// Created on: 2013-09-19
// Created by: Denis BOGOLEPOV
-// Copyright (c) 2013 OPEN CASCADE SAS
+// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
-// This library is free software; you can redistribute it and / or modify it
-// under the terms of the GNU Lesser General Public version 2.1 as published
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
Standard_EXPORT Standard_Boolean Create (const Handle(OpenGl_Context)& theCtx);
//! Destroys shader object.
- Standard_EXPORT virtual void Release (const OpenGl_Context* theCtx);
+ Standard_EXPORT virtual void Release (OpenGl_Context* theCtx);
//! Returns type of shader object.
GLenum Type() const { return myType; }