|| IsForHighlight
|| IsMutable
|| Is2dText
- || TransformPersistence.Flags != 0;
+ || (TransformPersistence.Flags & Graphic3d_TMF_2d) != 0
+ || (TransformPersistence.Flags & Graphic3d_TMF_PanPers) != 0
+ || (TransformPersistence.Flags & Graphic3d_TMF_TriedronPers) != 0;
}
//! This method releases GL resources without actual elements destruction.