glDrawArrays (GL_TRIANGLES, 0, GLsizei(aVerts->GetElemsNb()));
glBindTexture (GL_TEXTURE_2D, 0);
- aTCrds->UnbindFixed (theCtx, GL_VERTEX_ARRAY);
+ aTCrds->UnbindFixed (theCtx, GL_TEXTURE_COORD_ARRAY);
aVerts->UnbindFixed (theCtx, GL_VERTEX_ARRAY);
}
}