typedef NCollection_List<const OpenGl_Structure* > OpenGl_ListOfStructure;
+//! Implementation of low-level graphic structure.
class OpenGl_Structure : public Graphic3d_CStructure
{
friend class OpenGl_Group;
+public:
+
+ //! Auxiliary wrapper to iterate OpenGl_Group sequence.
+ class GroupIterator
+ {
+
+ public:
+ GroupIterator (const Graphic3d_SequenceOfGroup& theGroups) : myIter (theGroups) {}
+ Standard_Boolean More() const { return myIter.More(); }
+ void Next() { myIter.Next(); }
+ const OpenGl_Group* Value() const { return (const OpenGl_Group* )(myIter.Value().operator->()); }
+ OpenGl_Group* ChangeValue() { return (OpenGl_Group* )(myIter.ChangeValue().operator->()); }
+
+ private:
+ Graphic3d_SequenceOfGroup::Iterator myIter;
+
+ };
+
public:
//! Create empty structure
- OpenGl_Structure (const Handle(Graphic3d_StructureManager)& theManager);
+ Standard_EXPORT OpenGl_Structure (const Handle(Graphic3d_StructureManager)& theManager);
//! Setup structure graphic state
- virtual void UpdateNamedStatus();
+ Standard_EXPORT virtual void UpdateNamedStatus();
//! Clear graphic data
- virtual void Clear();
+ Standard_EXPORT virtual void Clear();
//! Connect other structure to this one
- virtual void Connect (Graphic3d_CStructure& theStructure);
+ Standard_EXPORT virtual void Connect (Graphic3d_CStructure& theStructure);
//! Disconnect other structure to this one
- virtual void Disconnect (Graphic3d_CStructure& theStructure);
+ Standard_EXPORT virtual void Disconnect (Graphic3d_CStructure& theStructure);
//! Synchronize structure aspects
- virtual void UpdateAspects();
+ Standard_EXPORT virtual void UpdateAspects();
//! Synchronize structure transformation
- virtual void UpdateTransformation();
+ Standard_EXPORT virtual void UpdateTransformation();
//! Highlight entire structure with color
- virtual void HighlightWithColor (const Graphic3d_Vec3& theColor,
- const Standard_Boolean theToCreate);
+ Standard_EXPORT virtual void HighlightWithColor (const Graphic3d_Vec3& theColor,
+ const Standard_Boolean theToCreate);
//! Highlight structure using boundary box
- virtual void HighlightWithBndBox (const Standard_Boolean theToCreate);
+ Standard_EXPORT virtual void HighlightWithBndBox (const Handle(Graphic3d_Structure)& theStruct,
+ const Standard_Boolean theToCreate);
//! Create shadow link to this structure
- virtual Handle(Graphic3d_CStructure) ShadowLink (const Handle(Graphic3d_StructureManager)& theManager) const;
+ Standard_EXPORT virtual Handle(Graphic3d_CStructure) ShadowLink (const Handle(Graphic3d_StructureManager)& theManager) const;
+
+ //! Create new group within this structure
+ Standard_EXPORT virtual Handle(Graphic3d_Group) NewGroup (const Handle(Graphic3d_Structure)& theStruct);
+
+ //! Remove group from this structure
+ Standard_EXPORT virtual void RemoveGroup (const Handle(Graphic3d_Group)& theGroup);
public:
+ //! @return graphic groups
+ virtual const Graphic3d_SequenceOfGroup& DrawGroups() const
+ {
+ return myGroups;
+ }
+
//! Access graphic driver
OpenGl_GraphicDriver* GlDriver() const
{
void SetAspectMarker (const CALL_DEF_CONTEXTMARKER& theAspect);
void SetAspectText (const CALL_DEF_CONTEXTTEXT &theAspect);
- void SetHighlightBox (const Handle(OpenGl_Context)& theGlCtx,
- const CALL_DEF_BOUNDBOX& theBoundBox);
+ void clearHighlightBox (const Handle(OpenGl_Context)& theGlCtx);
- void ClearHighlightBox (const Handle(OpenGl_Context)& theGlCtx);
-
- void SetHighlightColor (const Handle(OpenGl_Context)& theGlCtx,
+ void setHighlightColor (const Handle(OpenGl_Context)& theGlCtx,
const Graphic3d_Vec3& theColor);
- void ClearHighlightColor (const Handle(OpenGl_Context)& theGlCtx);
+ void clearHighlightColor (const Handle(OpenGl_Context)& theGlCtx);
Standard_Boolean IsVisible() const { return !(myNamedStatus & OPENGL_NS_HIDE); }
- OpenGl_Group* AddGroup();
- void RemoveGroup (const Handle(OpenGl_Context)& theGlCtx,
- const OpenGl_Group* theGroup);
- void Clear (const Handle(OpenGl_Context)& theGlCtx);
+ Standard_EXPORT void Clear (const Handle(OpenGl_Context)& theGlCtx);
//! Set z layer ID to display the structure in specified layer
- void SetZLayer (const Standard_Integer theLayerIndex);
+ Standard_EXPORT void SetZLayer (const Standard_Integer theLayerIndex);
//! Get z layer ID
- Standard_Integer GetZLayer () const;
+ Standard_EXPORT Standard_Integer GetZLayer() const;
virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
virtual void Release (const Handle(OpenGl_Context)& theGlCtx);
//!
//! Notice however that reusage of this structure after calling this method is incorrect
//! and will lead to broken visualization due to loosed data.
- void ReleaseGlResources (const Handle(OpenGl_Context)& theGlCtx);
-
- //! Returns list of OpenGL groups.
- virtual const OpenGl_ListOfGroup& Groups() const { return myGroups; }
+ Standard_EXPORT void ReleaseGlResources (const Handle(OpenGl_Context)& theGlCtx);
//! Returns list of connected OpenGL structures.
const OpenGl_ListOfStructure& ConnectedStructures() const { return myConnected; }
//! Returns OpenGL persistent translation.
const TEL_TRANSFORM_PERSISTENCE* PersistentTranslation() const { return myTransPers; }
-#ifdef HAVE_OPENCL
-
//! Returns structure modification state (for ray-tracing).
Standard_Size ModificationState() const { return myModificationState; }
//! Is the structure ray-tracable (contains ray-tracable elements)?
Standard_Boolean IsRaytracable() const { return myIsRaytracable; }
-#endif
-
protected:
- virtual ~OpenGl_Structure();
-
-#ifdef HAVE_OPENCL
+ Standard_EXPORT virtual ~OpenGl_Structure();
//! Registers ancestor connected structure (for updating ray-tracing state).
void RegisterAncestorStructure (const OpenGl_Structure* theStructure) const;
//! Sets ray-tracable status for structure and its parents.
void SetRaytracableWithAncestorStructures() const;
-#endif
-
protected:
OpenGl_Matrix* myTransformation;
OpenGl_AspectMarker* myAspectMarker;
OpenGl_AspectText* myAspectText;
- OpenGl_Group* myHighlightBox;
+ Handle(OpenGl_Group) myHighlightBox;
TEL_COLOUR* myHighlightColor;
int myNamedStatus;
int myZLayer;
OpenGl_ListOfStructure myConnected;
- OpenGl_ListOfGroup myGroups;
-#ifdef HAVE_OPENCL
mutable OpenGl_ListOfStructure myAncestorStructures;
mutable Standard_Boolean myIsRaytracable;
mutable Standard_Size myModificationState;
-#endif
public: