#include <OpenGl_AspectMarker.hxx>
#include <OpenGl_AspectText.hxx>
+#include <OpenGl_GraphicDriver.hxx>
#include <OpenGl_Group.hxx>
#include <OpenGl_Matrix.hxx>
-#include <OpenGl_NamedStatus.hxx>
#include <OpenGl_Vec.hxx>
#include <OpenGl_Workspace.hxx>
#include <NCollection_List.hxx>
-#include <InterfaceGraphic_Graphic3d.hxx>
class OpenGl_Structure;
class OpenGl_GraphicDriver;
Standard_EXPORT OpenGl_Structure (const Handle(Graphic3d_StructureManager)& theManager);
//! Setup structure graphic state
- Standard_EXPORT virtual void UpdateNamedStatus();
+ Standard_EXPORT virtual void OnVisibilityChanged() Standard_OVERRIDE;
//! Clear graphic data
- Standard_EXPORT virtual void Clear();
+ Standard_EXPORT virtual void Clear() Standard_OVERRIDE;
//! Connect other structure to this one
- Standard_EXPORT virtual void Connect (Graphic3d_CStructure& theStructure);
+ Standard_EXPORT virtual void Connect (Graphic3d_CStructure& theStructure) Standard_OVERRIDE;
//! Disconnect other structure to this one
- Standard_EXPORT virtual void Disconnect (Graphic3d_CStructure& theStructure);
-
- //! Synchronize structure aspects
- Standard_EXPORT virtual void UpdateAspects();
+ Standard_EXPORT virtual void Disconnect (Graphic3d_CStructure& theStructure) Standard_OVERRIDE;
//! Synchronize structure transformation
- Standard_EXPORT virtual void UpdateTransformation();
+ Standard_EXPORT virtual void SetTransformation (const Handle(Geom_Transformation)& theTrsf) Standard_OVERRIDE;
- //! Highlight entire structure with color
- Standard_EXPORT virtual void HighlightWithColor (const Graphic3d_Vec3& theColor,
- const Standard_Boolean theToCreate);
+ //! Highlights structure according to the given style and updates corresponding class fields
+ //! (highlight status and style)
+ Standard_EXPORT virtual void GraphicHighlight (const Handle(Graphic3d_HighlightStyle)& theStyle,
+ const Handle(Graphic3d_Structure)& theStruct) Standard_OVERRIDE;
- //! Highlight structure using boundary box
- Standard_EXPORT virtual void HighlightWithBndBox (const Handle(Graphic3d_Structure)& theStruct,
- const Standard_Boolean theToCreate);
+ //! Unighlights structure and updates corresponding class fields (highlight status and style)
+ Standard_EXPORT virtual void GraphicUnhighlight() Standard_OVERRIDE;
//! Create shadow link to this structure
- Standard_EXPORT virtual Handle(Graphic3d_CStructure) ShadowLink (const Handle(Graphic3d_StructureManager)& theManager) const;
+ Standard_EXPORT virtual Handle(Graphic3d_CStructure) ShadowLink (const Handle(Graphic3d_StructureManager)& theManager) const Standard_OVERRIDE;
//! Create new group within this structure
- Standard_EXPORT virtual Handle(Graphic3d_Group) NewGroup (const Handle(Graphic3d_Structure)& theStruct);
+ Standard_EXPORT virtual Handle(Graphic3d_Group) NewGroup (const Handle(Graphic3d_Structure)& theStruct) Standard_OVERRIDE;
//! Remove group from this structure
- Standard_EXPORT virtual void RemoveGroup (const Handle(Graphic3d_Group)& theGroup);
+ Standard_EXPORT virtual void RemoveGroup (const Handle(Graphic3d_Group)& theGroup) Standard_OVERRIDE;
public:
- //! @return graphic groups
- virtual const Graphic3d_SequenceOfGroup& DrawGroups() const
- {
- return myGroups;
- }
-
//! Access graphic driver
OpenGl_GraphicDriver* GlDriver() const
{
return (OpenGl_GraphicDriver* )myGraphicDriver.operator->();
}
- void SetTransformPersistence (const CALL_DEF_TRANSFORM_PERSISTENCE &ATransPers);
-
- void SetAspectLine (const CALL_DEF_CONTEXTLINE &theAspect);
- void SetAspectFace (const CALL_DEF_CONTEXTFILLAREA& theAspect);
- void SetAspectMarker (const CALL_DEF_CONTEXTMARKER& theAspect);
- void SetAspectText (const CALL_DEF_CONTEXTTEXT &theAspect);
-
- void clearHighlightBox (const Handle(OpenGl_Context)& theGlCtx);
-
- void setHighlightColor (const Handle(OpenGl_Context)& theGlCtx,
- const Graphic3d_Vec3& theColor);
-
- void clearHighlightColor (const Handle(OpenGl_Context)& theGlCtx);
-
- Standard_Boolean IsVisible() const { return !(myNamedStatus & OPENGL_NS_HIDE); }
-
Standard_EXPORT void Clear (const Handle(OpenGl_Context)& theGlCtx);
- //! Set z layer ID to display the structure in specified layer
- Standard_EXPORT void SetZLayer (const Standard_Integer theLayerIndex);
-
- //! Get z layer ID
- Standard_EXPORT Standard_Integer GetZLayer() const;
-
- //! Renders groups of structure without applying any attributes (i.e. transform, material etc).
- virtual void RenderGeometry (const Handle(OpenGl_Workspace)& theWorkspace) const;
-
//! Renders the structure.
virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
Standard_Boolean IsCulled() const { return myIsCulled; }
//! Checks if the structure should be included into BVH tree or not.
- const Standard_Boolean IsAlwaysRendered() const
+ Standard_Boolean IsAlwaysRendered() const
{
return IsInfinite
|| IsForHighlight
|| IsMutable
|| Is2dText
- || TransformPersistence.Flag != 0;
+ || (!myTrsfPers.IsNull() && myTrsfPers->IsTrihedronOr2d());
}
//! This method releases GL resources without actual elements destruction.
//! and will lead to broken visualization due to loosed data.
Standard_EXPORT void ReleaseGlResources (const Handle(OpenGl_Context)& theGlCtx);
- //! Returns list of connected OpenGL structures.
- const OpenGl_ListOfStructure& ConnectedStructures() const { return myConnected; }
-
- //! Returns OpenGL face aspect.
- const OpenGl_AspectFace* AspectFace() const { return myAspectFace; }
-
- //! Returns OpenGL transformation matrix.
- const OpenGl_Matrix* Transformation() const { return myTransformation; }
-
- //! Returns OpenGL persistent translation.
- const TEL_TRANSFORM_PERSISTENCE* PersistentTranslation() const { return myTransPers; }
+ //! Returns instanced OpenGL structure.
+ const OpenGl_Structure* InstancedStructure() const { return myInstancedStructure; }
//! Returns structure modification state (for ray-tracing).
Standard_Size ModificationState() const { return myModificationState; }
- //! Resets structure modification state (for ray-tracing)
+ //! Resets structure modification state (for ray-tracing).
void ResetModificationState() const { myModificationState = 0; }
//! Is the structure ray-tracable (contains ray-tracable elements)?
- Standard_Boolean IsRaytracable() const { return myIsRaytracable; }
+ Standard_Boolean IsRaytracable() const;
protected:
Standard_EXPORT virtual ~OpenGl_Structure();
- //! Registers ancestor connected structure (for updating ray-tracing state).
- void RegisterAncestorStructure (const OpenGl_Structure* theStructure) const;
-
- //! Unregisters ancestor connected structure (for updating ray-tracing state).
- void UnregisterAncestorStructure (const OpenGl_Structure* theStructure) const;
-
- //! Unregisters structure from ancestor structure (for updating ray-tracing state).
- void UnregisterFromAncestorStructure() const;
+ //! Updates ray-tracable status for structure and its parents.
+ void UpdateStateIfRaytracable (const Standard_Boolean toCheck = Standard_True) const;
- //! Updates modification state for structure and its parents.
- void UpdateStateWithAncestorStructures() const;
+ //! Renders groups of structure without applying any attributes (i.e. transform, material etc).
+ //! @param theWorkspace current workspace
+ //! @param theHasClosed flag will be set to TRUE if structure contains at least one group of closed primitives
+ Standard_EXPORT void renderGeometry (const Handle(OpenGl_Workspace)& theWorkspace,
+ bool& theHasClosed) const;
- //! Updates ray-tracable status for structure and its parents.
- void UpdateRaytracableWithAncestorStructures() const;
+ //! Highlight structure using boundary box
+ Standard_EXPORT void highlightWithBndBox (const Handle(Graphic3d_Structure)& theStruct);
- //! Sets ray-tracable status for structure and its parents.
- void SetRaytracableWithAncestorStructures() const;
+ //! Invalidates highlight box and releases graphic resources it uses
+ Standard_EXPORT void clearHighlightBox (const Handle(OpenGl_Context)& theGlCtx);
protected:
- OpenGl_Matrix* myTransformation;
- TEL_TRANSFORM_PERSISTENCE* myTransPers;
- OpenGl_AspectLine* myAspectLine;
- OpenGl_AspectFace* myAspectFace;
- OpenGl_AspectMarker* myAspectMarker;
- OpenGl_AspectText* myAspectText;
-
Handle(OpenGl_Group) myHighlightBox;
- TEL_COLOUR* myHighlightColor;
-
- int myNamedStatus;
- int myZLayer;
- OpenGl_ListOfStructure myConnected;
+ OpenGl_Structure* myInstancedStructure;
- mutable OpenGl_ListOfStructure myAncestorStructures;
- mutable Standard_Boolean myIsRaytracable;
- mutable Standard_Size myModificationState;
+ mutable Standard_Boolean myIsRaytracable;
+ mutable Standard_Size myModificationState;
- mutable Standard_Boolean myIsCulled; //!< A status specifying is structure needs to be rendered after BVH tree traverse.
+ mutable Standard_Boolean myIsCulled; //!< A status specifying is structure needs to be rendered after BVH tree traverse.
- Standard_Boolean myIsMirrored; //!< Used to tell OpenGl to interpret polygons in clockwise order.
+ Standard_Boolean myIsMirrored; //!< Used to tell OpenGl to interpret polygons in clockwise order.
public:
- DEFINE_STANDARD_RTTI(OpenGl_Structure) // Type definition
+ DEFINE_STANDARD_RTTIEXT(OpenGl_Structure,Graphic3d_CStructure) // Type definition
};