aspects& theTextAspect) const;
+
+ //! Draw rectangle from bounding text box.
+ void drawRect (const Handle(OpenGl_Context)& theCtx,
+ const OpenGl_Aspects& theTextAspect,
+ const OpenGl_Vec4& theColorSubs) const;
//! Main rendering code
- void render (const Handle(OpenGl_PrinterContext)& thePrintCtx,
- const Handle(OpenGl_Context)& theCtx,
- const OpenGl_AspectText& theTextAspect,
- const TEL_COLOUR& theColorText,
- const TEL_COLOUR& theColorSubs) const;
+ void render (const Handle(OpenGl_Context)& theCtx,
+ const OpenGl_Aspects& theTextAspect,
+ const OpenGl_Vec4& theColorText,
+ const OpenGl_Vec4& theColorSubs,
+ unsigned int theResolution) const;
protected:
mutable NCollection_Vector<GLuint> myTextures; //!< textures' IDs
mutable NCollection_Vector<Handle(OpenGl_VertexBuffer)> myVertsVbo; //!< VBOs of vertices
mutable NCollection_Vector<Handle(OpenGl_VertexBuffer)> myTCrdsVbo; //!< VBOs of texture coordinates
- mutable Font_FTFont::Rect myBndBox;
+ mutable Handle(OpenGl_VertexBuffer) myBndVertsVbo;//!< VBOs of vertices for bounding box
+ mutable Font_Rect myBndBox;
protected:
mutable OpenGl_Mat4d myProjMatrix;
mutable OpenGl_Mat4d myModelMatrix;
mutable OpenGl_Mat4d myOrientationMatrix;
- mutable GLint myViewport[4];
mutable GLdouble myWinX;
mutable GLdouble myWinY;
mutable GLdouble myWinZ;
bool myIs2d;
gp_Ax2 myOrientation; //!< Text orientation in 3D space.
bool myHasPlane; //!< Check if text have orientation in 3D space.
+ bool myHasAnchorPoint; //!< Shows if it has own attach point
public: