#include <OpenGl_CappingAlgo.hxx>
#include <OpenGl_Context.hxx>
#include <OpenGl_GlCore11.hxx>
+#include <OpenGl_ClippingIterator.hxx>
#include <OpenGl_GraphicDriver.hxx>
#include <OpenGl_ShaderManager.hxx>
#include <OpenGl_ShaderProgram.hxx>
#include <OpenGl_View.hxx>
#include <OpenGl_Workspace.hxx>
-#include <Graphic3d_SequenceOfHClipPlane.hxx>
-
-
IMPLEMENT_STANDARD_RTTIEXT(OpenGl_Structure,Graphic3d_CStructure)
-//! Auxiliary class for bounding box presentation
-class OpenGl_BndBoxPrs : public OpenGl_Element
+// =======================================================================
+// function : renderBoundingBox
+// purpose :
+// =======================================================================
+void OpenGl_Structure::renderBoundingBox (const Handle(OpenGl_Workspace)& theWorkspace) const
{
-
-public:
-
- //! Main constructor
- OpenGl_BndBoxPrs (const Graphic3d_BndBox3d& theBndBox)
- {
- const float Xm = (float )theBndBox.CornerMin().x();
- const float Ym = (float)theBndBox.CornerMin().y();
- const float Zm = (float)theBndBox.CornerMin().z();
- const float XM = (float)theBndBox.CornerMax().x();
- const float YM = (float)theBndBox.CornerMax().y();
- const float ZM = (float)theBndBox.CornerMax().z();
-
- myVerts[0] = OpenGl_Vec3 (Xm, Ym, Zm);
- myVerts[1] = OpenGl_Vec3 (Xm, Ym, ZM);
- myVerts[2] = OpenGl_Vec3 (Xm, YM, ZM);
- myVerts[3] = OpenGl_Vec3 (Xm, YM, Zm);
- myVerts[4] = OpenGl_Vec3 (Xm, Ym, Zm);
- myVerts[5] = OpenGl_Vec3 (XM, Ym, Zm);
- myVerts[6] = OpenGl_Vec3 (XM, Ym, ZM);
- myVerts[7] = OpenGl_Vec3 (XM, YM, ZM);
- myVerts[8] = OpenGl_Vec3 (XM, YM, Zm);
- myVerts[9] = OpenGl_Vec3 (XM, Ym, Zm);
- myVerts[10] = OpenGl_Vec3 (XM, YM, Zm);
- myVerts[11] = OpenGl_Vec3 (Xm, YM, Zm);
- myVerts[12] = OpenGl_Vec3 (Xm, YM, ZM);
- myVerts[13] = OpenGl_Vec3 (XM, YM, ZM);
- myVerts[14] = OpenGl_Vec3 (XM, Ym, ZM);
- myVerts[15] = OpenGl_Vec3 (Xm, Ym, ZM);
- }
-
- //! Render presentation
- virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const
+ if (!myBndBox.IsValid())
{
- #if !defined(GL_ES_VERSION_2_0)
- // Apply line aspect
- const Handle(OpenGl_Texture) aPrevTexture = theWorkspace->DisableTexture();
-
- theWorkspace->GetGlContext()->BindProgram (Handle(OpenGl_ShaderProgram)());
- theWorkspace->GetGlContext()->ShaderManager()->PushState (Handle(OpenGl_ShaderProgram)());
-
- glDisable (GL_LIGHTING);
-
- // Use highlight colors
- theWorkspace->GetGlContext()->core11->glColor3fv (theWorkspace->LineColor().GetData());
-
- glEnableClientState (GL_VERTEX_ARRAY);
- glVertexPointer (3, GL_FLOAT, 0, (GLfloat* )&myVerts);
- glDrawArrays (GL_LINE_STRIP, 0, 16);
- glDisableClientState (GL_VERTEX_ARRAY);
-
- // restore aspects
- if (!aPrevTexture.IsNull())
- {
- theWorkspace->EnableTexture (aPrevTexture);
- }
- #else
- (void )theWorkspace;
- #endif
+ return;
}
- //! Release graphical resources
- virtual void Release (OpenGl_Context*)
+ const Handle(OpenGl_Context)& aCtx = theWorkspace->GetGlContext();
+ const Handle(OpenGl_TextureSet) aPrevTexture = aCtx->BindTextures (Handle(OpenGl_TextureSet)());
+ const Graphic3d_ZLayerSettings& aLayer = myGraphicDriver->ZLayerSettings (myZLayer);
+ const Graphic3d_Vec3d aMoveVec = myTrsfPers.IsNull()
+ && !aLayer.OriginTransformation().IsNull()
+ ? -Graphic3d_Vec3d (aLayer.Origin().X(), aLayer.Origin().Y(), aLayer.Origin().Z())
+ : Graphic3d_Vec3d (0.0, 0.0, 0.0);
+ if (aCtx->core20fwd != NULL
+ && aCtx->ShaderManager()->BindBoundBoxProgram())
+ {
+ const Graphic3d_Vec3d aCenter = myBndBox.Center() + aMoveVec;
+ const Graphic3d_Vec3d aSize = myBndBox.Size();
+ aCtx->ActiveProgram()->SetUniform (aCtx, "occBBoxCenter", Graphic3d_Vec3 ((float )aCenter.x(), (float )aCenter.y(), (float )aCenter.z()));
+ aCtx->ActiveProgram()->SetUniform (aCtx, "occBBoxSize", Graphic3d_Vec3 ((float )aSize.x(), (float )aSize.y(), (float )aSize.z()));
+ aCtx->SetColor4fv (theWorkspace->InteriorColor());
+
+ const Handle(OpenGl_VertexBuffer)& aBoundBoxVertBuffer = aCtx->ShaderManager()->BoundBoxVertBuffer();
+ aBoundBoxVertBuffer->BindAttribute (aCtx, Graphic3d_TOA_POS);
+ aCtx->core20fwd->glDrawArrays (GL_LINES, 0, aBoundBoxVertBuffer->GetElemsNb());
+ aBoundBoxVertBuffer->UnbindAttribute(aCtx, Graphic3d_TOA_POS);
+ }
+#if !defined(GL_ES_VERSION_2_0)
+ else if (aCtx->core11 != NULL)
{
- //
+ const Graphic3d_Vec3d aMind = myBndBox.CornerMin() + aMoveVec;
+ const Graphic3d_Vec3d aMaxd = myBndBox.CornerMax() + aMoveVec;
+ const Graphic3d_Vec3 aMin ((float )aMind.x(), (float )aMind.y(), (float )aMind.z());
+ const Graphic3d_Vec3 aMax ((float )aMaxd.x(), (float )aMaxd.y(), (float )aMaxd.z());
+ const OpenGl_Vec3 aVerts[16] =
+ {
+ OpenGl_Vec3 (aMin.x(), aMin.y(), aMin.z()),
+ OpenGl_Vec3 (aMin.x(), aMin.y(), aMax.z()),
+ OpenGl_Vec3 (aMin.x(), aMax.y(), aMax.z()),
+ OpenGl_Vec3 (aMin.x(), aMax.y(), aMin.z()),
+ OpenGl_Vec3 (aMin.x(), aMin.y(), aMin.z()),
+ OpenGl_Vec3 (aMax.x(), aMin.y(), aMin.z()),
+ OpenGl_Vec3 (aMax.x(), aMin.y(), aMax.z()),
+ OpenGl_Vec3 (aMax.x(), aMax.y(), aMax.z()),
+ OpenGl_Vec3 (aMax.x(), aMax.y(), aMin.z()),
+ OpenGl_Vec3 (aMax.x(), aMin.y(), aMin.z()),
+ OpenGl_Vec3 (aMax.x(), aMax.y(), aMin.z()),
+ OpenGl_Vec3 (aMin.x(), aMax.y(), aMin.z()),
+ OpenGl_Vec3 (aMin.x(), aMax.y(), aMax.z()),
+ OpenGl_Vec3 (aMax.x(), aMax.y(), aMax.z()),
+ OpenGl_Vec3 (aMax.x(), aMin.y(), aMax.z()),
+ OpenGl_Vec3 (aMin.x(), aMin.y(), aMax.z())
+ };
+
+ aCtx->ShaderManager()->BindLineProgram (Handle(OpenGl_TextureSet)(), Aspect_TOL_SOLID, Graphic3d_TOSM_UNLIT, Graphic3d_AlphaMode_Opaque, false, Handle(OpenGl_ShaderProgram)());
+ aCtx->SetColor4fv (theWorkspace->InteriorColor());
+ aCtx->core11fwd->glDisable (GL_LIGHTING);
+ aCtx->core11->glEnableClientState (GL_VERTEX_ARRAY);
+ aCtx->core11->glVertexPointer (3, GL_FLOAT, 0, aVerts[0].GetData());
+ aCtx->core11fwd->glDrawArrays (GL_LINE_STRIP, 0, 16);
+ aCtx->core11->glDisableClientState (GL_VERTEX_ARRAY);
}
-
-protected:
-
- //! Protected destructor
- virtual ~OpenGl_BndBoxPrs() {}
-
-private:
-
- OpenGl_Vec3 myVerts[16]; //!< vertices array
-
-public:
-
- DEFINE_STANDARD_ALLOC
-
-};
-
-/*----------------------------------------------------------------------*/
+#endif
+ aCtx->BindTextures (aPrevTexture);
+}
// =======================================================================
// function : OpenGl_Structure
myInstancedStructure (NULL),
myIsRaytracable (Standard_False),
myModificationState (0),
- myIsCulled (Standard_True),
myIsMirrored (Standard_False)
{
updateLayerTransformation();
aRenderTrsf.GetMat4 (myRenderTrsf);
}
-// =======================================================================
-// function : clearHighlightBox
-// purpose :
-// =======================================================================
-void OpenGl_Structure::clearHighlightBox (const Handle(OpenGl_Context)& theGlCtx)
-{
- if (!myHighlightBox.IsNull())
- {
- myHighlightBox->Release (theGlCtx);
- myHighlightBox.Nullify();
- }
-}
-
-// =======================================================================
-// function : HighlightWithBndBox
-// purpose :
-// =======================================================================
-void OpenGl_Structure::highlightWithBndBox (const Handle(Graphic3d_Structure)& theStruct)
-{
- const Handle(OpenGl_Context)& aContext = GlDriver()->GetSharedContext();
-
- if (!myHighlightBox.IsNull())
- {
- myHighlightBox->Release (aContext);
- }
- else
- {
- myHighlightBox = new OpenGl_Group (theStruct);
- }
-
- myHighlightBox->SetGroupPrimitivesAspect (new Graphic3d_AspectLine3d (myHighlightStyle->Color(), Aspect_TOL_SOLID, 1.0));
-
- OpenGl_BndBoxPrs* aBndBoxPrs = new OpenGl_BndBoxPrs (myBndBox);
- myHighlightBox->AddElement (aBndBoxPrs);
-}
-
// =======================================================================
// function : GraphicHighlight
// purpose :
// =======================================================================
-void OpenGl_Structure::GraphicHighlight (const Handle(Graphic3d_PresentationAttributes)& theStyle,
- const Handle(Graphic3d_Structure)& theStruct)
+void OpenGl_Structure::GraphicHighlight (const Handle(Graphic3d_PresentationAttributes)& theStyle)
{
- if (!myHighlightStyle.IsNull()
- && myHighlightStyle->Method() == Aspect_TOHM_BOUNDBOX
- && theStyle->Method() != Aspect_TOHM_BOUNDBOX)
- {
- const Handle(OpenGl_Context)& aContext = GlDriver()->GetSharedContext();
- clearHighlightBox (aContext);
- }
-
myHighlightStyle = theStyle;
-
highlight = 1;
- if (myHighlightStyle->Method() == Aspect_TOHM_BOUNDBOX)
- {
- highlightWithBndBox (theStruct);
- }
}
// =======================================================================
void OpenGl_Structure::GraphicUnhighlight()
{
highlight = 0;
-
- if (myHighlightStyle->Method() == Aspect_TOHM_BOUNDBOX)
- {
- const Handle(OpenGl_Context)& aContext = GlDriver()->GetSharedContext();
- clearHighlightBox (aContext);
- }
-
myHighlightStyle.Nullify();
}
const Handle(OpenGl_Context)& aCtx = theWorkspace->GetGlContext();
// Render named status
- if (highlight && myHighlightBox.IsNull())
+ if (highlight && !myHighlightStyle.IsNull() && myHighlightStyle->Method() != Aspect_TOHM_BOUNDBOX)
{
theWorkspace->SetHighlightStyle (myHighlightStyle);
}
aCtx->ApplyModelViewMatrix();
// remember aspects
- const OpenGl_AspectLine* aPrevAspectLine = theWorkspace->AspectLine();
- const OpenGl_AspectFace* aPrevAspectFace = theWorkspace->AspectFace();
- const OpenGl_AspectMarker* aPrevAspectMarker = theWorkspace->AspectMarker();
- const OpenGl_AspectText* aPrevAspectText = theWorkspace->AspectText();
+ const OpenGl_Aspects* aPrevAspectFace = theWorkspace->Aspects();
// Apply correction for mirror transform
if (myIsMirrored)
}
// Collect clipping planes of structure scope
- aCtx->ChangeClipping().SetLocalPlanes (aCtx, myClipPlanes);
+ aCtx->ChangeClipping().SetLocalPlanes (myClipPlanes);
// True if structure is fully clipped
bool isClipped = false;
if (!myClipPlanes.IsNull()
&& myClipPlanes->ToOverrideGlobal())
{
- aCtx->ChangeClipping().DisableGlobal (aCtx);
+ aCtx->ChangeClipping().DisableGlobal();
hasDisabled = aCtx->Clipping().HasDisabled();
}
else if (!myTrsfPers.IsNull())
}
// check for clipping
- const Graphic3d_Vec4d& aPlaneEquation = aPlane->GetEquation();
const Graphic3d_Vec4d aCheckPnt (anAnchor.X(), anAnchor.Y(), anAnchor.Z(), 1.0);
- if (aPlaneEquation.Dot (aCheckPnt) < 0.0) // vertex is outside the half-space
+ if (aPlane->ProbePoint (aCheckPnt) == Graphic3d_ClipState_Out)
{
isClipped = true;
break;
}
}
- aCtx->ChangeClipping().DisableGlobal (aCtx);
+ aCtx->ChangeClipping().DisableGlobal();
hasDisabled = aCtx->Clipping().HasDisabled();
}
for (OpenGl_ClippingIterator aPlaneIt (aCtx->Clipping()); aPlaneIt.More(); aPlaneIt.Next())
{
const Handle(Graphic3d_ClipPlane)& aPlane = aPlaneIt.Value();
- if (!aPlane->IsOn())
+ if (aPlaneIt.IsDisabled())
{
continue;
}
- // check for clipping
- const Graphic3d_Vec4d& aPlaneEquation = aPlane->GetEquation();
- const Graphic3d_Vec4d aMaxPnt (aPlaneEquation.x() > 0.0 ? aBBox.CornerMax().x() : aBBox.CornerMin().x(),
- aPlaneEquation.y() > 0.0 ? aBBox.CornerMax().y() : aBBox.CornerMin().y(),
- aPlaneEquation.z() > 0.0 ? aBBox.CornerMax().z() : aBBox.CornerMin().z(),
- 1.0);
- if (aPlaneEquation.Dot (aMaxPnt) < 0.0) // max vertex is outside the half-space
+ const Graphic3d_ClipState aBoxState = aPlane->ProbeBox (aBBox);
+ if (aBoxState == Graphic3d_ClipState_In)
{
- isClipped = true;
- break;
+ aCtx->ChangeClipping().SetEnabled (aPlaneIt, false);
+ hasDisabled = true;
}
-
- // check for no intersection (e.g. object is "entirely not clipped")
- const Graphic3d_Vec4d aMinPnt (aPlaneEquation.x() > 0.0 ? aBBox.CornerMin().x() : aBBox.CornerMax().x(),
- aPlaneEquation.y() > 0.0 ? aBBox.CornerMin().y() : aBBox.CornerMax().y(),
- aPlaneEquation.z() > 0.0 ? aBBox.CornerMin().z() : aBBox.CornerMax().z(),
- 1.0);
- if (aPlaneEquation.Dot (aMinPnt) > 0.0) // min vertex is inside the half-space
+ else if (aBoxState == Graphic3d_ClipState_Out && myBndBoxClipCheck)
{
- aCtx->ChangeClipping().SetEnabled (aCtx, aPlaneIt, Standard_False);
- hasDisabled = true;
+ isClipped = true;
+ break;
}
}
}
if (hasDisabled)
{
// enable planes that were previously disabled
- aCtx->ChangeClipping().RestoreDisabled (aCtx);
+ aCtx->ChangeClipping().RestoreDisabled();
}
- aCtx->ChangeClipping().SetLocalPlanes (aCtx, Handle(Graphic3d_SequenceOfHClipPlane)());
+ aCtx->ChangeClipping().SetLocalPlanes (Handle(Graphic3d_SequenceOfHClipPlane)());
if ((!myClipPlanes.IsNull() && !myClipPlanes->IsEmpty())
|| hasDisabled)
{
// Restore local transformation
aCtx->ModelWorldState.Pop();
aCtx->SetGlNormalizeEnabled (anOldGlNormalize);
- if (!myTrsfPers.IsNull())
- {
- aCtx->WorldViewState.Pop();
- }
// Restore aspects
- theWorkspace->SetAspectLine (aPrevAspectLine);
- theWorkspace->SetAspectFace (aPrevAspectFace);
- theWorkspace->SetAspectMarker (aPrevAspectMarker);
- theWorkspace->SetAspectText (aPrevAspectText);
+ theWorkspace->SetAspects (aPrevAspectFace);
// Apply highlight box
- if (!myHighlightBox.IsNull())
+ if (!isClipped
+ && !myHighlightStyle.IsNull()
+ && myHighlightStyle->Method() == Aspect_TOHM_BOUNDBOX)
{
+ aCtx->ApplyModelViewMatrix();
theWorkspace->SetHighlightStyle (myHighlightStyle);
- myHighlightBox->Render (theWorkspace);
+ renderBoundingBox (theWorkspace);
+ }
+
+ if (!myTrsfPers.IsNull())
+ {
+ aCtx->WorldViewState.Pop();
}
// Restore named status
{
// Release groups
Clear (theGlCtx);
- clearHighlightBox (theGlCtx);
myHighlightStyle.Nullify();
}
{
aGroupIter.ChangeValue()->Release (theGlCtx);
}
- if (!myHighlightBox.IsNull())
- {
- myHighlightBox->Release (theGlCtx.operator->());
- }
}
//=======================================================================