--- /dev/null
+// Created on: 2014-10-15
+// Created by: Denis Bogolepov
+// Copyright (c) 2014 OPEN CASCADE SAS
+//
+// This file is part of Open CASCADE Technology software library.
+//
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
+// by the Free Software Foundation, with special exception defined in the file
+// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
+// distribution for complete text of the license and disclaimer of any warranty.
+//
+// Alternatively, this file may be used under the terms of Open CASCADE
+// commercial license or contractual agreement.
+
+#include <OpenGl_Sphere.hxx>
+
+// =======================================================================
+// function : OpenGl_Sphere
+// purpose :
+// =======================================================================
+OpenGl_Sphere::OpenGl_Sphere()
+: myRadius (1.0f)
+{
+ //
+}
+
+// =======================================================================
+// function : Init
+// purpose :
+// =======================================================================
+Standard_Boolean OpenGl_Sphere::Init (const Standard_ShortReal theRadius,
+ const Standard_Integer theNbSlices,
+ const Standard_Integer theNbStacks)
+{
+ myRadius = theRadius;
+ return OpenGl_Quadric::init (theNbSlices, theNbStacks);
+}
+
+// =======================================================================
+// function : evalVertex
+// purpose :
+// =======================================================================
+OpenGl_Vec3 OpenGl_Sphere::evalVertex (const Standard_ShortReal theU,
+ const Standard_ShortReal theV) const
+{
+ const Standard_ShortReal aU = static_cast<Standard_ShortReal> (theU * M_PI * 2.0);
+ const Standard_ShortReal aV = static_cast<Standard_ShortReal> (theV * M_PI);
+ return OpenGl_Vec3 (myRadius * cosf (aU) * sinf (aV),
+ -myRadius * sinf (aU) * sinf (aV),
+ myRadius * cosf (aV));
+}
+
+// =======================================================================
+// function : evalNormal
+// purpose :
+// =======================================================================
+OpenGl_Vec3 OpenGl_Sphere::evalNormal (const Standard_ShortReal theU,
+ const Standard_ShortReal theV) const
+{
+ const Standard_ShortReal aU = static_cast<Standard_ShortReal> (theU * M_PI * 2.0);
+ const Standard_ShortReal aV = static_cast<Standard_ShortReal> (theV * M_PI);
+ return OpenGl_Vec3 (cosf (aU) * sinf (aV),
+ -sinf (aU) * sinf (aV),
+ cosf (aV));
+}