// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
-#ifndef _OpenGl_State_HeaderFile
-#define _OpenGl_State_HeaderFile
+#ifndef OpenGl_ShaderStates_HeaderFile
+#define OpenGl_ShaderStates_HeaderFile
#include <Graphic3d_RenderTransparentMethod.hxx>
#include <NCollection_List.hxx>