#include <OpenGl_GlCore32.hxx>
+#ifdef _WIN32
+ #include <malloc.h> // for alloca()
+#endif
+
IMPLEMENT_STANDARD_RTTIEXT(OpenGl_ShaderProgram,OpenGl_Resource)
OpenGl_VariableSetterSelector OpenGl_ShaderProgram::mySetterSelector = OpenGl_VariableSetterSelector();