// Created on: 2013-09-26
// Created by: Denis BOGOLEPOV
-// Copyright (c) 2013 OPEN CASCADE SAS
+// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
-// This library is free software; you can redistribute it and / or modify it
-// under the terms of the GNU Lesser General Public version 2.1 as published
+// This library is free software; you can redistribute it and/or modify it under
+// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
#include <OpenGl_ShaderProgram.hxx>
#include <OpenGl_ShaderStates.hxx>
+class OpenGl_View;
+
//! List of shader programs.
typedef NCollection_Sequence<Handle(OpenGl_ShaderProgram)> OpenGl_ShaderProgramList;
Standard_EXPORT const OpenGl_ProjectionState& ProjectionState() const;
//! Updates state of OCCT projection transform.
- Standard_EXPORT void UpdateProjectionStateTo (const Tmatrix3& theProjectionMatrix);
+ Standard_EXPORT void UpdateProjectionStateTo (const Tmatrix3* theProjectionMatrix);
//! Reverts state of OCCT projection transform.
- Standard_EXPORT void RevertProjectionStateTo (const Tmatrix3& theProjectionMatrix);
+ Standard_EXPORT void RevertProjectionStateTo (const Tmatrix3* theProjectionMatrix);
//! Pushes current state of OCCT projection transform to specified program.
Standard_EXPORT void PushProjectionState (const Handle(OpenGl_ShaderProgram)& theProgram) const;
Standard_EXPORT const OpenGl_ModelWorldState& ModelWorldState() const;
//! Updates state of OCCT model-world transform.
- Standard_EXPORT void UpdateModelWorldStateTo (const Tmatrix3& theModelWorldMatrix);
+ Standard_EXPORT void UpdateModelWorldStateTo (const Tmatrix3* theModelWorldMatrix);
//! Reverts state of OCCT model-world transform.
- Standard_EXPORT void RevertModelWorldStateTo (const Tmatrix3& theModelWorldMatrix);
+ Standard_EXPORT void RevertModelWorldStateTo (const Tmatrix3* theModelWorldMatrix);
//! Pushes current state of OCCT model-world transform to specified program.
Standard_EXPORT void PushModelWorldState (const Handle(OpenGl_ShaderProgram)& theProgram) const;
Standard_EXPORT const OpenGl_WorldViewState& WorldViewState() const;
//! Updates state of OCCT world-view transform.
- Standard_EXPORT void UpdateWorldViewStateTo (const Tmatrix3& theWorldViewMatrix);
+ Standard_EXPORT void UpdateWorldViewStateTo (const Tmatrix3* theWorldViewMatrix);
//! Reverts state of OCCT world-view transform.
- Standard_EXPORT void RevertWorldViewStateTo (const Tmatrix3& theWorldViewMatrix);
+ Standard_EXPORT void RevertWorldViewStateTo (const Tmatrix3* theWorldViewMatrix);
//! Pushes current state of OCCT world-view transform to specified program.
Standard_EXPORT void PushWorldViewState (const Handle(OpenGl_ShaderProgram)& theProgram) const;
myContext = theCtx;
}
+ //! Sets last view manger used with.
+ //! Helps to handle matrix states in multi-view configurations.
+ void SetLastView (const OpenGl_View* theLastView)
+ {
+ myLastView = theLastView;
+ }
+
+ //! Returns true when provided view is the same as cached one.
+ bool IsSameView (const OpenGl_View* theView) const
+ {
+ return myLastView == theView;
+ }
+
protected:
OpenGl_ShaderProgramList myProgramList; //!< The list of shader programs
private:
- Standard_Boolean myIsPP; //!< Is any program object bound (programmable pipeline)?
-
+ const OpenGl_View* myLastView; //!< Pointer to the last view shader manager used with.
};
#endif // _OpenGl_ShaderManager_HeaderFile