{
//myShadowCamera->SetProjectionType (Graphic3d_Camera::Projection_Perspective);
//myShadowCamera->SetEye (theCastShadowLight->Position());
{
//myShadowCamera->SetProjectionType (Graphic3d_Camera::Projection_Perspective);
//myShadowCamera->SetEye (theCastShadowLight->Position());