|| IsForHighlight
|| IsMutable
|| Is2dText
- || (TransformPersistence.Flags & Graphic3d_TMF_2d) != 0
- || (TransformPersistence.Flags & Graphic3d_TMF_PanPers) != 0
- || (TransformPersistence.Flags & Graphic3d_TMF_TriedronPers) != 0;
+ || (!myTrsfPers.IsNull() && myTrsfPers->IsTrihedronOr2d());
}
//! This method releases GL resources without actual elements destruction.