OpenGLMaxLights * OpenGl_ShaderLightType::NbOfVec2i(),
aLightTypeArray[0].Packed());
theProgram->UpdateState (OpenGl_LIGHT_SOURCES_STATE, myLightSourceState.Index());
OpenGLMaxLights * OpenGl_ShaderLightType::NbOfVec2i(),
aLightTypeArray[0].Packed());
theProgram->UpdateState (OpenGl_LIGHT_SOURCES_STATE, myLightSourceState.Index());