#include <Graphic3d_SequenceOfHClipPlane.hxx>
-IMPLEMENT_STANDARD_HANDLE (OpenGl_Structure, Graphic3d_CStructure)
-IMPLEMENT_STANDARD_RTTIEXT(OpenGl_Structure, Graphic3d_CStructure)
//! Auxiliary class for bounding box presentation
class OpenGl_BndBoxPrs : public OpenGl_Element
// =======================================================================
OpenGl_Structure::OpenGl_Structure (const Handle(Graphic3d_StructureManager)& theManager)
: Graphic3d_CStructure (theManager),
- myTransformation(NULL),
- myTransPers(NULL),
- myAspectLine(NULL),
- myAspectFace(NULL),
- myAspectMarker(NULL),
- myAspectText(NULL),
- myHighlightColor(NULL),
- myIsRaytracable (Standard_False),
- myModificationState (0),
- myIsCulled (Standard_True),
- myIsMirrored (Standard_False)
+ myAspectLine (NULL),
+ myAspectFace (NULL),
+ myAspectMarker (NULL),
+ myAspectText (NULL),
+ myHighlightColor (NULL),
+ myInstancedStructure (NULL),
+ myIsRaytracable (Standard_False),
+ myModificationState (0),
+ myIsCulled (Standard_True),
+ myIsMirrored (Standard_False)
{
//
}
OpenGl_Structure::~OpenGl_Structure()
{
Release (Handle(OpenGl_Context)());
- delete myTransformation; myTransformation = NULL;
- delete myTransPers; myTransPers = NULL;
}
// =======================================================================
// =======================================================================
void OpenGl_Structure::UpdateAspects()
{
- SetTransformPersistence (TransformPersistence);
-
if (ContextLine.IsDef)
SetAspectLine (ContextLine);
// =======================================================================
void OpenGl_Structure::UpdateTransformation()
{
- if (myTransformation == NULL)
- {
- myTransformation = new OpenGl_Matrix();
- }
-
- Standard_ShortReal (*aMat)[4] = Graphic3d_CStructure::Transformation;
-
+ const OpenGl_Mat4& aMat = Graphic3d_CStructure::Transformation;
Standard_ShortReal aDet =
- aMat[0][0] * (aMat[1][1] * aMat[2][2] - aMat[2][1] * aMat[1][2]) -
- aMat[0][1] * (aMat[1][0] * aMat[2][2] - aMat[2][0] * aMat[1][2]) +
- aMat[0][2] * (aMat[1][0] * aMat[2][1] - aMat[2][0] * aMat[1][1]);
+ aMat.GetValue(0, 0) * (aMat.GetValue(1, 1) * aMat.GetValue(2, 2) - aMat.GetValue(2, 1) * aMat.GetValue(1, 2)) -
+ aMat.GetValue(0, 1) * (aMat.GetValue(1, 0) * aMat.GetValue(2, 2) - aMat.GetValue(2, 0) * aMat.GetValue(1, 2)) +
+ aMat.GetValue(0, 2) * (aMat.GetValue(1, 0) * aMat.GetValue(2, 1) - aMat.GetValue(2, 0) * aMat.GetValue(1, 1));
// Determinant of transform matrix less then 0 means that mirror transform applied.
myIsMirrored = aDet < 0.0f;
- matcpy (myTransformation->mat, &Graphic3d_CStructure::Transformation[0][0]);
-
- if (myIsRaytracable)
+ if (IsRaytracable())
{
- UpdateStateWithAncestorStructures();
+ ++myModificationState;
}
}
-// =======================================================================
-// function : SetTransformPersistence
-// purpose :
-// =======================================================================
-void OpenGl_Structure::SetTransformPersistence(const CALL_DEF_TRANSFORM_PERSISTENCE &ATransPers)
-{
- if (!myTransPers)
- myTransPers = new TEL_TRANSFORM_PERSISTENCE;
-
- myTransPers->mode = ATransPers.Flag;
- myTransPers->pointX = ATransPers.Point.x;
- myTransPers->pointY = ATransPers.Point.y;
- myTransPers->pointZ = ATransPers.Point.z;
- MarkAsNotCulled();
-}
-
// =======================================================================
// function : SetAspectLine
// purpose :
}
myAspectFace->SetAspect (theAspect);
- if (myIsRaytracable)
+ if (IsRaytracable())
{
- UpdateStateWithAncestorStructures();
+ ++myModificationState;
}
}
// =======================================================================
void OpenGl_Structure::OnVisibilityChanged()
{
- if (myIsRaytracable)
+ if (IsRaytracable())
{
- UpdateStateWithAncestorStructures();
+ ++myModificationState;
}
}
// =======================================================================
-// function : RegisterAncestorStructure
+// function : IsRaytracable
// purpose :
// =======================================================================
-void OpenGl_Structure::RegisterAncestorStructure (const OpenGl_Structure* theStructure) const
+Standard_Boolean OpenGl_Structure::IsRaytracable() const
{
- for (OpenGl_ListOfStructure::Iterator anIt (myAncestorStructures); anIt.More(); anIt.Next())
+ if (!myGroups.IsEmpty())
{
- if (anIt.Value() == theStructure)
- {
- return;
- }
+ return myIsRaytracable; // geometry structure
}
-
- myAncestorStructures.Append (theStructure);
-}
-
-// =======================================================================
-// function : UnregisterAncestorStructure
-// purpose :
-// =======================================================================
-void OpenGl_Structure::UnregisterAncestorStructure (const OpenGl_Structure* theStructure) const
-{
- for (OpenGl_ListOfStructure::Iterator anIt (myAncestorStructures); anIt.More(); anIt.Next())
+ else if (myInstancedStructure != NULL)
{
- if (anIt.Value() == theStructure)
- {
- myAncestorStructures.Remove (anIt);
- return;
- }
+ return myInstancedStructure->IsRaytracable(); // instance structure
}
-}
-
-// =======================================================================
-// function : UnregisterFromAncestorStructure
-// purpose :
-// =======================================================================
-void OpenGl_Structure::UnregisterFromAncestorStructure() const
-{
- for (OpenGl_ListOfStructure::Iterator anIta (myAncestorStructures); anIta.More(); anIta.Next())
- {
- OpenGl_Structure* anAncestor = const_cast<OpenGl_Structure*> (anIta.ChangeValue());
-
- for (OpenGl_ListOfStructure::Iterator anIts (anAncestor->myConnected); anIts.More(); anIts.Next())
- {
- if (anIts.Value() == this)
- {
- anAncestor->myConnected.Remove (anIts);
- return;
- }
- }
- }
-}
-
-// =======================================================================
-// function : UpdateStateWithAncestorStructures
-// purpose :
-// =======================================================================
-void OpenGl_Structure::UpdateStateWithAncestorStructures() const
-{
- myModificationState++;
-
- for (OpenGl_ListOfStructure::Iterator anIt (myAncestorStructures); anIt.More(); anIt.Next())
- {
- anIt.Value()->UpdateStateWithAncestorStructures();
- }
-}
-
-// =======================================================================
-// function : UpdateRaytracableWithAncestorStructures
-// purpose :
-// =======================================================================
-void OpenGl_Structure::UpdateRaytracableWithAncestorStructures() const
-{
- myIsRaytracable = OpenGl_Raytrace::IsRaytracedStructure (this);
- if (!myIsRaytracable)
- {
- for (OpenGl_ListOfStructure::Iterator anIt (myAncestorStructures); anIt.More(); anIt.Next())
- {
- anIt.Value()->UpdateRaytracableWithAncestorStructures();
- }
- }
+ return Standard_False; // has no any groups or structures
}
// =======================================================================
-// function : SetRaytracableWithAncestorStructures
+// function : UpdateRaytracableState
// purpose :
// =======================================================================
-void OpenGl_Structure::SetRaytracableWithAncestorStructures() const
+void OpenGl_Structure::UpdateStateIfRaytracable (const Standard_Boolean toCheck) const
{
- myIsRaytracable = Standard_True;
+ myIsRaytracable = !toCheck || OpenGl_Raytrace::IsRaytracedStructure (this);
- for (OpenGl_ListOfStructure::Iterator anIt (myAncestorStructures); anIt.More(); anIt.Next())
+ if (IsRaytracable())
{
- if (!anIt.Value()->IsRaytracable())
- {
- anIt.Value()->SetRaytracableWithAncestorStructures();
- }
+ ++myModificationState;
}
}
// =======================================================================
void OpenGl_Structure::Connect (Graphic3d_CStructure& theStructure)
{
- OpenGl_Structure* aStruct = (OpenGl_Structure* )&theStructure;
- Disconnect (theStructure);
- myConnected.Append (aStruct);
+ OpenGl_Structure* aStruct = static_cast<OpenGl_Structure*> (&theStructure);
+
+ Standard_ASSERT_RAISE (myInstancedStructure == NULL || myInstancedStructure == aStruct,
+ "Error! Instanced structure is already defined");
+
+ myInstancedStructure = aStruct;
if (aStruct->IsRaytracable())
{
- UpdateStateWithAncestorStructures();
- SetRaytracableWithAncestorStructures();
+ UpdateStateIfRaytracable (Standard_False);
}
-
- aStruct->RegisterAncestorStructure (this);
}
// =======================================================================
// =======================================================================
void OpenGl_Structure::Disconnect (Graphic3d_CStructure& theStructure)
{
- OpenGl_Structure* aStruct = (OpenGl_Structure* )&theStructure;
- for (OpenGl_ListOfStructure::Iterator anIter (myConnected); anIter.More(); anIter.Next())
- {
- // Check for the given structure
- if (anIter.Value() == aStruct)
- {
- myConnected.Remove (anIter);
+ OpenGl_Structure* aStruct = static_cast<OpenGl_Structure*> (&theStructure);
- if (aStruct->IsRaytracable())
- {
- UpdateStateWithAncestorStructures();
- UpdateRaytracableWithAncestorStructures();
- }
+ if (myInstancedStructure == aStruct)
+ {
+ myInstancedStructure = NULL;
- aStruct->UnregisterAncestorStructure (this);
- return;
+ if (aStruct->IsRaytracable())
+ {
+ UpdateStateIfRaytracable();
}
}
}
// Check for the given group
if (aGroupIter.Value() == theGroup)
{
+ const Standard_Boolean wasRaytracable =
+ static_cast<const OpenGl_Group&> (*theGroup).IsRaytracable();
+
theGroup->Clear (Standard_False);
- if (((OpenGl_Group* )theGroup.operator->())->IsRaytracable())
+ if (wasRaytracable)
{
- UpdateStateWithAncestorStructures();
- UpdateRaytracableWithAncestorStructures();
+ UpdateStateIfRaytracable();
}
myGroups.Remove (aGroupIter);
if (aRaytracableGroupDeleted)
{
- UpdateStateWithAncestorStructures();
- UpdateRaytracableWithAncestorStructures();
+ myIsRaytracable = Standard_False;
}
Is2dText = Standard_False;
}
// =======================================================================
-// function : RenderGeometry
+// function : renderGeometry
// purpose :
// =======================================================================
-void OpenGl_Structure::RenderGeometry (const Handle(OpenGl_Workspace) &theWorkspace) const
+void OpenGl_Structure::renderGeometry (const Handle(OpenGl_Workspace)& theWorkspace,
+ bool& theHasClosed) const
{
- // Render groups
- const Graphic3d_SequenceOfGroup& aGroups = DrawGroups();
- for (OpenGl_Structure::GroupIterator aGroupIter (aGroups); aGroupIter.More(); aGroupIter.Next())
+ if (myInstancedStructure != NULL)
{
+ myInstancedStructure->renderGeometry (theWorkspace, theHasClosed);
+ }
+
+ for (OpenGl_Structure::GroupIterator aGroupIter (myGroups); aGroupIter.More(); aGroupIter.Next())
+ {
+ theHasClosed = theHasClosed || aGroupIter.Value()->IsClosed();
aGroupIter.Value()->Render (theWorkspace);
}
}
+// =======================================================================
+// function : renderClosedGeometry
+// purpose :
+// =======================================================================
+void OpenGl_Structure::renderClosedGeometry (const Handle(OpenGl_Workspace)& theWorkspace) const
+{
+ if (myInstancedStructure != NULL)
+ {
+ myInstancedStructure->renderClosedGeometry (theWorkspace);
+ }
+
+ for (OpenGl_Structure::GroupIterator aGroupIter (myGroups); aGroupIter.More(); aGroupIter.Next())
+ {
+ if (aGroupIter.Value()->IsClosed())
+ {
+ aGroupIter.Value()->Render (theWorkspace);
+ }
+ }
+}
+
// =======================================================================
// function : Render
// purpose :
theWorkspace->NamedStatus |= OPENGL_NS_HIGHLIGHT;
}
- // Do we need to restore GL_NORMALIZE?
- const Standard_Boolean anOldGlNormalize = aCtx->IsGlNormalizeEnabled();
-
// Apply local transformation
- if (myTransformation)
- {
- OpenGl_Matrix aModelWorld;
- OpenGl_Transposemat3 (&aModelWorld, myTransformation);
- aCtx->ModelWorldState.Push();
- aCtx->ModelWorldState.SetCurrent (OpenGl_Mat4::Map ((Standard_ShortReal* )aModelWorld.mat));
-
- Standard_ShortReal aScaleX = OpenGl_Vec3 (myTransformation->mat[0][0],
- myTransformation->mat[0][1],
- myTransformation->mat[0][2]).SquareModulus();
- // Scale transform detected.
- if (Abs (aScaleX - 1.f) > Precision::Confusion())
- {
- aCtx->SetGlNormalizeEnabled (Standard_True);
- }
+ aCtx->ModelWorldState.Push();
+ aCtx->ModelWorldState.SetCurrent (Transformation);
+
+ // detect scale transform
+ const Standard_Boolean anOldGlNormalize = aCtx->IsGlNormalizeEnabled();
+ const Standard_ShortReal aScaleX = Transformation.GetRow (0).xyz().SquareModulus();
+ if (Abs (aScaleX - 1.f) > Precision::Confusion())
+ {
+ aCtx->SetGlNormalizeEnabled (Standard_True);
}
- // Apply transform persistence
- const TEL_TRANSFORM_PERSISTENCE *aTransPersistence = NULL;
- if ( myTransPers && myTransPers->mode != 0 )
+ if (TransformPersistence.Flags)
{
- aTransPersistence = theWorkspace->ActiveView()->BeginTransformPersistence (aCtx, myTransPers, theWorkspace->Width(), theWorkspace->Height());
+ OpenGl_Mat4 aProjection = aCtx->ProjectionState.Current();
+ OpenGl_Mat4 aWorldView = aCtx->WorldViewState.Current();
+ TransformPersistence.Apply (aProjection, aWorldView, theWorkspace->Width(), theWorkspace->Height());
+
+ aCtx->ProjectionState.Push();
+ aCtx->WorldViewState.Push();
+ aCtx->ProjectionState.SetCurrent (aProjection);
+ aCtx->WorldViewState.SetCurrent (aWorldView);
+ aCtx->ApplyProjectionMatrix();
}
// Take into account transform persistence
if (myHighlightColor)
theWorkspace->HighlightColor = myHighlightColor;
- // Render connected structures
- OpenGl_ListOfStructure::Iterator anIter (myConnected);
- while (anIter.More())
- {
- anIter.Value()->RenderGeometry (theWorkspace);
- anIter.Next();
- }
-
// Set up plane equations for non-structure transformed global model-view matrix
// List of planes to be applied to context state
NCollection_Handle<Graphic3d_SequenceOfHClipPlane> aUserPlanes;
if (!aUserPlanes.IsNull() && !aUserPlanes->IsEmpty())
{
// add planes at loaded view matrix state
- aCtx->ChangeClipping().AddWorld (*aUserPlanes, theWorkspace);
+ aCtx->ChangeClipping().AddWorld (aCtx, *aUserPlanes);
// Set OCCT state uniform variables
if (!aCtx->ShaderManager()->IsEmpty())
}
// Render groups
- const Graphic3d_SequenceOfGroup& aGroups = DrawGroups();
- for (OpenGl_Structure::GroupIterator aGroupIter (aGroups); aGroupIter.More(); aGroupIter.Next())
- {
- aGroupIter.Value()->Render (theWorkspace);
- }
+ bool hasClosedPrims = false;
+ renderGeometry (theWorkspace, hasClosedPrims);
// Reset correction for mirror transform
if (myIsMirrored)
}
// Render capping for structure groups
- if (!aCtx->Clipping().Planes().IsEmpty())
+ if (hasClosedPrims
+ && !aCtx->Clipping().Planes().IsEmpty())
{
- OpenGl_CappingAlgo::RenderCapping (theWorkspace, aGroups);
+ OpenGl_CappingAlgo::RenderCapping (theWorkspace, *this);
}
// Revert structure clippings
if (!aUserPlanes.IsNull() && !aUserPlanes->IsEmpty())
{
- aCtx->ChangeClipping().Remove (*aUserPlanes);
+ aCtx->ChangeClipping().Remove (aCtx, *aUserPlanes);
// Set OCCT state uniform variables
if (!aCtx->ShaderManager()->IsEmpty())
}
}
- // Apply local transformation
- if (myTransformation)
+ // Restore local transformation
+ aCtx->ModelWorldState.Pop();
+ aCtx->SetGlNormalizeEnabled (anOldGlNormalize);
+ if (TransformPersistence.Flags)
{
- aCtx->ModelWorldState.Pop();
- aCtx->SetGlNormalizeEnabled (anOldGlNormalize);
+ aCtx->ProjectionState.Pop();
+ aCtx->WorldViewState.Pop();
+ aCtx->ApplyProjectionMatrix();
}
// Restore highlight color
theWorkspace->SetAspectMarker (anAspectMarker);
theWorkspace->SetAspectText (anAspectText);
- // Restore transform persistence
- if ( myTransPers && myTransPers->mode != 0 )
- {
- theWorkspace->ActiveView()->BeginTransformPersistence (aCtx, aTransPersistence, theWorkspace->Width(), theWorkspace->Height());
- }
-
// Apply highlight box
if (!myHighlightBox.IsNull())
{
OpenGl_Element::Destroy (theGlCtx.operator->(), myAspectMarker);
OpenGl_Element::Destroy (theGlCtx.operator->(), myAspectText);
clearHighlightColor (theGlCtx);
-
- // Remove from connected list of ancestor
- UnregisterFromAncestorStructure();
}
// =======================================================================